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当前 | 2022年4月1日 (五) 22:48 | 1,920 × 1,080(699 KB) | De_Bao (44794455)(讨论 | 贡献) | 基于MsUpload的文件上传 |
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JPEG文件备注 | game:t="War Thunder ( http://warthunder.com )"
cloudsOffsetX:r=0 cloudsOffsetZ:r=0 strataCloudsOffsetX:r=0 strataCloudsOffsetZ:r=0 sunDir:p3=0.595958, -0.536524, 0.597475 moonDir:p3=0.689377, -0.40599, 0.599943 cloudsPos:p2=2224.41, 990.139 version{ game_version:t="2.7.0.10" gui_version:t="2.7.0.12" build_date:t="Jun 2 2021" build_time:t="00:48:13" build_number:i=14390 dbg_level:i=0 platform:t="win64" driver:t="DirectX 11" device:t="Radeon RX 580 Series" cur_time:i=1622668648 video_vendor_info:t="Radeon RX 580 Series, ver: (20.45.33.01-210127a-363700E-RadeonSoftwareAdrenalin2020), 8192 MB GDDR5 (268 GB/s), 751 MHz / 1000 MHz, GPUs: 1" t_after_start:t="177.35" } camera{ pos:p3=388.574, 42.5002, 584.561 dir:p3=-0.495134, -0.656059, 0.569587 itm:m=[[0.75471, 0, 0.656059] [-0.430413, 0.75471, 0.495134] [-0.495134, -0.656059, 0.569587] [388.574, 42.5002, 584.561]] type:i=9 } location{ hangar:b=yes scene:t="levels/hangar_field.bin" missionFile:t="gameData/scenes/hangar_field_mission.blk" environment:t="14.5" weather:t="clear" gmtTime:r=14.5 localTime:r=14.5 sunDir:p3=0.595958, -0.536524, 0.597475 } skies{ level{ ground{ average_ground_albedo:r=0.1 min_ground_offset:r=27 ground_color:p3=1, 1, 1 } clouds_settings{ maximum_averaging_ratio:r=0.75 quality:i=2 target_quality:i=2 competitive_advantage:b=yes fastEvolution:b=no } } sky{ mie2_thickness:p2=500, 500 mie2_altitude:p2=0.0123, 0.0123 mie2_scale:p2=19, 19 mie_height:p2=1.2, 1.2 mie_scale:p2=2.80003, 2.80003 mie_absorption_scale:p2=1, 1 mie_scattering_color:p3=1, 1, 1 mie_absorption_color:p3=1, 1, 1 mie_assymetry:p2=0.820178, 0.820178 mie_back_assymetry:p2=0.2, 0.2 mie_forward_weight:r=0.5 planet_scale:r=1 atmosphere_scale:r=0.75 rayleigh_scale:p2=0.871609, 0.871609 rayleigh_alt_scale:p2=1, 1 rayleigh_color:p3=1, 1, 1 solar_irradiance_scale:p3=1, 1, 1 multiple_scattering_factor:r=1 ozone_alt_dist:r=1 ozone_max_alt:r=1 ozone_scale:p2=1, 1 sun_brightness:r=1 moon_brightness:r=1 moon_color:p3=1, 1, 1 } strata_clouds{ amount:p2=0.9335, 0.9335 altitude:p2=8, 8 } clouds_weather_gen{ "layers[0].coverage":p2=0.424225, 0.424225 "layers[0].freq":p2=3, 3 "layers[0].seed":p2=1100.82, 1100.82 "layers[1].coverage":p2=0.528826, 0.528826 "layers[1].freq":p2=6, 6 "layers[1].seed":p2=327, 327 epicness:r=0.99 cumulonimbusCoverage:p2=0, 0 cumulonimbusSeed:p2=0, 0 worldSize:r=65536 } clouds_form{ "layers[0].startAt":p2=1.78355, 1.78355 "layers[0].thickness":p2=8, 8 "layers[0].density":p2=0.718577, 0.718577 "layers[0].clouds_type":p2=0.5, 0.5 "layers[0].clouds_type_variance":p2=1, 1 "layers[1].startAt":p2=6.53661, 6.53661 "layers[1].thickness":p2=3.53316, 3.53316 "layers[1].density":p2=1.54521, 1.54521 "layers[1].clouds_type":p2=0.284824, 0.284824 "layers[1].clouds_type_variance":p2=0.5, 0.5 extinction:p2=1.21161, 1.21161 turbulenceStrength:p2=0.499695, 0.499695 shapeNoiseScale:i=7 cumulonimbusShapeScale:i=5 turbulenceFreq:i=3 } clouds_rendering{ forward_eccentricity:r=0.85 back_eccentricity:r=0.16 forward_eccentricity_weight:r=0.5 