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小伞

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2023-11-11更新

    

最新编辑:Junchnzy

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更新日期:2023-11-11

  

最新编辑:Junchnzy

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Junchnzy
刘笑寒

Basics

Umbrella is a strange setplay/grappler hybrid. From her slow, menacing bubbles to her high-damage grabs, she's definitely not at a loss for ways to keep you locked in or out. Her main neutral options are going to be sending out two of those aforementioned bubbles, but make one mistake around them and she goes a mile with it, with combo damage that sends chills down Big Band's spine.

玩法风格
SG umb icon.png 小伞是一个可爱的角色,兼具通常和蓄力两种出招体系,拥有变换多端的泡泡、强力的反波技能和大量的打击投。
优势 弱点
  • Amazing Ravenous Buttons - When Umbrella maintains her Ravenous hunger state she gains access to some of the best buttons in the game, including the fastest jab in the game in 2LP, a ridiculous disjointed low in 2MP, and a super fast and rewarding instant overhead in jMP.
  • High Damage - Consistently high damage character, as long as you can account for her hunger states in combos.
  • Command Grabs - Potentially very high reward off a meterless command grab - even more than Cerebella from low hunger states - and potentially enormous reward from her Level 3 command grab super.
  • Anti-Zoning Tools - Retina Reflector reflects projectiles, making zoning against Umbrella very difficult while it's on the screen. On top of that, her s.HP hits projectiles back, baseball style.
  • Clunky Movement - Umbrella's step dash is relatively slow and cannot be stopped until her foot is planted on the ground, making full screen approaches slightly more difficult. Additionally, she lacks a normal double jump or air dash, making her air approaches somewhat predictable, and even if she has a float and bubble jump, one doesn't travel far and the other requires setup.
  • Slow Start - While her ability to snowball is really strong due to her high damage and strong mix, Umbrella starts the game in Satiated. Her mix, damage and approach options in this state are fairly weak, thus she needs to get to ravenous before she can start fighting directly.
  • Inconsistent Reversals - Hungern Rush is fairly slow in Satiated, has a small hitbox and can be thrown. Contact Lens suffers from having a similar input to the Reflector, so it's prone to misinputs. Her most reliable options to get out of pressure tend to be mashing 2LP, 2LK or 2MK.

Important Moves

  • 2LK - Fast low, key to Umbrella's low/throw mixups, and great poke in neutral since it advances a good distance forward when done during a dash. Its ridiculous low-profile (lower than Squigly 2LK) makes it incredibly difficult to contest, especially when mixed up with 2MK.
  • 2MK - Disjointed low, very important counterpart to 2LK. It has a very strong high-profile/low crush to beat moves that would otherwise hit 2LK. Also, it's invulnerable to throws, giving it a niche use as a reversal.
  • 2MP - Low profile with good range and disjoint, vaccuums on contact while Ravenous, compliments 5MP very well.
  • Tongue Twister - A very fast grounded command grab, very good for her strike/throw game, which can stretch to fullscreen in Ravenous.
  • Salt Grinder - Your hit grab combo extender. Very high damage when under 4 Pips and staggers on release, leading to easy follow-ups.
  • Slurp 'n' Slide - Your tool to get in when Ravenous or Satiated, very good combo piece while Ravenous, allowing you to begin pressure.
  • Cutie Ptooie - Very important neutral tool as it's the only way to feed Hungern without landing a hit on the opponent, it's also amazing at controlling the air with its extensive active frames and travel arc.
  • Wish Maker - Slow, horizontal bubble that traps your opponent in a bubble on hit, mainly used in neutral when covered by an assist or fullscreen, combo extensions, and resets. Be wary of what range you're at and what options your opponent may have.

Stats

取消链

站姿 3 Buttons: Sg lp.png or Sg lk.pngSg mp.png or Sg mk.pngSg hp.png or Sg hk.png
蹲姿 3 Buttons: Sg lp.png or Sg lk.pngSg mp.png or Sg mk.pngSg hp.png or Sg hk.png
空中 5 Buttons: Sg lp.pngSg lk.pngSg mp.pngSg mk.pngSg hp.png or Sg hk.png

行动能力

体重 冲刺 二段跳 空中冲刺 IAD锁
Light Step → Step (repeats) No No N/A

起身时间

向前受身 向后受身 滑行倒地 强制倒地 瘫倒
38 39 -3 (81) 43 43


Assists

Move List

Attention: Umbrella's info section for her moves will be divided for Hunger specific info/use, similar to how other characters special moves are divided by strength (general info then strength specific info). The toggles will star for Hunger State descriptions since they do not take that much space. (I pray for no more template issues so help me Liam.) - Seen Connroy

SG umb Starving.png Starving
SG umb Ravenous.png Ravenous
SG umb Satiated.png Satiated
SG umb Overstuffed.png Overstuffed

Character Mechanic: Hungern and the Hungern Bar

Hungern's current level of hunger is Umbrella's defining characteristic that sets her apart from the rest of the cast. Depending on certain factors, Hungern will grow either more hungry or more full, leading to attacks involving him to gain different properties, damage, and other such effects. To play Umbrella, one must learn to manage Hungern's appetite mid-match, and be able to adapt their neutral game, pressure, and combo routes to account for Hungern's ever growing appetite.

The moves that are influenced by the Hungern Bar are as follows:

  • All of Umbrella's punch normals, including Tight Squeeze (6LP) and Cliff Hanger (6HP)
  • Tongue Twister
  • All punch specials
  • All bubble specials
  • Retina Reflector
  • Under the Weather
  • Feeding Time

The moves that can influence the Hungern Bar level are as follows:

Empties:

  • Passivity
  • All bubble specials
  • All punch normals
  • Hug it Out (taunt)

Fills:

  • Ground throw
  • Air throw
  • Cutie Ptooie
  • Salt Grinder
  • Tongue Twister
  • Hungern Rush
  • Feeding Time
SG umb hunger.png


Hungern has four stages of hunger he can be in throughout the match. Each state gives Hungern different and unique properties depending on which of them he is currently in. The stages of Hungern's hunger are as follows:


Starving

Starving is the weakest stage of hunger that can be achieved. This state is achieved through a lack of ingesting the opponent, and being unable to manage it. This stage is noted in appearance by Hungern appearing wilted. Unlike his other stages, he appears wilted, with cracks appearing on his skin and flakes of his skin falling whenever Umbrella moves. In her original palette, he appears a darker, less vibrant shade of purple than his other phases. The pips of the Hungern Bar are a dark purple color when you enter this state.

When you're Starving, its essentially like being in Overstuffed, with none of the benefits and all of the drawbacks. You lack consistent frame advantage, and you can't even gatling your punch normals into each other. Starving makes all of your Hungern normals vastly inferior to the previous versions. In addition, Starving Slurp N' Slide now causes Umbrella to slip and fall if she slides over a puddle with the attack, leaving her wide open for punishes.

