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JPEG文件备注 | game:t="War Thunder ( http://warthunder.com )"
cloudsOffsetX:r=0 cloudsOffsetZ:r=0 strataCloudsOffsetX:r=0 strataCloudsOffsetZ:r=0 sunDir:p3=0.595958, -0.536524, 0.597475 moonDir:p3=0.689377, -0.40599, 0.599943 cloudsPos:p2=601.477, 389.678 version{ game_version:t="2.17.0.11" gui_version:t="2.17.0.12" build_date:t="Jun 15 2022" build_time:t="19:24:13" build_number:i=15717 dbg_level:i=0 platform:t="win64" driver:t="DirectX 11" device:t="Radeon RX 580 Series" cur_time:i=1655413055 video_vendor_info:t="Radeon RX 580 Series, ver: (21.40.23.03-220118a-375709E-RadeonSoftware), 8192 MB GDDR5 (268 GB/s), 306 MHz / 300 MHz, GPUs: 1" t_after_start:t="860.60" } camera{ pos:p3=386.832, 39.4061, 586.848 dir:p3=-0.495134, -0.656059, 0.569587 itm:m=[[0.75471, 0, 0.656059] [-0.430413, 0.75471, 0.495134] [-0.495134, -0.656059, 0.569587] [386.832, 39.4061, 586.848]] type:i=9 } location{ hangar:b=yes scene:t="levels/hangar_field.bin" missionFile:t="gameData/scenes/hangar_field_mission.blk" environment:t="14.5" weather:t="clear" gmtTime:r=14.5 localTime:r=14.5 sunDir:p3=0.595958, -0.536524, 0.597475 } skies{ level{ ground{ average_ground_albedo:r=0.1 min_ground_offset:r=27 ground_color:p3=1, 1, 1 } clouds_settings{ maximum_averaging_ratio:r=0.75 quality:i=2 target_quality:i=2 competitive_advantage:b=yes fastEvolution:b=no } } sky{ mie2_thickness:p2=500, 500 mie2_altitude:p2=0.0123, 0.0123 mie2_scale:p2=19, 19 mie_height:p2=1.2, 1.2 mie_scale:p2=2.64702, 2.64702 mie_absorption_scale:p2=1, 1 mie_scattering_color:p3=1, 1, 1 mie_absorption_color:p3=1, 1, 1 mie_assymetry:p2=0.820884, 0.820884 mie_back_assymetry:p2=0.2, 0.2 mie_forward_weight:r=0.5 planet_scale:r=1 atmosphere_scale:r=0.75 rayleigh_scale:p2=0.892774, 0.892774 rayleigh_alt_scale:p2=1, 1 rayleigh_color:p3=1, 1, 1 solar_irradiance_scale:p3=1, 1, 1 multiple_scattering_factor:r=1 ozone_alt_dist:r=1 ozone_max_alt:r=1 ozone_scale:p2=1, 1 sun_brightness:r=1 moon_brightness:r=1 moon_color:p3=1, 1, 1 } strata_clouds{ amount:p2=0.842246, 0.842246 altitude:p2=8, 8 } clouds_weather_gen{ "layers[0].coverage":p2=0.534421, 0.534421 "layers[0].freq":p2=3, 3 "layers[0].seed":p2=1100.05, 1100.05 "layers[1].coverage":p2=0.51333, 0.51333 "layers[1].freq":p2=6, 6 "layers[1].seed":p2=327, 327 epicness:r=0.99 cumulonimbusCoverage:p2=0, 0 cumulonimbusSeed:p2=0, 0 worldSize:r=65536 } clouds_form{ "layers[0].startAt":p2=1.22506, 1.22506 "layers[0].thickness":p2=8, 8 "layers[0].density":p2=0.776029, 0.776029 "layers[0].clouds_type":p2=0.5, 0.5 "layers[0].clouds_type_variance":p2=1, 1 "layers[1].startAt":p2=6.63754, 6.63754 "layers[1].thickness":p2=4.10748, 4.10748 "layers[1].density":p2=1.36788, 1.36788 "layers[1].clouds_type":p2=0.270544, 0.270544 "layers[1].clouds_type_variance":p2=0.5, 0.5 extinction:p2=2.1713, 2.1713 turbulenceStrength:p2=0.604843, 0.604843 shapeNoiseScale:i=7 cumulonimbusShapeScale:i=5 turbulenceFreq:i=3 } clouds_rendering{ forward_eccentricity:r=0.85 back_eccentricity:r=0.16 forward_eccentricity_weight:r=0.5 erosion_noise_size:r=62.8 ambient_desaturation:r=0.5 ms_contribution:r=0.7 ms_attenuation:r=0.3 