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数字标向法
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=
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=
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后斜上 |
上 |
前斜上
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后 |
中 |
前
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后斜下 |
下 |
前斜下
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- 236 =
- 214 =
- 623 =
- 421 =
- [4]6 = (保持35帧),
- [2]8 = (保持35帧),
- 360 =
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- (N) = 使用多段攻击时只进行N次打击。如果完全命中所有段数,则可以省略。
- xN = 自成链攻击连续使用N次。如果只使用一次,则可以省略。
- [X] = 保持按下X
- ]X[ = 松开X
- X~Y = X攻击追加Y攻击
- X/Y = X或Y
- !X = X触发爆发
- OTG = 前置于消耗OTG攻击前,指示OTG,发生在粉圈倒地之后
- CH = 破招
- fastfall = 将一个空中普通拳脚取消到另一个空中普通拳脚并快速落地的行动。后者不会发生,落地时会被取消。
例:双形 jHP(1) > jHK 让双形从多段的jHP中提前落地。
- sj = 超级跳
- dj = 二段跳
- jc = 跳取消
- kara = 挥空取消
- delay = 放帧取消
- ADC = 空中冲刺取消
- IAD = 最速空中冲刺
- TK = 虎膝(Tiger Knee:在跳跃到空中时尽快进行后面的行动,通常是通过提前输入一个必杀技的方向指令,然后输入↑,最后尽快输入攻击按键指令。
例:菲莉亚 TK Airball即2147K)
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- 角色体重等级
- 轻: 菲莉亚/芙库亚,孔雀,幸运猫女,痛苦转轮,瓦伦汀,丝瑰丽,安妮,小伞
- 中: 赛瑞贝拉,帕娜索,伊莱莎(连段中),贝奥武夫,机械猫女
- 重: 双形,大乐队
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Hit Confirms
- 2LK 2MK - Standard, hunger-independent low > low hitconfirm that's -2.
- 2LK 5MK - Standard low > low hitconfirm when close to a puddle, since 2MK splash will ruin many routes. More damage than 2LK 2MK,, and combos into 6HP and more, but is -5 on block.
- 2LK 2MP - Ravenous low > low hitconfirm. More damage than 2LK 2MK, and only -3. Functions while Overstuffed, since it's -6, but 2MP will hit mid, so it's not too effective. Do NOT use this hitconfirm while Satiated, it's -8.
- 2MP Slurp - Ravenous low > mid hitconfirm. Combos from max range, it's +2 on block and makes her a massive threat midrange. While in satiated, it will combo into Slurp but you have to use Reflector or an assist to combo after.
- jMP jMK - Ravenous overhead hitconfirm. After landing, link 2MP or 2HK into your normal bnb.
- jMP dl jHP - Alternate Ravenous overhead hitconfirm that can lead into higher damage since you get a stage 1 special cancel, but can be hard to follow up without using OTG. It's still possible by cancelling into Slurp and using 5LP, or by using Slurp and an assist. Try doing as few hits of jHP as possible.
BnB Combos
Beginner
A basic ground chain combo ending in sweep. Unsafe on block.
2LK 2MK 2HK
A basic ground chain combo ending in a special cancel. Also unsafe on block, so don't do the Salt Grinder (236LP) if you notice your opponent is blocking. Instead, do Slurp n Slide ([4]6MP) to restart your pressure.
2LK 2MK 2HK 236LP
A basic ground chain combo ending in a super cancel.
2LK 2MK 2HK 236LP 623PP
Intermediate
指令
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伤害
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能量消耗
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位置
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限定角色?
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笔记
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参考演示
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- 2LK 2MP 2HP [2]8HP
- microdash 2LK 6HP 214MK
- 5MP(x2) 2HP
- 8jHP [4]6MP
- 6LP 5MP(x2) 2HP
- jLP jMP jHP [2]8HP 623PP
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7469
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1
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Anywhere
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Universal
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- Ravenous =<1 pip start
- Has an incredible reset point against lights and mediums after 6HP 214MK
- You can get 2MP 6HP against some characters for extra damage, and can start the combo with 5HP [2]8HP, but it's quite hard
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(video)
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- 2LK 2MP 2HP
- jMP jMK
- 2HP
- dl jHK
- 5MP(x2) 2HP
- jHP 214MK
- 5LK [4]6MP
- 6LP 2MK 6HP [2]8HP 623PP
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6362
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1
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Anywhere
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Universal
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- Satiated or Ravenous start
- Decent hunger burn, low damage but you can't get much better in satiated without going into stuffed.
- Damage increases if you reach ravenous.