Any attack where Hungern ingests an opponent becomes highly valued due to you having the Hunger to burn to do max damage. Your grabs/command grabs become vastly more threatening, and you're able to dish out high single instance damage via throws and hitgrabs. Feeding Time is at its most dangerous here, being able to take massive chunks off of the enemy health bar. Just be wary that throws/command grabs leave the opponent with recoverable red health. Essentially, Starving's biggest strength is that you can both deal a lot of damage and get to return to having regular Hungern normals if you land a grab/command grab.

Moves that would be beneficial to use in this state are:

  • Grounded grab
  • Salt Grinder
  • Tongue Twister
  • Cutie Ptooie
  • Feeding Time

Additionally, all punch specials have increased startup.

During Starving, you completely lose access to both Bobblin' Bubble and Wish Maker, with Umbrella doing the animation for these attacks, but no bubbles appearing due to there being no hunger to burn for these attacks. In addition, Under the Weather is severely weakened, spawning only 3 bubbles when the super is used. Cutie Ptooie, however, is unique. Like the other bubble specials, no bubble will appear. However, if you use this move it will instantly put you back into Ravenous, giving you access to that forms' quick normals and damaging throws.


Ravenous

Ravenous is the gateway form between Satiated and Starving, and is the strongest state to be in. This state is achieved through a lack of ingesting the opponent, but managing it enough to keep from being hungry. This stage is noted in appearance with Hungern's eyes becoming bloodshot and him moving erratically within Umbrella's grip. In addition, his tongue sticks out from the top of his "mouth". In her original palette, Hungern's body becomes covered with red, vein-like stripes and red energy flows through him. The pips of the hunger meter are a red color when you enter this state.


When Ravenous, you have access to Umbrella's fastest collection of normals, including the game's fastest normal (Ravenous 2LP; 4 frame start up). With these speed comes advantage, as all of your lights are very advantageous on block, allowing you many points to reset pressure and can lead to tick throw setups with grab or Tongue Twister. In addition, you get access to a lightning fast universal instant overhead in j.MP, which can be used to enforce high/low mixups, on top of strike/throw, and leads to great damage.


When specials are concerned, Slurp N' Slide is an interesting case. It's extremely fast, moves farther, and you get a full combo if this move hits (which sends the opponent behind Umbrella). In addition, the launch angle on hit can allow for interesting combo routes and resets with different assists, so be sure to take advantage of Ravenous SnS. Ravenous Hungern Rush will deal more damage and has a higher and closer ground bounce in comparison to Satiated.


Since Ravenous has a lot of hunger available, your grab based specials are all extremely strong. Tongue Twister travels full screen when you're in this state. However, one may want to manage and see whether they'd rather cash out for damage or take advantage of the general speed that Ravenous provides.


As for your supers, Under the Weather produces a moderate amount of bubbles, and Feeding Time does higher than average damage due to the amount of hunger Ravenous has stored up. However, Retina Reflector acts a bit different. Instead of the typical 6 eyes surrounding the field Umbrella fires out of Hungern, there are now 8, meaning you get 2 additional hits on the physical projection if the attack and you get 2 more eyes to hit opponents with for a chance to detonate on them later.

Satiated

Satiated is the mode that Umbrella starts in when the match begins. This is the "neutral" state, where Umbrella is at a balance of her modes, namely between Overstuffed and Ravenous. This stage is noted in appearance with Hungern moving the least while in this stage, resembling a closed umbrella. He is thin, and does not have any unique effects to him, unlike the other three modes. In her original palette, Hungern is his normal purple color. The pips of the hunger meter are yellow in color when you enter this state.

This state acts as the "jack of all trades" of Hungern's state. This state, overall, doesn't do anything better than than the others, but it lacks the drawbacks of the other 3 states, making it the safest state to be in generally. You have alright advantage on block, you do a moderate amount of damage from all sources, and you act as a way to lead into the other states that you want to be.

All of your specials are available, and they all work as they should. Slurp N' Slide is advantageous on block. All three of your bubble based specials work as intended and travel a fair distance, and your grab based attacks deal good damage when used. Your supers all do as they're intended with Under the Weather spewing a moderate amount of bubbles and Retina Reflector dealing 6 hits.

Overall, this state you will most likely end up spending a lot of time in. Whether its just using it in neutral for its consistency, or planning out which mode you will transfer into next. Satiated is a swiss army knife that allows Umbrella to stay competitive with the rest of the cast from the start of the round.

Overstuffed

Overstuffed occurs when Hungern is full, and can be achieved by performing moves where he is ingesting the opponent. This stage is noted in appearance with Hungern becoming wider in shape, more lethargic in demeanor, and dripping spit droplets whenever Umbrella moves. In her original palette, this is also noted by Hungern becoming more blue in appearance. The pips of the hunger meter also turn a shade of blue when you enter this state.


In this state, Umbrella does by far the most damage with her punch normals when compared to the other states. They gain additional hitstun and advantage, and certain moves gain additional properties, such as:

  • Wall bounce (st. HP)
  • Ground bounce (j. MP, j. HP)

In addition to your punch normals becoming stronger, your LP buttons also have very good frame advantage, with all three of these buttons being advantageous on block. There is one massive drawback to your punch normals, though, as all of them have increased startup and recovery.

And your normals are not the only things that have been strengthened. Your bubble specials have also been enhanced by a significant margin, in addition to Under the Weather.

  • Cutie Ptooie is slightly larger, a increase in damage, and causes a KD on hit.
  • Bobblin' Bubble gains a increase in size and damage.
  • Wish Maker is slightly larger and travels much farther.
  • Under the Weather creates less bubbles, but they gain an increase in size and damage, as well as knockdown.

In addition to these changes, some of Umbrella's Hungern specials have had some of their properties changed, namely:

  • Slurp N' Slide knocks the opponent away on hit, and is unsafe on block.
  • Hungern Rush, instead of ingesting the opponent, causes a single strong hit into a knockdown, and is non-super cancellable.

To compensate for these strengths, Overstuffed does have a few important weaknesses. In this state, her grab game is worsened. With all of her grabs doing less overall damage due to their primary damage source (hunger) being at a minimum.

Standing Normals

5LP s.Sg lp.png

Starving 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 350 2.5% -5 -2 +5
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
13 3 19 16 19 8 N/A
Ravenous 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 350 2.5% -1 +2 +9
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
6 3 15 16 19 8 N/A
Satiated 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 350 2.5% -5 -2 +5
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
9 3 19 16 19 8 N/A
Overstuffed 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 400 2.5% +1 +4 +10
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
13 3 19 22 25 11 N/A
  • Non-committal poke to throw out and check the opponenet when in range
  • SG umb Starving.png
    • Decent speed if you have to use it in this state, combos into 2MK, or 5MK if closer, except at max range.
  • SG umb Ravenous.png/SG umb Satiated.png/SG umb Overstuffed.png
    • Combos into 5MP from anywhere and 2MP when Ravenous. Useful in these states due to solid advantage.


