Widget:密探属性计算器
<html><style>
.comput{ color:#7a5d4b; } li { list-style: none; } .comput img{ width: 40px; margin: 0; } .comput li{ display: flex; align-items: center; justify-content: center; margin: 10px; } #tupo img{ width: 30px; border-radius: 50%; } #tupo{ width: 90%; background: #fdfdfd; padding: 10px; border: 1px #ad9381 solid; border-radius: 10px; display: flex; align-items: center; justify-content: space-between; flex-wrap: wrap; } input{ width: 120px; padding-left: 80px; } .input-on{ position: relative; } .input-on span{ position: absolute; left: 20px; } input, select { border: 1px #ad9381 solid; border-radius: 50px; margin: 0 5px; } .btn{ border-radius: 50px; width: 100%; background: #9c877a; color: #fff; } .com_li{ padding: 10px; background: #fbfbfb; margin: 10px; border: 1px #ad9381 solid; border-radius: 10px; }
</style> <body>
- <select name="zhiye" id="zy" onchange="btn_click()"> <option value="pj">破军</option> <option value="ld">龙盾</option> <option value="qh">岐黄</option> <option value="sj">神纪</option> <option value="gd">诡道</option> </select> 目前等级:<input type="number" value=1 id="now"onkeyup="value=value.replace(/^(0+)|[^\d]+/g,)"> 目标等级:<input type="number" value=1 id="target"onkeyup="value=value.replace(/^(0+)|[^\d]+/g,)">
- <button class="btn" onclick="btn_click()">计算</button> <img alt="计算器-消耗兵书.png" src="https://patchwiki.biligame.com/images/yuan/0/08/ix2qirry6iedocxms5jqpwgp94a8uxh.png" style=" width:500px" >
- 需要经验:???
- 需要<img src="https://patchwiki.biligame.com/images/yuan/a/a4/dp7wunu5ubhk0hqegjecbr1a0ecegyx.png" alt="" > 兵书残卷: ???个
- 或 需要<img src="https://patchwiki.biligame.com/images/yuan/6/6f/sasc1gl4e9hxqgf80nly39dyyave7wh.png" alt="" > 兵书全卷:???个
- 或 需要<img src="https://patchwiki.biligame.com/images/yuan/5/54/bqgad2wvx0exnqvnj1gdcwovted097b.png" alt="" > 六韬兵书:???个 <img alt="计算器-突破材料.png" src="https://patchwiki.biligame.com/images/yuan/b/b8/gffeglafao7svbc8lhwn4qi58jzala8.png" style=" width:500px" >
-
暂无
</body> <script>
// 经验数组 var exp = new Array(); exp[1] = 0 exp[2] = 100 exp[3] = 100 exp[4] = 100 exp[5] = 100 exp[6] = 100 exp[7] = 100 exp[8] = 100 exp[9] = 100 exp[10] = 100 exp[11] = 100 exp[12] = 300 exp[13] = 300 exp[14] = 300 exp[15] = 300 exp[16] = 300 exp[17] = 300 exp[18] = 300 exp[19] = 300 exp[20] = 300 exp[21] = 300 exp[22] = 1200 exp[23] = 1200 exp[24] = 1200 exp[25] = 1200 exp[26] = 1200 exp[27] = 1600 exp[28] = 2000 exp[29] = 2400 exp[30] = 2800 exp[31] = 3200 exp[32] = 3500 exp[33] = 3800 exp[34] = 4100 exp[35] = 4400 exp[36] = 4700 exp[37] = 5100 exp[38] = 5500 exp[39] = 6000 exp[40] = 6500 exp[41] = 7000 exp[42] = 7500 exp[43] = 8000 exp[44] = 8500 exp[45] = 9000 exp[46] = 9500 exp[47] = 10100 exp[48] = 10700 exp[49] = 11400 exp[50] = 12100 exp[51] = 12800 exp[52] = 13500 exp[53] = 14200 exp[54] = 14900 exp[55] = 15600 exp[56] = 16300 exp[57] = 