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(video)
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- 2LK 2MK 2HK 236LP(max grinds)
- Microdash 2HP
- jMP JHP
- 214HK 214MK
- 5MP(x2) 6[HP]
- ]HP[ 214MK OTG [4]6MP
- 6LP 5MPx2 5HP [4]6MP 623PP
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8378
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1
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Anywhere
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Universal
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- Satiated starter
- In corner you have to delay 214HK on light and midweights
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(video)
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- 2LK 2MK 2HP
- jMP jHP 214MK
- OTG 5MP(x2) 6[HP] dl [4]6MP
- 5LK 5MP(x2) 2HP
- jHK
- 6LP 5MP(x2) 5HP [4]6MP 623PP
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7792
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1
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Anywhere
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Universal
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- Overstuffed start
- Might need a microdash before 5LK on some characters/some timings of Slurp
- Delaying jHK slightly can help link 6LP after. Replacing 6LP with 5LP is also easier for only 30 less damage
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(video)
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- 2LK 2MK 2HP
- jHK
- 5MK 2HP
- jMK jHK(3)
- 5LK 5MP(x2) 2HP
- j[LK] jMK
- 6LP 5MP(x2) 2HK 236LP (max grinds) 623PP
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5602
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1
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Anywhere
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Universal
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- Works in ANY HUNGER STATE
- Significantly less damage than her other bnbs, only worth learning if you're not confident on memorizing a bnb for each hunger state
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(video)
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Conversions
Enders
Tips & Tricks
Combos By Starter
2LK
指令
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伤害
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能量消耗
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位置
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限定角色?
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笔记
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参考演示
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- 2LK 2MK 2HK 236LP (max grinds)
- microdash 2HP
- jMP jHP 214MK
- OTG 5MP(x2) 214HK
- dash 6LP 5MP(x2) 2HP
- jHK
- 5LK 5MP(x2) 5HP [4]6MP 623PP
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8156
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1
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Anywhere
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Universal
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- Satiated start
- Microdash is only needed on skinny characters like Squigly
- Delay jHP on lightweights
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(video)
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- 2LK 2MP 2HP [2]8HP(rush)
- microdash 2LK 6HP 214MK
- [4]6MP
- jMP jHP [4]6MP
- jLP jHP [4]6MP
- 5LP 5MP(x2) 2HP [2]8HP 623PP
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7268
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1
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Anywhere
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Lights and Mediums
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- Ravenous =<1 pip start
- Has an incredible reset point against lights and mediums after 6HP 214MK
- You can get 2MP 6HP against some characters for extra damage, and can start the combo with 5HP [2]8HP, but it's quite hard
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(video)
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- 2LK 2MP 2HP [2]8HP
- microdash 2LK 6HP 214MK
- 5MP(x2) 2HP
- 8jHP [4]6MP
- 6LP 5MP(x2) 2HP
- jLP jMP jHP [2]8HP 623PP
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7469
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1
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Anywhere
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Universal
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- Ravenous =<1 pip start
- Has an incredible reset point against lights and mediums after 6HP 214MK
- You can get 2MP 6HP against some characters for extra damage, and can start the combo with 5HP [2]8HP, but it's quite hard
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(video)
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- 2LK 2MP 2HK 236LP (max grinds)
- microdash 2HP
- jMP dl jMK
- 5MK 2HP
- jHP
- OTG 5MPx2 2HP
- dl j[LK] jMP
- 6LP 5MPx2 2HP [2]8HP 623PP
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7732
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1
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Anywhere
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Universal
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- Ravenous start
- Can be used in Satiated as long as you don't grind all the way to Overstuffed
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(video)
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- 2LK 2MP 2HK [2]8HP
- 236LP (max grinds)
- dash 2HP
- jMP jHP 214MK
- 5MP(x2) 6HP 214MK
- [4]6MP
- 5MK
- 6LP 5MP(x2) 5HP [4]6MP 623PP
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9259
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1
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Anywhere
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Lights
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- Ravenous =<2 pip start to Stuffed
- Light specific route, only use it if you're gonna kill
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(video)
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- 2LK 2MP 2HK [2]8HP
- 236LP (max grinds)
- dash 2HP
- jMP jHP 214MK
- jLP (bobble pop) jMP jHP
- 5MP(x2) 6HP 214MK
- 5LP 5MP(x2) 5HP [4]6MP 623PP
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9467
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1
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Anywhere
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Mediums
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- Ravenous =<2 pip start to Stuffed
- Medium specific route? Only use it if you're gonna kill
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(video)
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- 2LK 2MK 2HP
- jMP jHP 214MK
- OTG 5MPx2 6[HP] dl [4]6MP
- 5LK 5MPx2 2HP
- jHK
- 6LP 5MPx2 5HP [4]6MP 623PP
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7792