5MP s.Sg mp.png

Starving x1 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 500 7.5% -4 -8 -2
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
20 5 24 20 11 24 N/A
Starving x2 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 100 x4, 200 1.06% x5 -1 -11 Guard cancel
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
11 6, 6, 6, 6, 3 25 32 x4, 26 16 x5 1x4, 10 N/A
Ravenous x1 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 500 7.5% -1 -5 +1
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
11 5 21 24 20 11 N/A
Ravenous x2 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 100 x4, 200 1.06% x5 +3 -7 Guard Cancel
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
10 4, 4, 4, 4, 3 21 32 x4, 26 16 x5 1 x4, 10 N/A
Satiated x1 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 500 7.5% -4 -8 -2
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
14 5 24 24 20 11 N/A
Satiated x2 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 100 x4, 200 1.06% x5 -1 -11 Guard Cancel
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
11 6, 6, 6, 6, 3 20 32 x4, 26 16 x5 1 x4, 10 N/A
Overstuffed x1 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 600 7.5% 0 -8 -2
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
20 5 24 28 20 15 N/A
Overstuffed x2 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 500 7.5% +4 -15 -15
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
7 3 33 23 26 32 on hit (15 on block) N/A
  • Slides Umbrella forward a considerable amount and has good active frames, making it useful as poke, primary combo tool, and for kara cancels.
  • 5MP x2 leaves Umbrella in range for a microwalk throw afterwards (and at good advantage when Ravenous and Overstuffed).
  • SG umb Overstuffed.png
    • 5MP x2 puts Umbrella in 16f of hitstop on hit, allowing her to combo into 5HP and 5HK.
    • Does not need to microwalk for the throw after 5MP x2.


5HP s.Sg hp.png

Starving 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 1000 4.5% 倒地 -17 -13
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
30 3 47 26 22 12 N/A
Ravenous 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 1000 4.5% 倒地 -14 -10
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
15 3 34 26 22 12 N/A
Satiated 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 1000 4.5% 倒地 -17 -13
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
18 3 37 26 22 12 N/A
Overstuffed 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 1400 OR 1000 4.5% 弹墙, 倒地 -16 -13
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
30 3 47 40 (26) 27 16 N/A
  • Think fast chucklenuts.
  • Reflects projectiles 2f before active frames.
  • SG umb Ravenous.png/SG umb Satiated.png
    • Best states to use for reflecting projectiles.
    • Can be used a poke to swat the opponent away so you can set up bubbles.
  • SG umb Overstuffed.png
    • Wall bounce and full damage only occurs once per combo, otherwise will knock them back like normal.


5LK s.Sg lk.png

防守 特性 伤害 能量 击中 被防 被推挡
Mid - 250 4.5% +4 +2 +9
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
7 3 15 21 19 7 N/A
  • Umbrella's fastest move when Starving or Overstuffed. Useful for tick throws in those states due to faster startup.


5MK s.Sg mk.png

防守 特性 伤害 能量 击中 被防 被推挡
Mid - 550 3.75% -2 -2 +2
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
12 2 23 22 22 9 N/A
  • Your other hitconfirm button, along with 2MK, when point blank.
  • If Umbrella is on a puddle, the puddle goes outwards and allows combos into Overstuffed 5HP and 5HK, it is also -5 on block.


5HK s.Sg hk.png

防守 特性 伤害 能量 击中 被防 被推挡
Mid 打击投 1100 5.5% 弹地 -7 to -19 0 to -12
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
30 to 42 13 to 1 26 16 19 N/A (8 on block) N/A
  • Secondary combo piece.
  • Hitbox only activates once Umbrella passes through the opponent, so you must block crossup.
  • After recovering from this move, Umbrella goes into her HKD wakeup animation (yes, it is invul).
    • The window to punish on block varies on spacing from 7f to 19f and does not consume OTG (she will be restood actually). 2LK is your safest option and most consistent option, but you can for bigger punishes if you are confident.
    • If you miss the punish you can still go for a mixup or oki, depending on hunger state, as she only has a strike invul dp.
      • While it can be as safe as -7 the very lengthy startup opens her up to getting hit beforehand.

Crouching Normals

2LP c.Sg lp.png

Starving 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 300 2.5% +1 +3 +10
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
10 2 15 17 19 7 N/A
Ravenous 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 300 2.5% +4 +6 +13
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
4 2 12 17 19 7 N/A
Satiated 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 300 2.5% +1 +3 +10
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
6 2 15 17 19 7 N/A
Overstuffed 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 350 2.5% +6 +2 +10
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
10 2 15 22 18 11 N/A
  • Absurd low profile, useful to go under moves and projectiles, EXTREMELY useful when Ravenous.


2MP c.Sg mp.png

Starving 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 600 7.5% 0 -8 -1
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
19 2 26 27 19 9 N/A
Ravenous 防守 特性 伤害 能量 击中 被防 被推挡
下段 - 600 7.5% +5 -3 +4
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
10 2 21 27 19 9 N/A
Satiated 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 600 7.5% 0 -8 -1
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
13 2 26 27 19 9 N/A
Overstuffed 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 700 7.5% 0 -6 -1
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
19 2 26 27 21 12 N/A
  • Disjointed poke that a low profile similar to 2LP while complimenting 5MP's range.
  • Combos from 5/2LK regardless of state.
  • SG umb Ravenous.png
    • Becomes a low and vacuums on contact.


2HP c.Sg hp.png

Starving 防守 特性 伤害 能量 击中 被防 被推挡
Mid 浮空技 350, 500 5% x2 +3 -12 -26
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
17 3, (17), 2 31 24, 35 12, 21 7, 9 N/A
Ravenous 防守 特性 伤害 能量 击中 被防 被推挡
Mid 浮空技 350, 500 5% x2 +6 -9 Guard Cancel
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
11 3, (7), 2 28 24, 35 18, 21 7, 9 N/A
Satiated 防守 特性 伤害 能量 击中 被防 被推挡
Mid 浮空技 350, 500 5% x2 +3 -12 Guard cancel
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
14 3, (10), 2 31 24, 35 18, 21 7, 9 N/A
Overstuffed 防守 特性 伤害 能量 击中 被防 被推挡
Mid 浮空技 400, 750 5% x2 +3 -11 -26
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
17 3, (17), 2 31 26, 35 18, 24 11, 10 N/A
  • Typical two-hit launcher.
  • SG umb Starving.png
    • Has a gap between the hits on block, albeit only 1f.


2LK c.Sg lk.png

防守 特性 伤害 能量 击中 被防 被推挡
下段 - 200 2.5% +2 -1 +5
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
8 3 19 23 20 7 N/A
  • Sol 2D levels of low-profile that keeps your dash momentum. Very useful to use in neutral and as an anti-air to go under almost anything.
  • Combos into 2MP universally but 5/2MK is preferred.


2MK c.Sg mk.png

防守 特性 伤害 能量 击中 被防 被推挡
下段 475 3.75% +3 -2 +7
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
14 2 18 14 17 6 N/A
  • Slayer 2H
  • Your main button to hitconfirm with.
  • Throw invulnerable f1-3, 12-16. Airborne on frame 4-11.
  • Useful as a way to avoid suspected throws and to crush low pokes.
  • If she is on a puddle, the opponent will be launched, allowing followups.