17100 exp[58] = 17900 exp[59] = 18800 exp[60] = 19700 exp[61] = 20600 exp[62] = 21500 exp[63] = 22400 exp[64] = 23300 exp[65] = 24200 exp[66] = 25100 exp[67] = 26000 exp[68] = 26900 exp[69] = 27800 exp[70] = 28700 exp[71] = 30700 exp[72] = 31900 exp[73] = 33100 exp[74] = 34300 exp[75] = 35500 exp[76] = 36700 exp[77] = 38700 exp[78] = 40700 exp[79] = 42700 exp[80] = 44700 exp[81] = 46700 exp[82] = 48700 exp[83] = 50700 exp[84] = 52700 exp[85] = 54700 exp[86] = 56700 exp[87] = 60200 exp[88] = 63700 exp[89] = 67200 exp[90] = 70700
function btn_click(){
var now =parseInt(document.getElementById("now").value) var target =parseInt(document.getElementById("target").value) var select =document.getElementById("zy").value var sum =0 if(target>90||now>90||target<1||now<1){ alert("殿下只能输入1-90的整数哦") document.getElementById("now").value=1 document.getElementById("target").value=1 return } console.log(now,target,sum,select) for(var i=now+1; i<=target;i++){ sum =sum+exp[i] // console.log(i,sum) } document.getElementById("jy").innerHTML=sum document.getElementById("cj").innerHTML=Math.ceil(sum/100) document.getElementById("qj").innerHTML=Math.ceil(sum/1000) document.getElementById("lt").innerHTML=Math.ceil(sum/10000) // 突破材料 var jianjia=0 var money=0 var yuanyu=0 var diguanghe=0 var tupohtml= var zhiye = if( now<=10&&target>10){ jianjia=jianjia+4 money=money+20000 console.log(1,jianjia,money) } if( now<=20&&target>20){ console.log(2) jianjia=jianjia+8 money=money+50000 console.log(2,jianjia,money) } if( now<=30&&target>30){ console.log(2) jianjia=jianjia+12 money=money+80000 yuanyu=yuanyu+10 console.log(3,jianjia,money) } if( now<=40&&target>40){ console.log(2) jianjia=jianjia+40 money=money+100000 yuanyu=yuanyu+30 console.log(4,jianjia,money) } if( now<=50&&target>50){ console.log(2) jianjia=jianjia+60 money=money+200000 diguanghe=diguanghe+40 tupohtml=tupohtml +'<img src="https://patchwiki.biligame.com/images/yuan/5/5c/df2o2c0n6yi07o78jyxy18sdoglwqog.png" alt="">【醉骨草】'+30+'' console.log(5,jianjia,money) } if( now<=60&&target>60){ console.log(2) jianjia=jianjia+90 money=money+200000 diguanghe=diguanghe+60 console.log(6,jianjia,money) } if( now<=70&&target>70){ console.log('进入70',now,target) jianjia=jianjia+120 money=money+300000 tupohtml=tupohtml+''+zhiyechoose1()+30+'' +'<img src="https://patchwiki.biligame.com/images/yuan/2/29/9wqfeeyygvy0mb3v22qhiljf4u8p5vz.png" alt="">【金错刀】'+80+''
console.log(7,jianjia,money) } if( now<=80&&target>80){ console.log('进入80',zhiyechoose12()) jianjia=jianjia+160 money=money+300000 tupohtml=tupohtml+''+zhiyechoose12()+30+'' +'<img src="https://patchwiki.biligame.com/images/yuan/2/28/2zwoghmpic03v6l08zm7dk9a3ens8pw.png" alt="">【瑛琼瑶】'+105+'' console.log(8,jianjia,money) } if(diguanghe>0){ tupohtml='<img src="https://patchwiki.biligame.com/images/yuan/b/b6/rkmxyrdur0htz3w77067ibewcvuvz2y.png" alt="">【蒹葭】:'+jianjia+'' +'<img