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1
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Anywhere
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Universal
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- Overstuffed start
- Might need a microdash before 5LK on some characters/some timings of Slurp
- Delaying jHK slightly can help link 6LP after. Replacing 6LP with 5LP is also easier for only 30 less damage
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(video)
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- 2LK 2MK 2HP
- jHK
- 5MK 2HP
- jMK jHK(3)
- 5LK 5MPx2 2HP
- j[LK] jMK
- 6LP 5MPx2 2HK 236LP (max grinds) 623PP
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5602
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1
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Anywhere
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Universal
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- Works in ANY HUNGER STATE
- Significantly less damage than her other bnbs, only worth learning if you're not confident on memorizing a bnb for each hunger state
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(video)
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- 2LK 2MK 2HK 236LP (MAX GRIND)
- 2HP
- JMP JHP
- 5MP(X2) 6[HP] delay ]HP[ 214MK
- 6LP 214MK
- 5LK 214MK
- J[LK]
- 5MK(PUDDLE MUST HIT) 6[HP] delay ]HP[ OTG [4]6MP 623PP
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8666
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1
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Corner
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Light and Mediums
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- Satiated start
- Using assists you can fully charge the last 6HP and delay [4]6MP to get more damage
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(video)
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- 2LK 2MP 5HP [2]8HP
- OTG 2MP 6[HP]
- JHP 214HK
- jMP JHP [4]6MP
- JLP JHP [4]6MP
- 5LP 5MP 5HP [2]8HP 623PP
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~8063
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1
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Corner
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Lights and Mediums
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- Ravenous 1 Hunger Corner start
- Sets up the corner Sqrt after 6[HP]
- Against Parasoul and Bella, since you need to delay Slurp after jHP for it not to whiff, you need to end with 2HP [2]8HP instead.
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(video)
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- 2LK 2MP 5HP [2]8HP
- OTG 5MK 6[HP]
- JHP 236P (until 2,5 pips)
- 5MP 2HP
- JLP JHP 214HK
- JMP
- 6LP 2MK 6[HP] [2]8HP 623PP
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~8063
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1
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Corner
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Lights and Mediums
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- Ravenous 1 Hunger Corner start
- Sets up the corner Sqrt after 6[HP]
- Spends stagger early so you can't use a level 3 ender
- Isn't difficult against Para or Bella and deals more damage
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(video)
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- 2LK 2MP 5HP [2]8HP
- OTG [2]8HP 236KK
- 6[HP]
- sj jHP 236P (grind until 2,5 Hunger)
- 5MPx2 2HP
- jLP jHP 214HK
- jMP
- 6LP 2MK 6HP [2]8HP
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~9103
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1
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Corner
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Universal
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- Optimal Ravenous 1 Hunger Corner start
- Commits to using bar early
- Against Heavies don't superjump before jHP for consistency.
- Damage varies depending on how many bubbles hit the opponent. Holding neutral after 236KK will make more bubbles hit, but also makes the pickup harder than holding 6 on some characters.
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(video)
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Throw
指令
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伤害
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能量消耗
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位置
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限定角色?
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笔记
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参考演示
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- Throw (5 chomps)
- 214MK 5HP [4]6MP
- 5MK 236LP(4) 2HP
- jMP jHP 214HK 214MK
- 5MPx2 6[HP] [4]6MP
- 6LP 5MPx2 5HP [4]6MP 623PP
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7256
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1
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Midscreen
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Universal
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- Optimal Ravenous Throw combo.
- Replace 6LP with 5LP/5LK on heavier characters.
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(video)
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- Throw (5 chomps)
- 214MK 5HP [4]6MP
- 5MK 2HP
- jMP jHP
- 214HK 214MK
- 6LP 5MPx2 6[HP] [4]6MP
- 5LK 5MPx2 5HP [4]6MP 623PP
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7261
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1
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Midscreen
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Universal
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- Optimal Satiated Throw combo.
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(video)
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Air Throw
指令
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伤害
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能量消耗
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位置
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限定角色?
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笔记
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参考演示
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- Air Throw
- 214MK Dash 236LP (max chews)
- [4]6MP OTG 6LP 2HP (launcher)
- jMP xx jHP
- 214HK 214MK 5MPx2 2HP
- jHK
- 5LK 5MPx2 5HP [4]6MP
- 623PP
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6267
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1
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Midscreen
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Universal
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- Universal Air throw
- If OTG is used to confirm 236LP, you can replace the following 6LP with 2LP, more lenient but does slightly less damage.