2HK c.Sg hk.png

防守 特性 伤害 能量 击中 被防 被推挡
下段 扫堂腿 750 7.5% 倒地 -11 +4
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
17 3 23 38 11 7 N/A
  • Unlike other sweep normals, Umbrella's 2HK is a regular KD instead of a soft KD.
    • Will mainly combo into Salt Grinder first string while Starving or Satiated, and into Hungern Rush while Ravenous.
  • Vaccuums on contact, is disjointed, and ticks into Toungue Twister. Very good sweep overall.

Jumping Normals

jLP j.Sg lp.png

Starving 防守 特性 伤害 能量 击中 被防 被推挡
上段 (rising mid) - 400 2.5% -5 -2 +2
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
15 9 16 19 22 8 N/A
Ravenous 防守 特性 伤害 能量 击中 被防 被推挡
上段 (rising mid) - 400 2.5% -2 +1 +5
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
6 9 13 19 22 8 N/A
Satiated 防守 特性 伤害 能量 击中 被防 被推挡
上段 (rising mid) - 400 2.5% +1 +3 +2
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
9 9 16 19 22 8 N/A
Overstuffed 防守 特性 伤害 能量 击中 被防 被推挡
上段 (rising mid) - 400 2.5% -5 -2 +2
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
15 9 16 19 22 8 N/A
  • Is only a rising overhead on Big Band, for inexplicable reasons.
  • Can be used as a jump in along with jMK.
  • SG umb Ravenous.png/SG umb Satiated.png
    • Serviceable air to air while in these states along with jLK.


jMP j.Sg mp.png

Starving 防守 特性 伤害 能量 击中 被防 被推挡
High - 650 7.5% +7 +1 +7
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
25 3 20 29 23 11 N/A
Ravenous 防守 特性 伤害 能量 击中 被防 被推挡
上段 - 650 7.5% +7 -2 +4
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
10 3 20 29 23 11 N/A
Satiated 防守 特性 伤害 能量 击中 被防 被推挡
上段 - 650 7.5% +7 -2 +4
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
15 3 20 29 23 11 N/A
Overstuffed 防守 特性 伤害 能量 击中 被防 被推挡
上段 - 950 7.5% 弹地 -18 +8
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
26 3 20 31 23 20 N/A
  • bonk
  • Your main mixup tool while ravenous as it is an instant overhead on everyone.
  • Your main jump in in Satiated and Ravenous due to the solid area it covers, its disjoint and its absurd hitstun.
  • It has so much hitstun you can jump backwards, hit them, land and convert with 2MP SnS.
  • SG umb Ravenous.png
    • Confirm with jMK for consistency and with jHP SnS against Lights and Mediums for absurd reward.
    • Falling jLP can be used as a way to sneak a second overhead before landing.


jHP j.Sg hp.png

Starving 防守 特性 伤害 能量 击中 被防 被推挡
上段, Mid - 150 xN, 1000 1.06% xN, 7.5% 倒地 -20 -27
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
31 3, (2), 3..., (4), 3 25 26 xN, 50 18 xN, 17 3 xN, 12 N/A
Ravenous 防守 特性 伤害 能量 击中 被防 被推挡
上段, Mid - 150 xN, 1000 1.06% xN, 7.5% 倒地 -15 Guard Cancel
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
17 2, (2), 2,..., (4), 3 30 26 xN, 50 18 xN, 17 3 xN, 12 N/A
Satiated 防守 特性 伤害 能量 击中 被防 被推挡
上段, Mid - 150 xN, 1000 1.06% xN, 7.5% 倒地 -20 Guard Cancel
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
22 3, (2), 3,... (4), 3 35 26 xN, 50 18 xN, 17 3 xN, 12 N/A
Overstuffed 防守 特性 伤害 能量 击中 被防 被推挡
上段 - 1200 7.5% 弹地 -18 -11
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
12, Until Ground, 4 3 35 50 19 15 N/A
  • Can special/super cancel the landing hit, even during its startup, which will retain the combo stage.
  • SG umb Starving.png
    • Can not be combo'd into by normal means due the abysmal startup.
  • SG umb Ravenous.png/SG umb Satiated.png
    • Cancel into Slurp N' Slide on block to force your turn back. Be wary of PBGC.
  • SG umb Overstuffed.png
    • First portion of startup overrides Umbrella's air momentum.
    • Unlike the other versions of this move. Overstuffed's is a very slow (34f minimum) single damaging hit that allows various options to followup.
    • 5MP, 5HP, and dash level 2 6HP are good conversion options and are otgless.


jLK j.Sg lk.png

jLK 防守 特性 伤害 能量 击中 被防 被推挡
上段 - 200 4.5% +1 +3 +6
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
9 5 16 21 24 7 N/A
j[LK] 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 75 x8 1.06% x8 +16 +8 -1
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
1 3, (1), 3... 13 19 x8 19 x8 4 x8 N/A
  • Lunges Umbrella forward a decent distance both forward and slightly up, making it a good movement tool and situational air-to-air.
  • Can also be used to fuzzy characters with tall hurtboxes after a deep jump in.
    • Works on Beowulf, Big Band, Beowulf, Double, Eliza, Parasoul, Squigly, and Umbrella. Convert with jMK and Ravenous or Satiated jMP.
  • Is a rising overhead on Big Band.
  • Can be held on contact for up to 8 extra hits.


jMK j.Sg mk.png

jMK 防守 特性 伤害 能量 击中 被防 被推挡
上段 - 550 7.5% +5 0 +6
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
14 3 18 25 20 10 N/A
j[MK] 防守 特性 伤害 能量 击中 被防 被推挡
下段 无法取消 1 7.5% 倒地 See notes N/A
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
Until Ground, 1 2 27 20 22 8 N/A
  • Sg mk.png
    • Holding jMK gains Umbrella a brief float and can directed by holding 4 or 6.
      • Can hold jMK for up to 27 frames before transitioning to j[MK], releasing jMK before then will add the standard 18f of recovery.
  • [ Sg mk.png ]
    • Umbrella fall unceremoneously to the ground, upon landing, she flops onto the ground, splashing any puddles she lands in, and forcibly goes into recovery.
      • Cannot cancel into anything landing, unlike jHP, so conversions are impossible without an assist or puddle.
      • After recovering she goes straight into her wakeup animation.
      • This move is not punishable on block due to there being 1f before she goes into her wakeup animation, despite training mode saying it is -36 due to wakeup animation. Funnily enough, landing on a puddle makes it more punishable, increasing the window to 5f. (Will make a vid later, remind me after CB.)- Seen


jHK j.Sg hk.png

防守 特性 伤害 能量 击中 被防 被推挡
上段 - 450, 225 x4 2.5%, 1.71% +26 -1 -1
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
14 3, (6), 3... Until landing(?) 26 x5 16 x5 9, 4 x4 N/A
  • Your go-to restand button when you're unsure of your route, or don't have jMP available.

