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安妮/连段

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2023-08-07更新

    

最新编辑:极致の小蝶

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更新日期:2023-08-07

  

最新编辑:极致の小蝶

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页面贡献者 :
极致の小蝶
Junchnzy
圈圈菌Q
数字标向法
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
后斜上 前斜上
后斜下 前斜下
236 = Sg 236.png
214 = Sg 214.png
623 = Sg 623.png
421 = Sg 421.png
[4]6 = 4.gif(保持35帧),6.gif
[2]8 = 2.gif(保持35帧),8.gif
360 = Sg 360.png
(N) = 使用多段攻击时只进行N次打击。如果完全命中所有段数,则可以省略。
xN = 自成链攻击连续使用N次。如果只使用一次,则可以省略。
[X] = 保持按下X
]X[ = 松开X
X~Y = X攻击追加Y攻击
X/Y = X或Y
!X = X触发爆发
OTG = 前置于消耗OTG攻击前,指示OTG,发生在粉圈倒地之后
CH = 破招
fastfall = 将一个空中普通拳脚取消到另一个空中普通拳脚并快速落地的行动。后者不会发生,落地时会被取消。
例:双形 jHP(1) > jHK 让双形从多段的jHP中提前落地。
sj = 超级跳
dj = 二段跳
jc = 跳取消
kara = 挥空取消
delay = 放帧取消
ADC = 空中冲刺取消
IAD = 最速空中冲刺
TK = 虎膝(Tiger Knee:在跳跃到空中时尽快进行后面的行动,通常是通过提前输入一个必杀技的方向指令,然后输入↑,最后尽快输入攻击按键指令。
例:菲莉亚 TK Airball即2147K)
Crescent Cut = Crescent (236P)
North Knuckle = Knuckle (214P)
Destruction Pillar = DP (623P)
Re entry = Divekick (j236K)
角色体重等级
: 菲莉亚/芙库亚,孔雀,幸运猫女,痛苦转轮,瓦伦汀,丝瑰丽,安妮,小伞
: 赛瑞贝拉,帕娜索,伊莱莎(连段中),贝奥武夫,机械猫女
: 双形,大乐队


Hit Confirms

  • 2LK 2MK is the standard hit confirm.
  • 2LK 2MP is an alternate hit confirm that sacrifices the low for more damage.

BnB Combos

Beginner

指令 伤害 能量消耗 位置 限定角色? 笔记 参考演示
2LK 2MK 2HK

2312

0

Anywhere

Universal

  • A ground chain ending in sweep.


2LK 2MK 5HP 214P~P 236PP

4415

1

Anywhere

Universal

  • A ground chain ending in a super cancel.


2LK 2MK 5HK
jHP jHK 236PP

5270

1

Anywhere

Universal

  • A launcher into air chain, ending with a ground super.


2LK 2MK 5HK
jLP jLK jMP j236K~K
ADC jMP
(restand) 5LK 2MP 5MKx2 5HP 214HP 236PP

5316

1

任意位置

通用

  • 一种利用空中连锁和ADC来进行重置的组合连.
  • 在重置过程中可以进行择,例如IAD j.LK或投.

视频

Intermediate

指令 伤害 能量消耗 位置 限定角色? 笔记 参考演示
2LK 2MK 5HPx2 kara j236HK
ADC jHP
5HK
jMK j236HK~LK
2MP 5MKx2 5HK
jMP ADC jLP jMP
5LK 2MP 5MKx2 2HP 623HP 236PP

7422

1

任意位置

通用

  • 在5HK之后进行原地/垂直跳(Neutral jump),以保留OTG.
  • 将jMK的释放延迟至跳跃的最高点.

视频

Conversions

Throw
  • LP+LK OTG 236MP dash 5MP
Airthrow
  • jLP+LK dash OTG
Air Conversion
  • jHP 2HP OTG 236MP - Optimal air-to-ground jHP conversion.
Other Moves

Enders

  • Standard midscreen ender is 5HP 214HP~P
    • 2HP 623HP 236PP if you haven't spent OTG.
  • In the corner with 2 or more divekick uses, 5HPx2 j236K~K~K does more damage.

Tips & Tricks

新手连段

官方Trial

指令 伤害 能量消耗 位置 限定角色? 笔记 参考演示
2LK 5MP 5HP
236MP
5LK 5MP 5MKx2 5HP
214HP~P
236PP

1

任意位置

通用

视频

2LK 5MKx2 5HK
jMK j236HK~MK~LK
5MKx2 5HK
jLK jHP AD jLP jMP
5LKx3 236MP
5LP 2MP 5MPx2 5HP
214HP~P
236KK
214PP

3

任意位置

通用

视频

jHP 2LK 2MK
5HPx1 5HP(kara) j236HK~HK
AD jHP 5MKx2 5HK
jMK AD jLP jMP
→+5MP 236HP Dash 5LK
5HPx1 5HP(kara) j236HK
236PP
5LPx2 2MP 5MKx2 5HP
236HP~P
214PP