src="https://patchwiki.biligame.com/images/yuan/0/0e/9h1d8b8wra18k6gtt7ypuhd2h56dw1e.png" alt="">【五铢钱】:'+money+'' +'<img src="https://patchwiki.biligame.com/images/yuan/3/31/oa0he2o79wa1pdgx312ndjkmm4jg9b5.png" alt="">【鸢羽】:'+yuanyu+'' +'<img src="https://patchwiki.biligame.com/images/yuan/e/e7/08xtbpt2rabw1uec7ikq4wo502ue8x6.png" alt="">【低光荷】:'+diguanghe+'' +tupohtml }else if(yuanyu>0){ tupohtml='<img src="https://patchwiki.biligame.com/images/yuan/b/b6/rkmxyrdur0htz3w77067ibewcvuvz2y.png" alt="">【蒹葭】:'+jianjia+'' +'<img src="https://patchwiki.biligame.com/images/yuan/0/0e/9h1d8b8wra18k6gtt7ypuhd2h56dw1e.png" alt="">【五铢钱】:'+money+'' +'<img src="https://patchwiki.biligame.com/images/yuan/3/31/oa0he2o79wa1pdgx312ndjkmm4jg9b5.png" alt="">【鸢羽】:'+yuanyu+'' +tupohtml }else{ tupohtml='<img src="https://patchwiki.biligame.com/images/yuan/b/b6/rkmxyrdur0htz3w77067ibewcvuvz2y.png" alt="">【蒹葭】:'+jianjia+'' +'<img src="https://patchwiki.biligame.com/images/yuan/0/0e/9h1d8b8wra18k6gtt7ypuhd2h56dw1e.png" alt="">【五铢钱】:'+money+'' +tupohtml } document.getElementById("tupo").innerHTML=tupohtml
}
var inputs = document.getElementById("target") var inputsn = document.getElementById("now") inputs.onchange = function(){
btn_click()
} inputsn.onchange = function(){
btn_click()
}
function zhiyechoose1(){ console.log('70') var select =document.getElementById("zy").value switch(select){ case 'pj': return '<img src="https://patchwiki.biligame.com/images/yuan/e/eb/331jb6yn8hqzzjbiqobdg31uw0gpknt.png" alt="">【铁胎弓】' case 'ld':
return '<img src="https://patchwiki.biligame.com/images/yuan/9/9d/781rzvfdthi3jyzeue8b1dqyqub7z74.png" alt="">【彩纹盾】' case 'qh':
return '<img src="https://patchwiki.biligame.com/images/yuan/b/b3/54271xo49jotpnx9kwkrkojhocheh7h.png" alt="">【青铜刀】' case 'sj':
return '<img src="https://patchwiki.biligame.com/images/yuan/e/ea/as3ewcbsnd3tg2832fji5ijpd9231v8.png" alt="">【震天鼓】' case 'gd':
return '<img src="https://patchwiki.biligame.com/images/yuan/a/a1/ga3e3ifar9its6a3f41nky0729m41wc.png" alt="">【梦魂兰】' } } function zhiyechoose12(){ console.log('80') var select =document.getElementById("zy").value switch(select){ case 'pj': return '<img src="https://patchwiki.biligame.com/images/yuan/7/73/4swi6yxr0y464ba5fk4vakw469olc81.png" alt="">【犀角弓】' case 'ld':
return '<img src="https://patchwiki.biligame.com/images/yuan/f/fc/9wm1re3efnsscak8iagijfu741n4csi.png" alt="">【玉龟盾】' case 'qh':
return '<img src="https://patchwiki.biligame.com/images/yuan/e/e9/ah6d9m4phs143j4yefxytp4d5owsx0k.png" alt="">【银纹刀】' case 'sj':
return '<img src="https://patchwiki.biligame.com/images/yuan/5/5e/8hojm5e3gyy6j02gdynqiidquueow4o.png" alt="">【蟠龙鼓】' case 'gd':
return '<img src="https://patchwiki.biligame.com/images/yuan/2/2e/awjfdlwfoj1knkex5e1mn28sm33cwhp.png" alt="">【府君海棠】' } }
</script> </html>