Command Normals

6LP 6.gif + Sg lp.png

Starving 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 475 2.5% +4 -1 +4
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
16 5 18 26 21 9 N/A
Ravenous 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 475 2.5% +7 +2 +7
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
10 5 15 26 21 9 N/A
Satiated 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 475 2.5% +4 -1 +4
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
13 5 18 26 21 9 N/A
Overstuffed 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 550 2.5% +7 +2 +4
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
16 5 18 26 24 9 N/A
  • Good anti-air due to its active frames, hitstun, Hungern not having a hurtbox until recovery frames.
    • Use reactively while Ravenous/Satiated and pre-emptively while Starving/Overstuffed.
  • Chain into 5MP for consistency .


6HP 6.gif + Sg hp.png

Level 1 防守 特性 伤害 能量 击中 被防 被推挡
Mid, Mid - 250 x3, 400, 1100 7.5% x4, 4.5% 踉跄 (+22 / +37 CH) OR -12 vs ground, 倒地 vs air -10 -17
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
11/16 1, 4, 4, 4, (13), 3, 2 38 31 x4, 40 23 x4, 33 6 x3, 9, 10 N/A
Level 2 防守 特性 伤害 能量 击中 被防 被推挡
上段 - 1400 4.5% 踉跄 (+23 / +38 CH) OR -12 vs ground, 弹地 OR 倒地 (Lvl 2 ground bounce is used) vs air -10 -17
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
32 3, 2 38 40 33 10 N/A
Level 3 防守 特性 伤害 能量 击中 被防 被推挡
上段 - 1700 4.5% 弹地 -21 -17
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
85 3, 2 38 40 22 10 N/A
  • Data for level 1 is for the entire move, while level 2 and 3 is for the slam.
    • Ravenous Startup is 11f, all other states are 16f.
    • Startup for level 2 and 3 is minimum time needed to increase level plus move start up (10f). Maximum charge time is 122f.
    • The first part of the attack is coded to hit airborne characters only.
  • Good anti-air due to the disjoint and area covering Umbrella, making it good at punishing poorly spaced jump-ins, even more so in Ravenous.
  • Secondary combo tool, useful for tacking on more damage when near max scaling while offering good corner carry.
FD bars for level 2 and 3 are Non-Ravenous, to prevent bloat.

Universal Mechanics

Throw Sg lp.png + Sg lk.png

防守 特性 伤害 能量 击中 被防 被推挡
50%伤害缩放 600, 300 x4 1%, 2% x4, 5% 滑行倒地 OR 弹墙 N/A N/A
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
7 1 28 N/A N/A N/A N/A
  • First mandatory chew will put the opponent in a Sliding KD and fill the Hungern bar by 1 pip.
  • Repeatedly tapping LP+LK will cause Hungern to chew up to 4 additional times, Filling the Hungern bar by 1 pip with each bite and increasing the range that the opponent is launched at.
    • If the Hungern bar is filled while chewing, the move will end prematurely after that hit.


Air Throw Sg lp.png + Sg lk.png (in air)

防守 特性 伤害 能量 击中 被防 被推挡
50%伤害缩放 500 6% Bubble State, 倒地 N/A N/A
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
7 3 18 21 N/A N/A N/A
  • Traps the opponent in a state similar to a Wish Maker bubble, but they are knocked down at the end of the bubble duration instead.
    • Bubble state lasts for a varying duration based on air throw height (minimum 90f at lowest height).


Tag Sg mp.png + Sg mk.png / Sg hp.png + Sg hk.png

防守 特性 伤害 能量 击中 被防 被推挡
上段 换入, 无敌(对飞行道具) 600 7.5% 滑行倒地 (vs ground) OR 弹地 (vs air) -23 -15
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
39 to 152, 26 4 38 (held) to 41 (tap) 25 18 8 N/A
  • Only tag to not hit mid, and only tag to do more than 500 damage.
  • Hold to increase startup and extend proj. invul duration, can influence the speed by holding 4 or 6.
  • Attacks after max duration reached or when Umbrella's point crosses the opponent's.
  • Ground bounce on air hit makes her tag comboable if you have OTG.


Snapback Sg 236.png + Sg mp.png + Sg mk.png / Sg 236.png + Sg hp.png + Sg hk.png

防守 特性 伤害 能量 击中 被防 被推挡
Mid 退场 0 x2 -100% N/A -9 -24
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
15 3, (20), 3 24 45 17 9, 13 9
  • Hits twice like Beowulf's snap, but unlike Beowulf's snap the second hit always comes out regardless of whether the first hit connected.
  • Since there is a 6f gap between the hits on contact, it can catch people who stop blocking after the first hit, but will likely lead you to getting mashed on, be forewarned.

Specials

Tongue Twister [ 4.gif ] , 6.gif + Sg lp.png + Sg lk.png

Sg lp.png + Sg lk.png, Sg lp.png + Sg lk.png, ...

Starving 防守 特性 伤害 能量 击中 被防 被推挡
指令投 55%伤害缩放 0, 675*4, 1000, 0 (2.5%) 3% x5, 5% x2 软性倒地 N/A N/A
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
15 2 37 N/A N/A N/A N/A
Ravenous 防守 特性 伤害 能量 击中 被防 被推挡
指令投 55%伤害缩放 0, 675*4, 1000, 0 (2.5%) 3% x5, 5% x2 软性倒地 N/A N/A
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
15 2-28 37-65 N/A N/A N/A N/A
Satiated 防守 特性 伤害 能量 击中 被防 被推挡
指令投 55%伤害缩放 0, 675*4, 1000, 0 (2.5%) 3% x5, 5% x2 软性倒地 N/A N/A
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
15 2-14 37-45 N/A N/A N/A N/A
Overstuffed 防守 特性 伤害 能量 击中 被防 被推挡
指令投 55%伤害缩放 0, 337, 337, 0 (2.5%) 3% x3, 5% 软性倒地 N/A N/A
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
15 2 37 N/A N/A N/A N/A
  • Hungern rolls out his tongue in an attempt to grab the opponent, reeling them in and chewing on them before spitting them out.
    • Hold to increase active and recovery frames. If the hitbox extends offscreen, the move will end prematurely.
    • Repeatedly tapping LP+LK will cause Hungern to chew up to 4 additional times, filling the Hungern Bar with each bite. The move will end prematurely if the Hungern Bar is filled.
    • The damage of each hit is determined by the initial Hungern state, so if used while Satiated and Hungern turns Overstuffed, additional hits will still deal Satiated damage.
  • Convert with Retina Reflector midscreen or meterless when close to/in the corner.


Salt Grinder Sg 236.png + Sg lp.png
4.gif , 6.gif , 4.gif , 6.gif ...
or → Sg lp.png , Sg hp.png , Sg lp.png , Sg hp.png ...