erosion_noise_size:r=62.8 ambient_desaturation:r=0.5 ms_contribution:r=0.7 ms_attenuation:r=0.3 ms_ecc_attenuation:r=0.3 erosionWindSpeed:r=50 } } postfx{ colorgrading:t="none" reinard:i=0 L_inv_white:r=0.3 uncharted_white:r=3 U_A:r=0.45 U_B:r=0.25 U_C:r=2.05 U_D:r=1.5 U_E:r=0.02 U_F:r=1.05 paper_white_nits:r=200 hdr_brightness:r=1 hdr_shadows:r=1 flare_halo:r=0.15 flare_ghosts:r=0.5 whiteTemp:r=6218.26 } player{ pos:p3=379.113, 32.4603, 594.815 dir:p3=0.984297, 0.0322613, -0.173548 tm:m=[[0.984297, 0.0322613, -0.173548] [-0.0317131, 0.99948, 0.00593159] [0.173649, -0.000334718, 0.984808] [379.113, 32.4603, 594.815]] vel:p3=0.00106558, -0.0281659, 0.00674112 full_name:t="F-4F" model_name:t="f_4f" file_name:t="f-4f_late" blk:t="gameData/flightModels/f-4f_late.blk" model_pos:p3=379.2, 30, 594.8 current_unit_name:t="f-4f_late" loaded_unit_name:t="f-4f_late" loaded_skin:t="" } network{ hid:t="d0c75b" } config_blk{ clientBitType:t="auto" doShowDriversOutdated:b=yes releaseChannel:t="" renderer3:t="auto" rdseed:i=27311 graphicsQuality:t="custom" language:t="English" use_release_candidate:b=no forcedLauncher:i=0 use_gamepad_cursor_control:b=no use_eac:b=yes hangarBlk:t="garageimage_aircraft.blk" oculus{ edgeScale:r=0.95 magnetometerEnabled:b=no predictionEnabled:b=no zeroParallaxDist:r=3 k2:r=0.666 k1:r=0.5 maxSeparation:r=0.0005 fovMul:r=1.2 } launcher{ startup_with_windows:b=no hide_to_tray_option:b=yes bg_update:b=no } graphics{ enableSuspensionAnimation:b=yes backgroundScale:r=2 clipmapScale:r=1.5 cloudsQuality:i=0 contactShadowsQuality:i=2 physicsQuality:i=5 tireTracksQuality:i=3 waterRefractionEnabledFor:i=2 lenseFlares:b=yes displacementQuality:i=2 dirtSubDiv:i=2 grassRadiusMul:r=1.35 rendinstDistMul:r=1.8 waterReflectionTexDiv:i=4 advancedShore:b=yes anisotropy:i=16 foamQuality:t="ultrahigh" fxDensityMul:r=1 foliageReprojection:b=yes texquality:t="high" panoramaResolution:i=3072 ssaa:r=4 shadowQuality:t="ultrahigh" landquality:i=4 lastClipSize:i=8192 skyQuality:i=1 waterQuality:t="ultrahigh" giQuality:t="high" riGpuObjects:b=yes } render{ fxReflection:b=yes ssrQuality:i=2 staticShadowsOnEffects:b=yes waterReflection:b=yes haze:b=yes ssaoQuality:i=2 rendinstGlobalShadows:b=yes grass:b=yes softFx:b=yes shadows:b=yes selfReflection:b=yes } download{ peer_exchange:b=yes dnl_limit:b=no dnl_speed_rate:i=1000 upl_speed_rate:i=1000 seeding_on:b=no upl_limit:b=no DHT:b=yes UTP2:b=no } directx{ maxaa:i=0 enableHdr:b=no } yunetwork{ webStatusLocalhostOnly:b=yes curCircuit:t="production" webStatusPort:i=23456 enableWebStatus:b=no } debug{ enableNvHighlights:t="auto" screenshotAsJpeg:b=yes 512mboughttobeenoughforanybody:b=yes enableFMCommands:b=yes } sound{ speakerMode:t="auto" fmod_sound_enable:b=yes } video{ resolution:t="1920 x 1080" compatibilityMode:b=no postfx_antialiasing:t="high_taa" windowed:b=no mode:t="fullscreen" vsync:b=no adaptive_vsync:b=no alpha_to_coverage:b=yes vrMode:b=yes driver:t="auto" instancing:t="auto" fonts:t="small" dlssQuality:i=-1 latency:i=0 perfMetrics:i=1 latencyFlash:b=no temporalResolutionScale:r=1 vrStreamerMode:b=no vreye:t="left" } gameplay{ enableVR:b=no }} |
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