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电机
阅读
2020-07-22更新
最新编辑:Liwers_Loor
阅读:
更新日期:2020-07-22
最新编辑:Liwers_Loor
Motor | ||||||||||||||||||||||||||||||||||||||||||||
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The Motor creates a mechanical force that is used to move things from machines to vehicles. | ||||||||||||||||||||||||||||||||||||||||||||
解锁 | Tier 4 - Advanced Steel Production | |||||||||||||||||||||||||||||||||||||||||||
Stack Size | 50 | |||||||||||||||||||||||||||||||||||||||||||
Sink Value | 1 520 | |||||||||||||||||||||||||||||||||||||||||||
Blueprint Path
/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C | ||||||||||||||||||||||||||||||||||||||||||||
制作 | ||||||||||||||||||||||||||||||||||||||||||||
所需零件 | ||||||||||||||||||||||||||||||||||||||||||||
材料 | ||||||||||||||||||||||||||||||||||||||||||||
模板:ResourceBreakdown
{{#cargo_store:_table = crafting_recipes |
product = Motor | recipeName = Motor | experimental = | unreleased = | alternateRecipe = 0 | mainRecipe = 1 | researchTier = Tier 4 - Advanced Steel Production | craftedIn = | inCraftBench = | inWorkShop = | craftingTime = | craftingClicks = | productCount = | productsPerMinute = 0 | product2 = | productCount2 = | productsPerMinute2 = 60 | product3 = | productCount3 = | productsPerMinute3 = 60 | product4 = | productCount4 = | productsPerMinute4 = 60 | quantity1 = | ingredient1 = | quantity2 = | ingredient2 = | quantity3 = | ingredient3 = | quantity4 = | ingredient4 = | quantity5 = | ingredient5 = | quantity6 = | ingredient6 = | quantity7 = | ingredient7 = | quantity8 = | ingredient8 = | quantity9 = | ingredient9 = | quantity10 = | ingredient10 =
}} |
“ | I prefer walking when it comes to transport. Less chance for accidents. But to each their own! | „ |
~ Caterina Parks's assistant Steve |
Motor is a mid-game crafting component used in the creation of motorized machines.
Obtaining
Crafting
{{#cargo_store:
_table = crafting_recipes
| product = Motor
| experimental = 0
| unreleased = 0
| researchTier = Tier 4 - Advanced Steel Production
| alternateRecipe = 0
| mainRecipe = 0
| recipeName = Motor
| craftedIn = Assembler
| inCraftBench = 1
| inWorkShop = 0
| craftingTime = 12
| craftingClicks = 12
| productCount = 1
| productsPerMinute = 5
| product2 =
| productCount2 =
| productsPerMinute2 = 0
| product3 =
| productCount3 =
| productsPerMinute3 = 0
| product4 =
| productCount4 =
| productsPerMinute4 = 0
| quantity1 = 2
| ingredient1 = Rotor
| quantity2 = 2
| ingredient2 = Stator
| quantity3 =
| ingredient3 =
| quantity4 =
| ingredient4 =
| quantity5 =
| ingredient5 =
| quantity6 =
| ingredient6 =
| quantity7 =
| ingredient7 =
| quantity8 =
| ingredient8 =
| quantity9 =
| ingredient9 =
| quantity10 =
| ingredient10 =
}}
{{#cargo_store:
_table = crafting_recipes
| product = Motor
| experimental = 0
| unreleased = 0
| researchTier = Tier 4 - Advanced Steel Production
Quartz Research - Quartz Crystals
Tier 5 - Industrial Manufacturing
| alternateRecipe = 1
| mainRecipe = 0
| recipeName = Rigour Motor
| craftedIn = Manufacturer
| inCraftBench = 0
| inWorkShop = 0
| craftingTime = 48
| craftingClicks =
| productCount = 6
| productsPerMinute = 7.5
| product2 =
| productCount2 =
| productsPerMinute2 = 0
| product3 =
| productCount3 =
| productsPerMinute3 = 0
| product4 =
| productCount4 =
| productsPerMinute4 = 0
| quantity1 = 3
| ingredient1 = Rotor
| quantity2 = 3
| ingredient2 = Stator
| quantity3 = 1
| ingredient3 = Crystal Oscillator
| quantity4 =
| ingredient4 =
| quantity5 =
| ingredient5 =
| quantity6 =
| ingredient6 =
| quantity7 =
| ingredient7 =
| quantity8 =
| ingredient8 =
| quantity9 =
| ingredient9 =
| quantity10 =
| ingredient10 =
}}
Lua错误 在模块:RenderCraftingRecipesTable的第215行:attempt to index upvalue 'cargo' (a nil value)
Usage
Research
Crafting
Lua错误 在模块:RenderCraftingRecipesTable的第237行:attempt to index upvalue 'cargo' (a nil value)
AWESOME Sink
Tips
- It the early game, there are Motors scattered around some Crash Sites which can be fed into the AWESOME Sink for some quick Coupons.
Gallery
- Motor production module.png
An example of designing a module involving verticality. Motor require Rotor and Stator, each components has their own floor and feed their output via Conveyor Lifts.
- Motor production plan.png
The plan view of the above example.
History
- Patch 0.3.3.3: Nerfed the Sink Points by half.