Starving 防守 特性 伤害 能量 击中 被防 被推挡
Mid 打击投, 55%伤害缩放 500, 100 x5, 150 x3, 375, 750 (150) (2.5%) 3%, 1% x5, 2% x3, 3%, 4% 踉跄 (+29 / +44 CH) OR 软性倒地 -24 -17
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
24 2 42 N/A 19 N/A (7 on block) N/A
Ravenous 防守 特性 伤害 能量 击中 被防 被推挡
Mid 打击投, 55%伤害缩放 500, 100 x5, 150 x3, 375, 750 (150) (2.5%) 3%, 1% x5, 2% x3, 3%, 4% 踉跄 (+29 / +44 CH) OR 软性倒地 -24 -17
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
17 2 42 N/A 19 N/A (7 on block) N/A
Satiated 防守 特性 伤害 能量 击中 被防 被推挡
Mid 打击投, 55%伤害缩放 500, 100 x5, 150 x3, 375, 750 (150) (2.5%) 3%, 1% x5, 2% x3, 3%, 4% 踉跄 (+29 / +44 CH) OR 软性倒地 -24 -17
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
20 2 42 N/A 19 N/A (7 on block) N/A
Overstuffed 防守 特性 伤害 能量 击中 被防 被推挡
Mid 打击投, 55%伤害缩放 500, 50x4 (150) (2.5%) 3%, 1% x4 踉跄 (+29 / +44 CH) OR 软性倒地 -24 -17
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
24 2 42 N/A 19 N/A (7 on block) N/A
  • Umbrella leaps up while Hungern chomps in front of him, grinding them up, before burping them back out.
    • Mashing LP & HP or left & right cause Hungern to grind up to 10 additional times, filling the Hungern Bar each hit. The move will end prematurely if the Hungern bar is filled.
  • The damage of each hit is determined by the initial Hungern state, so if used while Satiated and Hungern turns Overstuffed, additional hits will still deal Satiated damage.
  • Primary combo piece unless Overstuffed or close to a full Hungern Bar, combos from almost everything, adding a very good chunk of damage, and allowing ample time to combo into whatever afterwards (except Tongue Twister).


Slurp 'n' Slide [ 4.gif ] , 6.gif + Sg mp.png

Starving 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 650 (150) (2.5%) 9% -7 -10 -8
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
23 15 37 27 24 14 N/A
Ravenous 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 800 (150) (2.5%) 9% 倒地 +2 +4
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
16 29 25 27 24 10 N/A
Satiated 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 650 (150) (2.5%) 9% +5 +2 +4
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
20 15 25 27 24 14 N/A
Overstuffed 防守 特性 伤害 能量 击中 被防 被推挡
Mid - 1000 (150) (2.5%) 9% 倒地 -13 -11
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
24 17 37 24 24 12 N/A
Enhanced 防守 特性 伤害 能量 击中 被防 被推挡
Mid - +100 (2.5%) 9% 倒地 +4 +3
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
X 49 25 27 27 10 N/A
  • Umbrella mounts Hungern and slides forward, stopping when traveling the full distance or when striking a enemy.
    • Goes into recovery on contact, similar to Double's Cilia Slide, granting static frame advantage.
    • Travel distance varies depending on Hungern state with Starving/Satiated traveling ~45% of the screen, Ravenous traveling ~85%, and Overstuffed travelling ~50%.
  • Depending on Hungern state, the move will have different properties on hit.
  • SG umb Starving.png
    • Starving is unsafe on hit and punishable on block. Cancel into Retina Reflector or have an assist cover the recovery to have any frame of safety.
  • SG umb Ravenous.png
    • Swaps sides on hit, allowing OTG pickups, and is plus on block, allowing her to reset pressure. Secondary combo piece.
  • SG umb Satiated.png
    • Is plus on hit and block, allowing her to go for a mixup on hit and reset pressure on block, unless hit OTG.
  • SG umb Overstuffed.png
    • Blows away the opponent on hit and is more punishable than Starving, funnily enough, on block. Cancel into Retina Reflector or have an assist cover the recovery to have any frame of safety.
  • When running into a bubble* (see below) or a puddle, Slurp 'n' Slide becomes enhanced. Umbrella's collision box must touch the puddle's point for the ehancement to take effect.
    • The puddle spawns from the popped bubble, and if Slide is still active and makes contact with the puddle at that point, it becomes enhanced.
  • SG umb Starving.png
    • Umbrella trips, going into a KD state, techable as per OTG rules.
  • SG umb Ravenous.png/SG umb Satiated.png/SG umb Overstuffed.png
    • Gain 100 damage, travel bit over fullscreen, is +4 on block, has blockstun increased to 27, and hitstop changed to 10.
FD Bars for enhanced slurp is Starving, then all other states, done so that they are enhanced before active.


Hungern Rush [ 2.gif ] , 8.gif + Sg hp.png

Starving 防守 特性 伤害 能量 击中 被防 被推挡
对空投 无敌(对打击), 打击投, 55%伤害缩放 500, 650 (2.5%) 4%, 8% 倒地 -64 -55
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
23 2, 6 74 N/A 17 N/A (7 on block) N/A
Ravenous 防守 特性 伤害 能量 击中 被防 被推挡
对空投 无敌(对打击), 打击投, 55%伤害缩放 650, 1000 (2.5%) 4%, 8% 倒地 -76 -67
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
11 2, 13 79 N/A 17 N/A (7 on block) N/A
Satiated 防守 特性 伤害 能量 击中 被防 被推挡
对空投 无敌(对打击), 打击投, 55%伤害缩放 500, 650 (2.5%) 4%, 8% 倒地 -76 -67
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
15 2, 13 79 N/A 17 N/A (7 on block) N/A
Overstuffed 防守 特性 伤害 能量 击中 被防 被推挡
Mid 无敌(对打击), 无法取消 900 (2.5%) 3.6% 倒地 -56 -48
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
24 3, 3, 4 60 16 18 9 N/A
  • Hungern lunges upward in an attempt to eat the opponent and come crashing down, allowing OTG followups from dash 2LK, 5/2MP, and 5MK.
    • Airborne 2 frames before active (3 while Overstuffed) and since it is airborne, it will be a stage one starter, vulnerable to airthrows, and can not be cancelled out of.
  • Horrible horizontal range and sporting only strike invincibility, it does have great verticality, and being unblockable while rising, making this better as a flashkick style anti-air than a reversal. This is DEATH for you on whiff and block so, even if the startup is fairly quick when Ravenous/Satiated, do keep in mind the other flaws it has as a reversal before using it as such.
  • Fills the Hungern Bar by 1 pip unless Overstuffed.
  • SG umb Overstuffed.png
    • When Overstuffed, becomes a single, non-supercancellable normal hit. Can only convert if they're high up (or after 2HP / Overstuffed jHP for combos), convert with dash 2LK for consistency.
  • Assist Properties
    • Loses unblockable while rising property.


Cutie Ptooie Sg 214.png + Sg lk.png

防守 特性 伤害 能量 击中 被防 被推挡
Mid 飞行道具 350/500 (150) (2.5%) 7.2% -5 / 倒地 -8 +3
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
18 ~178? 30 16-30 15-21 6-8 N/A
  • Umbrella gets distracted by a butterfly while Hungern spits out a bubble and then proceeds to eat the butterfly, emptying the Hungern Bar by half a pip then filling it by one pip.
    • If canceled before Hungern eats the butterfly, a pip will not be gained.
    • You can also hold the button to manually not consume the butterfly.
    • Hit/Blockstun and Hitstop increased based on travel time, bubble travels ~60% of the screen over the course of its active period.
  • SG umb Starving.png
    • No bubble is spawned while Starving, but you are immediately placed into Ravenous.
  • SG umb Overstuffed.png
    • Size and damage increases slightly and knocks down on hit.