ms_ecc_attenuation:r=0.3 erosionWindSpeed:r=50 } } postfx{ colorgrading:t="none" reinard:i=0 L_inv_white:r=0.3 uncharted_white:r=3 U_A:r=0.45 U_B:r=0.25 U_C:r=2.05 U_D:r=1.5 U_E:r=0.02 U_F:r=1.05 paper_white_nits:r=200 hdr_brightness:r=1 hdr_shadows:r=1 flare_halo:r=0.15 flare_ghosts:r=0.5 whiteTemp:r=6218.26 } player{ pos:p3=379.213, 31.4327, 594.797 dir:p3=0.984769, -0.00888341, -0.173641 tm:m=[[0.984769, -0.00888341, -0.173641] [0.00874884, 0.999961, -0.0015404] [0.173648, -2.2134e-06, 0.984808] [379.213, 31.4327, 594.797]] vel:p3=-0.00211401, -0.0170836, -0.000331792 full_name:t="␗F-5E" model_name:t="f_5e_aidc" file_name:t="f-5e_aidc" blk:t="gameData/flightModels/f-5e_aidc.blk" model_pos:p3=379.2, 30, 594.8 current_unit_name:t="f-5e_aidc" loaded_unit_name:t="f-5e_aidc" loaded_skin:t="" } network{ hid:t="d0c75b" } config_blk{ clientBitType:t="auto" doShowDriversOutdated:b=yes releaseChannel:t="" renderer3:t="auto" rdseed:i=27311 graphicsQuality:t="custom" language:t="English" use_release_candidate:b=no forcedLauncher:i=0 use_gamepad_cursor_control:b=no use_eac:b=yes hangarBlk:t="garageimage_aircraft.blk" lastTimeSetWin64:i=1650272582 oculus{ edgeScale:r=0.95 magnetometerEnabled:b=no predictionEnabled:b=no zeroParallaxDist:r=3 k2:r=0.666 k1:r=0.5 maxSeparation:r=0.0005 fovMul:r=1.2 } launcher{ startup_with_windows:b=no hide_to_tray_option:b=no bg_update:b=no bg_tray:b=yes } graphics{ enableSuspensionAnimation:b=yes backgroundScale:r=2 clipmapScale:r=1.5 cloudsQuality:i=0 contactShadowsQuality:i=2 physicsQuality:i=5 tireTracksQuality:i=3 waterRefractionEnabledFor:i=2 lenseFlares:b=yes displacementQuality:i=2 dirtSubDiv:i=2 grassRadiusMul:r=1.35 rendinstDistMul:r=1.8 waterReflectionTexDiv:i=4 advancedShore:b=yes foamQuality:t="ultrahigh" fxDensityMul:r=1 foliageReprojection:b=yes texquality:t="high" panoramaResolution:i=3072 ssaa:r=4 shadowQuality:t="ultrahigh" landquality:i=4 lastClipSize:i=8192 skyQuality:i=1 waterQuality:t="ultrahigh" giQuality:t="high" riGpuObjects:b=yes mirrorQuality:i=8 fxTarget:t="ultrahigh" compatibilityShadowQuality:t="low" } render{ fxReflection:b=yes ssrQuality:i=1 staticShadowsOnEffects:b=yes waterReflection:b=yes haze:b=yes ssaoQuality:i=2 rendinstGlobalShadows:b=yes grass:b=yes softFx:b=yes shadows:b=yes selfReflection:b=yes } download{ peer_exchange:b=yes dnl_limit:b=no dnl_speed_rate:i=1000 upl_speed_rate:i=1000 seeding_on:b=no upl_limit:b=no DHT:b=yes UTP2:b=no } directx{ maxaa:i=0 enableHdr:b=no } yunetwork{ webStatusLocalhostOnly:b=yes curCircuit:t="production" webStatusPort:i=23456 enableWebStatus:b=no } debug{ enableNvHighlights:t="auto" screenshotAsJpeg:b=yes 512mboughttobeenoughforanybody:b=no enableFMCommands:b=yes } sound{ speakerMode:t="auto" fmod_sound_enable:b=yes } video{ resolution:t="1920 x 1080" postfx_antialiasing:t="none" windowed:b=no mode:t="fullscreen" adaptive_vsync:b=no alpha_to_coverage:b=yes vrMode:b=yes driver:t="auto" fonts:t="small" dlssQuality:i=-1 latency:i=0 perfMetrics:i=1 latencyFlash:b=no dlssSharpness:i=0 temporalResolutionScale:r=1 vrStreamerMode:b=no vreye:t="left" } gameplay{ enableVR:b=no }} |
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