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电池
阅读
2020-07-22更新
最新编辑:Liwers_Loor
阅读:
更新日期:2020-07-22
最新编辑:Liwers_Loor
Battery | ||||||||||||||||||||||||||||||||||||||||||||
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Batteries store an electrical charge. They are primarily used as a power source. | ||||||||||||||||||||||||||||||||||||||||||||
解锁 | Tier 7 - Advanced Aluminum Production | |||||||||||||||||||||||||||||||||||||||||||
Stack Size | 100 | |||||||||||||||||||||||||||||||||||||||||||
Sink Value | 4 712 | |||||||||||||||||||||||||||||||||||||||||||
Blueprint Path
/Game/FactoryGame/Resource/Parts/Battery/Desc_Battery.Desc_Battery_C | ||||||||||||||||||||||||||||||||||||||||||||
制作 | ||||||||||||||||||||||||||||||||||||||||||||
所需零件 | ||||||||||||||||||||||||||||||||||||||||||||
材料 | ||||||||||||||||||||||||||||||||||||||||||||
模板:ResourceBreakdown
{{#cargo_store:_table = crafting_recipes |
product = Battery | recipeName = Battery | experimental = | unreleased = | alternateRecipe = 0 | mainRecipe = 1 | researchTier = Tier 7 - Advanced Aluminum Production | craftedIn = | inCraftBench = | inWorkShop = | craftingTime = | craftingClicks = | productCount = | productsPerMinute = 0 | product2 = | productCount2 = | productsPerMinute2 = 60 | product3 = | productCount3 = | productsPerMinute3 = 60 | product4 = | productCount4 = | productsPerMinute4 = 60 | quantity1 = | ingredient1 = | quantity2 = | ingredient2 = | quantity3 = | ingredient3 = | quantity4 = | ingredient4 = | quantity5 = | ingredient5 = | quantity6 = | ingredient6 = | quantity7 = | ingredient7 = | quantity8 = | ingredient8 = | quantity9 = | ingredient9 = | quantity10 = | ingredient10 =
}} | |
Fuel | ||||||||||||||||||||||||||||||||||||||||||||
Energy | 6000 MJ | |||||||||||||||||||||||||||||||||||||||||||
Stack Energy | 600 GJ | |||||||||||||||||||||||||||||||||||||||||||
Burn Time
| ||||||||||||||||||||||||||||||||||||||||||||
Stack Burn Time {{#cargo_store:
_table = fuels |
name = Battery | energy = 6000 | burnTime = | stackSize = 100 | bioFuel =
}} |
Batteries are the most efficient vehicle fuel that is not radioactive. They cannot be used to generate power.
Obtaining
Crafting
{{#cargo_store: _table = crafting_recipes | product = Battery | experimental = 0 | unreleased = 0 | researchTier = Tier 7 - Advanced Aluminum Production | alternateRecipe = 0 | mainRecipe = 0 | recipeName = Battery | craftedIn = Manufacturer | inCraftBench = 1 | inWorkShop = 0 | craftingTime = 32 | craftingClicks = 16 | productCount = 3 | productsPerMinute = 5.6 | product2 = | productCount2 = | productsPerMinute2 = 0 | product3 = | productCount3 = | productsPerMinute3 = 0 | product4 = | productCount4 = | productsPerMinute4 = 0 | quantity1 = 8 | ingredient1 = Alclad Aluminum Sheet | quantity2 = 16 | ingredient2 = Wire | quantity3 = 20 | ingredient3 = Sulfur | quantity4 = 8 | ingredient4 = Plastic | quantity5 = | ingredient5 = | quantity6 = | ingredient6 = | quantity7 = | ingredient7 = | quantity8 = | ingredient8 = | quantity9 = | ingredient9 = | quantity10 = | ingredient10 = }} Lua错误 在模块:RenderCraftingRecipesTable的第215行:attempt to index upvalue 'cargo' (a nil value)
Usage
Crafting
Lua错误 在模块:RenderCraftingRecipesTable的第237行:attempt to index upvalue 'cargo' (a nil value)
AWESOME Sink
History
文件:Icon-boilerplate.png | The history section is missing in this article. Please help adding it if you can. Information can be gathered from patch notes. |