Bobblin' Bubble Sg 214.png + Sg mk.png

Summon 防守 特性 伤害 能量 击中 被防 被推挡
N/A - N/A (2.5)% 0% N/A N/A N/A
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
21, 12 N/A 24 N/A N/A N/A N/A
Bubble pop 防守 特性 伤害 能量 击中 被防 被推挡
Mid 飞行道具 500 / 700 (225 / 300) 1% 倒地 N/A N/A
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
12 1, 1, 1 N/A 25 20 7 N/A
  • Hungern spawns a bubble that Umbrella can interact with that travels ~55% of the screen before staying in place briefly.
  • A very versatile special overall as it is a primary combo piece for advanced combos, useful in tagging the opponent in neutral without committing, and making your pressure more advantageous/safe.
    • Bubble spawns on f22 and is not interactable until frame 13 of spawning (12f 'startup'). Traveling for 240f, then stopping and staying in place for ~60f before detonating.
    • Jumping onto the bubble gains Umbrella a new jump arc that is both high up and travels far, popping the bubble and leaves a puddle where it was.
    • Striking the bubble will have it home onto the opponent before popping and leaving a puddle.
      • Can be struck by Slurp 'n' Slide to enhance it, leaving a puddle underneath.
  • SG umb Starving.png
    • No bubble spawned.
  • SG umb Overstuffed.png
    • Size and damage increases slightly.


Wish Maker Sg 214.png + Sg hk.png

防守 特性 伤害 能量 击中 被防 被推挡
Mid 50%伤害缩放, 打击投, 飞行道具 0 (2.5%) 0% N/A -10 -3
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
30 108 / 180 36 15 19 0 (6 on block) N/A
  • Umbrella plants Hungern in the ground and blows a bubble that travels just short of halfscreen.
  • Primary Combo Piece. Used to save OTG, extend combos after certain moves, allowing various followups or setup for resets. Can only be used once per combo.
    • Trapped state lasts for 98f, and cannot be thrown, then they are ejected from the bubble and in hitstun for 15f afterwards. If trapped again, the bubble immediately pops.
      • Bubble pops after being hit or after trapped duration ends, spawning a puddle.
  • SG umb Starving.png
    • No bubble is spawned while Starving.
  • SG umb Overstuffed.png
    • Bubble travels ~70% of the screen over it's active period. Very oppressive against characters that use armor to get in.


Puddle

防守 特性 伤害 能量 击中 被防 被推挡
下段 飞行道具 400 / 600 (100) 3.75% +19 / 倒地 -5 / +1 +4 / +10
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
3 3, 3, 3, 3, 3 N/A 20 / 33 17 8 / 6 N/A
  • Data is for 5MK / 2MK & j[MK] (excluding j[MK] on block, due to the nature of the move).
  • When a bubble from Bobblin' Bubble is popped, or when the opponent is released from the bubble state from Air Throw or Wish maker, it leaves a puddle on the ground.
  • Umbrella can interact with these puddles from her Sg mk.png buttons and from Slurp 'n' Slide (See the respective move for how puddle interacts with it).
    • Puddles take 2f before being interactable, and last for 1800f.
    • Umbrella's point must be within the puddles range in order to proc it.
      • If there are multiple puddles on top of each other, all within range are used, but only one set of hitboxes will be created.

Supers

Retina Reflector Level 1 Sg 236.png + Sg p.png + Sg p.png

Mirror 防守 特性 伤害 能量 击中 被防 被推挡
Mid 无敌(对飞行道具), 无敌(完全), 飞行道具 375x 6 / 8 -100% +57 / 66 / 75 +36 / 44 / 54 Guard Cancel
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
6 + 0, 16 / 24 / 34 ~358f(9 x6/8 on contact) 40 35 x6 / 8 13 x6 / 8 0 1
Eyeballs 防守 特性 伤害 能量 击中 被防 被推挡
Mid 飞行道具 250 xN (100 xN) N/A 倒地 N/A N/A
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
5, 166 -. 3 xN N/A 22 xN 19 xN 6 xN N/A
  • Umbrella charges Hungern up to send a relective mirror towards the opponent.
    • Mirror is active for ~360f after materializing (480f while ravenous, and being 9f x6/8 on contact) and slowly moves forward, nullifying beams and reflecting all projectiles until its duration ends, will break when it collides with another reflector.
    • Startup, advantage, and mirror placement varies on version used (L/M/H respectively). With L spawning shortly in front of Umbrella (and being proj. invul), M spawning roughly half screen, and H spawning roughly 3/4 screen.
    • Spawns with 8 eyes while Ravenous. Will not be able to spawn another mirror until the first dissipates.
  • Umbrella can hit the mirror with any physical hit to break it, sending the eyes forward as projectiles that stick to the opponent on contact, beginning to detonate detonating after 120F (0-30f delay based on where they were around the mirror, like a clock).


Retina Reflector: Contact Lens Level 1 Sg 623.png + Sg p.png + Sg p.png

防守 特性 伤害 能量 击中 被防 被推挡
Mid 无敌(完全) 1750 (500) -100% 吸墙 -49 -38
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
6 + 3 6 59 28 15 15 5
  • Umbrella charges Hungern up for a powerful blast, animation is subtly different from Retina Reflector.
  • Umbrella's reversal super and combo ender. Good for DHCs.
  • Ridiculously long DHC window.


Under the Weather Level 1 Sg 236.png + Sg k.png + Sg k.png

防守 特性 伤害 能量 击中 被防 被推挡
Mid 无敌(完全) (frame 9-19) 1250 -100% 倒地 See Notes
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
9 + 4, 13 4 62 26 19 11 1
  • First hit only coded to hit airborne characters.
  • Only one wave of bubbles will be active at a time, doing the super again will despawn all bubbles active from previous super.
  • Seems to be approx -60 at minimum (tested on Big and MF rising into land cancel, but will vary), bubbles will likely get in the way of punishing depending on you character.
  • Bubbles can directed by holding 4 or 6 before they spawn.
  • Amount of bubbles spawned vary on Hunger State as follows:
  • SG umb Starving.png
    • Spawns 3 bubbles that can not be directed and loses the first hit.
  • SG umb Ravenous.png/SG umb Satiated.png
    • Spawns 12 bubbles that do 175 damage (75 chip), have 26 hitstun, 19 blockstun, have 6 hitstop.
  • SG umb Overstuffed.png
    • Spawns 9 bubbles that do 225 damage (125 chip), KD on hit, have 24 hitstun, 21 blockstun and have 9 hitstop.