- What makes this universal is that wider characters will be hit by salt grinder easier, saving OTG for 6LP.
- Delay on air string will vary on weight, lights mean longer delay heavies need less delay.
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(video here)
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- Air Throw
- Dash 214MK 5HP 236LP (max chews)
- [4]6MP OTG 5MK 2HP
- jMP xx jHP
- 214HK 214MK 5MPx2 6HP
- [4]6MP 6LP 5MPx2 5HP [4]6MP
- 623PP
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7067
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1
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Midscreen
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Universal
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- Universal Air throw
- OTG may occur after first [4]6MP, Big Band will always OTG there.
- Delay on air string will vary on weight, lights mean longer delay heavies need less delay.
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(video here)
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Tongue Twister
指令
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伤害
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能量消耗
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位置
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限定角色?
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笔记
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参考演示
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- [4]6LP+LK (max chews) 236MP+HP
- dash jMP jHP 214MK
- OTG [4]6MP
- 6LP 2MK 6[HP]>214MK
- 5MP(x2) [4]6MP
- 5LK 5MP(x2) 5HP [4]6MP
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6974
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1
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Anywhere
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Universal
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- Satiated-Overstuffed start
- Harder on heavies
- Doesn't work on Band if too close to the corner
- Replace 236MP+HP with 236LP+MP or 236LP+HP depending on distance from corner
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(video)
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- [4]6LP+LK (max chews) 236MP+HP
- dash jHP 236LP
- microdash 2HP
- jMP jHP 214MK
- OTG [4]6MP
- 5LK 2MK 6[HP] 214MK
- dash 6LP 5MP(x2) 5HP [4]6MP
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8261
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1
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Anywhere
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Universal
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- Starving-Ravenous start
- Harder on heavies
- Doesn't work on Band if too close to the corner
- Replace 236MP+HP with 236LP+MP or 236LP+HP depending on distance from corner
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(video)
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Counter Hit Punishes
指令
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伤害
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能量消耗
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位置
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限定角色?
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笔记
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参考演示
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- JLP JMP JMK
- 5MK 5HP 236LP (MAX GRIND)
- 2HP
- JMP JHP
- 5MP(X2) 6[HP] delay ]HP[ 214MK
- 6LP 214MK
- 5MK 214MK
- J[LK] delay
- [4]6MP
- 5LK 5MP(X2) 5HP [4]6MP 623PP
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9937
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1
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Corner
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Light and Mediums only
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Light counterhit combo to execute near corner
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(video)
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Double Snap
指令
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伤害
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能量消耗
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位置
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限定角色?
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笔记
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参考演示
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- Snap
- 5LK 5MK 2HP (repeat)
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0
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Corner
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Universal
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- Basic universal double snap.
- Upon landing this double snap, most of the time Umbrella will be left in Starving. Make sure to use Cutie Ptooie (214LK) to return to Ravenous.
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(video)
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- Snap
- 2HP
- uncombo jHP 214MK
- repeat
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0
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Corner
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Universal
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- Easy universal double snap route starting in Satiated or Ravenous.
- Sets up a puddle during the double snap.
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[soon (video)]
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- Snap
- 2HP
- jLP uncombo jHP
- 214MK
- 5LK 5MP 2HP 214LK (repeat)
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0
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Corner
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Universal
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- Optimal universal double snap route starting in Satiated or Ravenous.
- Sets up a puddle during the double snap, and allows you to set up a bubble on incoming.
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(video)
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Midscreen Assist Kill
指令
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伤害
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能量消耗
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位置
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限定角色?
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笔记
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参考演示
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- 2LK 2MK 2HP
- jMP jMK
- 5LP 5MP 2HK 214MK
- OTG 5LP 5MP 2HP [4]6MP (repeat from first 5LP)
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N/A
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0
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Midscreen
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Universal
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- Universal Satiated/Ravenous Midscreen Assist Kill.
- When in Ravenous, omit 214MK and do 2HP [4]6MP instead.
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(video)
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- 2LK 5MP 5HP 214MK
- 5LK 5MPx2 2HP [4]6MP (repeat)
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N/A
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0
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Midscreen
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Universal
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- Universal Overstuffed Midscreen Assist Kill.
- Make sure to start grounded for consistency.
- Kills a full health assist character 3v3.
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(video)
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Damage/Undizzy Ratios
Move
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Damage/undizzy
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Damage (max scaling)
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Undizzy
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