4

任意位置

通用

视频

jHP →+5MP ↓↓KK
Dash 5HK jHK
→+5HP
Dash 5MP 2HP
Dash 5MKx2 2HP
5LK 2HKx2 ↓↓KK
5LPx2 2MPx2 5MKx2 5HPx2
j236HK~HK~HK
236PP

5

任意位置

通用

视频

2LK

指令 伤害 能量消耗 位置 限定角色? 笔记 参考演示
2LK 2MK 5HPx2 kara j236HK
ADC jHP
5HK
jLK jMK ADC
jMP
5LPx2 5MKx2 5HK
jLP jLK jMP
5LK 2MP 5MKx2 2HP OTG 623HP 236PP

7033

1

Anywhere

Universal

  • Easier 5HPx2 kara Divekick route
  • Can use two divekicks on the first string to make the route more consistent.

(video)

2LK 2MK 2HP 236MP
5MP 5HPx2 kara j236HK
AD jHP
5MKx2 5HK
jLK jHP
ADC jLP jMP
5LK 2MP 5MKx2 5HPx1 214HP~P 236PP

7197

1

Anywhere

Universal

  • Optimized for consistency
  • As long as you are in range for 2HP, this route always works and does decent damage
  • Uses OTG

(video)

2LK 2MK 5HPx2 kara j236HK
ADC jHP
5HK
jMK j236HK~LK
2MP 5MKx2 5HK
jLK jMK
ADC jMP
5LK 2MP 5MKx2 2HP OTG 623HP 236PP

7409

1

任意位置

通用

  • 5HPx2 kara是衔接俯冲飞踢j236HK的最佳动作;
  • 保留后两段俯冲飞踢在jMK后使用。

视频

2LK 2MP 5HK
jHP j236HK
ADC jHP j236HK~MK
2MP 5MKx2 5HK
jLK jMK
ADC jMP
5LK 2MP 5MKx2 2HP 623HP 236PP

7576

1

Anywhere

Universal

  • Delay first divekick and jHP if possible (kinda annoying, stick to above bnbs if too hard).

(video)

2LK 2MP 5HK
jHP
ADC jHP j236HK~K~MK
2MP 5MKx2 5HK
jLK jMK
ADC jMP
5LK 2MP 5MKx2 2HP 623HP 236PP

7843

1

Anywhere

Heavies

  • Optimal midscreen route vs heavies
  • Annoying on Cerebella, works on Parasoul as well.

(video)

2LK 2MP 5HK
jMK
ADC jHP
2HP 236HP
dash 2MP 5MKx2 5HK
jLK jHP
ADC jMP
5LK 2MP 5MKx2 5HP 214HP~P 236PP

7899

1

Anywhere

Universal (except heavies)

  • Optimal midscreen route
  • Difficult on Bella
  • Note that the video shows the corner ender, while this page lists the midscreen ending string

(video)

2LK 2MP 5HP 214HP~P
otg (dash) 2MK 5HK 623HP
2MP 5MKx2 5HK
jMK ADC jMP
5LK 5MKx2 236MP
5LPx2 2MP 5MKx2 5HPx2 j236K~K~K j236PP

8075

1

Close to Corner

Universal

  • Metergain combo (builds ~90%)
  • IF fully in the corner, H Knuckle works ONLY on lights/Parasoul, additionally, you substitute 2MK with 5MKx2 for the otg pickup (Parasoul can be 2MK picked up if you care about optimising). Substitute H Knuckle with M Knuckle and this route is universal in the corner.
  • Depending on distance from corner, you may need to microdash 2MK.

(video)

2LK 2MP 5HK 623HP
OTG 6HP OTG 236MP
2MP 5HPx2 j236HK
ADC jHP
5MKx2 5HPx2 j236HK
ADC jMP
5LK 2MP 5MKx2 5HP 214HP~P 236PP

8373

1

版边

通用

  • 如果将6HP替换为2HP,则伤害缩小,却更容易连段;
  • 第二个OTG很短,要注意6HP与易受6HP前拉影响串成623MP的236MP之间的衔接(快速松掉“→键”)。

视频

2LK 2MP 5HPx2 (kara) j236K
ADC jMP
5MKx2 5HK
dl jMK
ADC jLP jMP
2MP 5MKx2 5HK
dl jLK jMP
5LK 2MP 5MKx2 5HP Snap

4967

1

~3/4 of the stage from the corner

Universal

  • Happy birthday corner carry combo

(video)

6HP

指令 伤害 能量消耗 位置 限定角色? 笔记 参考演示
6HP 214LP
dash OTG 2LK 5MP 5HPx2 kara j236HK ADC
jMK jHP
dash 5MKx2 5HK
jLK jMK ADC
jMP
5LPx2 2MP 5MKx2 5HP 214HP~P 236PP

7368

1

Midscreen/Anywhere

Universal

  • 6HP Midscreen conversion.

(video)

6HP 214LP~P
OTG 2HP 236MP
2LP 5HK 623HP
2MP 5MKx2 5HK
jLP jLK jMP
5LK 2MP 5MKx2 5HPx2 j236HK~K~K 236PP

8814

1

Corner

Universal

  • 6HP Corner conversion.