Feeding Time Level 3 Sg 214.png + Sg p.png + Sg p.png

防守 特性 伤害 能量 击中 被防 被推挡
指令投 无敌(完全), 55%伤害缩放, 55%伤害保底 0, 6750/4750/3500, 500 -300% 滑行倒地 N/A N/A
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
4 7 78 N/A N/A N/A 1
  • A VERY long ranged command grab super with potentially high damage to boot.
  • Fills Hungern bar by 1 pip.
  • Killing a character with this move removes them from the screen, similar to a dead body snap, and increases the Ravenous section of the Hungern bar by 2 pips, then by 1 pip for the next character killed. These bonuses do not stay if you use your taunt, which spits the characters you've consumed out.
  • Can convert with a well placed or early canceled Wish Maker bubble.
    • Damage is for Starving/Ravenous, Satiated, and then Overstuffed state.

Taunt

Hug It Out Sg 360.png + Sg lp.png + Sg lk.png

防守 特性 伤害 能量 击中 被防 被推挡
N/A - N/A 0% N/A N/A N/A
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
N/A N/A 112 N/A N/A N/A N/A
  • Empties the Hungern Bar by 1 pip over the duration, can hold to increase recovery and amount of bar emptied.
  • Also spits out any characters consumed by level 3, removing the benefits.


Assist Taunt Automatically done after an assist move

防守 特性 伤害 能量 击中 被防 被推挡
N/A - N/A 0% N/A N/A N/A
出招 持续 收招 受击硬直 防御硬直 打击停顿 暗转冻结
N/A N/A 50 N/A N/A N/A N/A
  • Amount of time it takes for the character to turn invulnerable after they finish performing their assist action.
  • Longer recovery → more time to punish the assist.
  • What an absolute child.

Colors

SG umb color1.png
SG umb color2.png
SG umb color3.png
SG umb color4.png
SG umb color5.png
配色 1
SGColor1.png
Default color palette.
配色 2
SGColor2.png
Original alternate color palette.
配色 3
SGColor3.png
Original alternate color palette, likely inspired by Christmas colours.
配色 4
SGColor4.png
Original alternate color palette.
配色 5
SGColor5.png
Original alternate color palette.

SG umb color6.png
SG umb color7.png
SG umb color8.png
SG umb color9.png
SG umb color10.png
配色 6
SGColor6.png
Original alternate color palette.
配色 7
SGColor7.png
Based on Parasoul.
配色 8
SGColor8.png
Based on May from Guilty Gear; includes Hungern as Mr. Dolphin.
配色 9
SGColor9.png
Based on Beowulf; includes Hungern as Grendel.
配色 10
SGColor10.png
Based on Princess Peach from the Mario franchise.

SG umb color11.png
SG umb color12.png
SG umb color13.png
SG umb color14.png
SG umb color15.png
配色 11
SGColor11.png
Based on Moana from the film of the same name. Includes Hungern as Heihei.
配色 12
SGColor12.png
Based on Ash Ketchum from the Pokemon franchise. Includes Hungern as Pikachu.
配色 13
SGColor13.png
Based on Tiana from the film The Princess and the Frog. Includes Hungern as Prince Naveen in frog form.
配色 14
SGColor14.png
Based on Hat Kid from A Hat in Time.
配色 15
SGColor15.png
Original alternate color palette.

SG umb color16.png
SG umb color17.png
SG umb color18.png
SG umb color19.png
SG umb color20.png
配色 16
SGColor16.png
Based on Gaz Membrane from Invader ZIM. Includes Hungern as GIR.
配色 17
SGColor17.png
Based on Amy Rose from the Sonic the Hedgehog series, includes Hungern as the Piko Piko Hammer.
配色 18
SGColor18.png
Based on Kiyoko from Akira.
配色 19
SGColor19.png
Original alternate color palette.
配色 20
SGColor20.png
Original alternate color palette.

SG umb color21.png
SG umb color22.png
SG umb color23.png
SG umb color24.png
SG umb color25.png
配色 21
SGColor21.png
Original alternate color palette based on the Skull Heart.
配色 22
SGColor22.png
Based on Chihiro from Spirited Away, includes Hungern as Haku.
配色 23
SGColor23.png
Based on Neff from Altered Beast, includes Hungern as Octeyes.
配色 24
SGColor24.png
Based on Pink Ostrich from Battle Circuit.
配色 25
SGColor25.png
Based on Lucca from Chrono Trigger, includes Hungern as Robo.

SG umb color26.png
SG umb color27.png
SG umb color28.png
SG umb color29.png
SG umb color30.png
配色 26
SGColor26.png
Based on Roll from Mega Man, includes Hungern as Rush.
配色 27
SGColor27.png
Original alternate color palette.
配色 28
SGColor28.png
Based on Iris from Pokemon. Includes Hungern as Axew
配色 29
SGColor29.png
Based on Neopolitan from RWBY.
配色 30
SGColor30.png
Based on Marie, the Skullgirl.


Intro Poses

Umbrella has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match. (Currently these lines are cycled through her poses.)

SG intropose umbL.png Intro pose 1:
Hold
Sg lp.png OR Sg lk.png
Umbrella floats on screen, Mary Poppins style.
Hellooo-ooo-ooo-ooo~!

Ooo-wee-ooo-wee-ooo!

SG intropose umbM.png Intro pose 2:
Hold
Sg mp.png OR Sg mk.png
Umbrella walks on screen then waves ecstatically at the opponent.
You're not gonna like us when we're hungry!

Don't worry, Hungern's never eaten anyone... that I know of...

SG intropose umbH.png Intro pose 3:
Hold
Sg hp.png OR Sg hk.png
Umbrella feeds Hungern a double scoop ice cream then readies herself.
Have an appetizer, Hungern. Now for the main course!

Oh, did you want some? Sorry, I only brought enough for Hungern.

Win Poses

Umbrella's first win pose works with any Light or Medium button.

SG pose umb 1.png Winpose 1:
Hold
Sg p.png or Sg k.png
My ice cream didn't have time to melt.

Victory tastes sweet... and ice creamy!

SG pose umb 2.png Winpose 1:
Hold Sg hp.png
We have to go, our kingdom needs us.

Good-byeee~ (fades out as umbrella leaves the screen)

SG umb taunt.png Winpose 1:
Hold Sg hk.png
I love you Hungern! *Hungern noises*

You're the cutest and bestest!

Players to Watch

免责声明:此列表中的信息来源于游戏社区,并非全面的或任何形式的排名。如果需要修改,你可以在这里找到此列表的语法。

常用配色 联系/链接 地区 状态 笔记
SG umb color6.png
nope.avi 美国
美国
Active 孔雀 M Item Drop (hold) / 小伞 6HP / 双形 H Bomber
Example Play
SG umb color24.png
Oddberry 美国
美国
Active 菲莉亚 Hairball / 小伞 6HP / 机械猫女 H Beam
Example Play
SG umb color1.png
Vineko 巴西
巴西
Active 帕娜索 Pillar / 小伞 Hungern Rush / 安妮 2HK
Example Play
SG umb color20.png
Lawnba 美国
美国
Active 小伞 6HP / 幸运猫女 H Fiber / 孔雀 5HP
Example Play
SG umb color30.png
Mag1C 意大利
意大利
Active 孔雀 5HP / 小伞 6HP / 菲莉亚 H hairball
Example Play