(video)


Throw

指令 伤害 能量消耗 位置 限定角色? 笔记 参考演示
Throw
OTG 236MP
dash 5MP 5HPx2 kara j236HK
ADC jHP
dash 5LPx2 2MP 5MKx2 5HK
jLK jMK
ADC jMP
5LK 2MP 5MKx2 5HP 214HP~P 236PP

5680

1

任意位置

通用

  • Caio(一位巴西玩家)的地投转换.

视频

Throw xx 236LP(whiff)
OTG 2MP 2MK 5HK 623HP (slight delay)
Rising jMK jHP
6MP 6HP 236MP
5MKx2 236MP
5LK 2MP 5MKx2 236MP
5LPx2 2MP 5MKx2 5HPx2 236K~K~K 236PP

6828

1

Corner

Lights

Optimal corner route for lights.

(video)

Throw xx 236LP(whiff)
OTG 2MP 2MK 5HK 623HP (slight delay)
5MKx2 5HPx2 236K ADC jMP
6MP 6HP 236MP
5LK 2MP 5MKx2 236MP
5LPx2 2MP 5MKx2 5HPx2 236K~K 236PP

6810

1

Corner

Universal

Optimal corner route

  • Omit the 236LP whiff on Band.

(video)

Air Throw

指令 伤害 能量消耗 位置 限定角色? 笔记 参考演示
Air throw
dash OTG 2MP 5MK 5HPx2 kara j236HK ADC
jHP
5HK
jMK j236HK~LK
2MP 5MKx2 5HK
jLK jMK
ADC jMP
5LK 2MP 5MKx2 5HP 214HP~P 236PP

5736

1

任意位置

通用

  • Caio(一位巴西玩家)的空投转换.

视频

Pillar of Creation (214KK)

指令 伤害 能量消耗 位置 限定角色? 笔记 参考演示
214KK
2HP 236HP
2MP 5HPx2 kara j236LK
ADC jHP
5HK
jLK jMK
ADC jMP
5LK 2MP 5MKx2 5HP 214HP~P 236PP

6977

3

Midscreen

Universal

  • Midscreen Pillar of Creation combo
  • Works for DHCs as well

[ (video)]

214KK
236HP
6HP 236HP
5HK 623HP
2MP 5MKx2 5HPx2 j236HK~LK~LK
5LK 2MP 5MKx2 2HP 623HP j236PP

7831

3

Corner

Universal

  • Optimal corner Pillar of Creation combo
  • Works for DHCs as well

[ (video)]

Double Snap

指令 伤害 能量消耗 位置 限定角色? 笔记 参考演示
Snapback
dash 2LK 2MP
(5HK 236HP)xN

N/A

1

Corner

Universal

(video)

Midscreen Assist Kill

指令 伤害 能量消耗 位置 限定角色? 笔记 参考演示
5MKx2 5HK
jHP ADC jHP
repeat

N/A

0

Midscreen

Universal

  • Add 5LK to make it easier.

(video)

Damage/Undizzy Ratios

Note: These tables aren't up to date with the Umbrella Patch changes (damage nerfs, and Install 6MP no longer producing a star).

Normal

Move Damage/undizzy Damage (max scaling) Undizzy
214HP~P 17.85 310 20
623HP 15.1 302 20
6HP 13.73333333 412 30
2HP 11.9 357 30
jMP 10 200 20
5HPx2 9.333333333 280 30
5LK 9.333333333 140 15
j236K~K~K 9.333333333 140 15
214HP 9 140 20
5MKx2 9 180 20
623MP 9 180 20
5LP 8 120 15
2LP 8 120 15
236HP 7.5 150 20
j236K (all three) 7.111111111 320 45
214MP 7 110 20
623LP 7 140 20
j236K~K 6.666666667 100 15
5HK 6.333333333 190 30
jMK 6.25 125 20
2MP 6 120 20
jHP 5.833333333 175 30
2MK 5.75 115 20
236MP 5.5 110 20
214LP 5.5 90 20
j236K 5.333333333 80 15
5MP 5 100 20
6MP 5 100 20
5HP 4.666666667 140 30
5MK 4 80 20
jLK 4 60 15
236LP 3.5 70 20
2LK 3.333333333 50 15
jLP 3.333333333 50 15

Install

Move Damage/undizzy Damage (max scaling) Undizzy
jMP 28 560 20
2HP 20.56666667 617 30
6HP 18.06666667 542 30
5MKx2 18 360 20
5HPx2 16.66666667 500 30
5LP 16 240 15
2LP 16 240 15
jHK 15.66666667 470 30
2HK 15 450 30
jHP 14.83333333 445 30
5LK 13.33333333 200 15
22K 12.36666667 371 30
jMK 10-75 215 20
5HK 10.66666667 320 30
2MP 10.5 210 20
2MK 10.25 205 20
5MP 9.5 190 20
6MP 9.5 190 20
5MK 8.5 170 20
jLK 8 120 15
5HP 7.666666667 230 30
2LK 7.333333333 110 15
jLP 7.333333333 110 15