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芙库亚/连段

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2023-01-20更新

    

最新编辑:刘笑寒

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更新日期:2023-01-20

  

最新编辑:刘笑寒

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页面贡献者 :
Junchnzy
数字标向法
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
后斜上 前斜上
后斜下 前斜下
236 = Sg 236.png
214 = Sg 214.png
623 = Sg 623.png
421 = Sg 421.png
[4]6 = 4.gif(保持35帧),6.gif
[2]8 = 2.gif(保持35帧),8.gif
360 = Sg 360.png
(N) = 使用多段攻击时只进行N次打击。如果完全命中所有段数,则可以省略。
xN = 自成链攻击连续使用N次。如果只使用一次,则可以省略。
[X] = 保持按下X
]X[ = 松开X
X~Y = X攻击追加Y攻击
X/Y = X或Y
!X = X触发爆发
OTG = 前置于消耗OTG攻击前,指示OTG,发生在粉圈倒地之后
CH = 破招
fastfall = 将一个空中普通拳脚取消到另一个空中普通拳脚并快速落地的行动。后者不会发生,落地时会被取消。
例:双形 jHP(1) > jHK 让双形从多段的jHP中提前落地。
sj = 超级跳
dj = 二段跳
jc = 跳取消
kara = 挥空取消
delay = 放帧取消
ADC = 空中冲刺取消
IAD = 最速空中冲刺
TK = 虎膝(Tiger Knee:在跳跃到空中时尽快进行后面的行动,通常是通过提前输入一个必杀技的方向指令,然后输入↑,最后尽快输入攻击按键指令。
例:菲莉亚 TK Airball即2147K)
角色体重等级
: 菲莉亚/芙库亚,孔雀,幸运猫女,痛苦转轮,瓦伦汀,丝瑰丽,安妮,小伞
: 赛瑞贝拉,帕娜索,伊莱莎(连段中),贝奥武夫,机械猫女
: 双形,大乐队


Hit Confirms

  • Optimal damage routes in the 2lk 2mp 2hp M shadow, sweep conversion/route. 2lk 5mk 5hp is more stable, with 2lk 5mk 5hk being the most stable convertion.

BnB Combos

Beginner

A basic ground chain combo ending in sweep

2LKx2 5MK 2HK

A basic ground chain combo ending in a special cancel

2LKx2 5MK 2HP 236HK

A basic ground chain combo ending in a super cancel

2LKx2 5MK 2HP 236HK 236KK

Basic launcher combo that sets up a restand. After the restand, you can go for a reset with Tender Embrace.

2LKx2 5MK 5HP
jHK
(restand) 5LPx2 2MK 2HP 236HK 236KK

Intermediate

指令 伤害 能量消耗 位置 限定角色? 笔记 参考演示
2LK 5MK 5HP
jHK
5MK 5HP
jHP jHK
2LK 5HP
jMP jHK
5LP 5LK 2MK 2HP 236HK 236KK

6245

1

Midscreen (Anywhere?)

  • Easy, no shadows combo

(video)

2LK 2MP 2HP 214[MK]
OTG 2HK ]MK[
5HP
jHP jHK
2LK 2MK 5HP
jMP jHK
5LPx1 5LKx1 2MK 2HP 236HK 236KK

7313

1

Midscreen (Anywhere?)

  • Close range starter

(video)

2LK 2MP 2HP 214[MK]
OTG 2HK ]MK[ 214[LK]
5MP 5HK 236HK ]LK[
5LKx2 2MK 5HP
jMP jHK
5LPx1 5LKx1 2MK 5HK 236HK 236KK

7801

1

Corner

Universal

careful with 5LK 2MK restands, delay it more than you think you need

(video)

Conversions

Fukua doesn't struggle to convert off most hits in neutral, when in doubt in an air to air situation just chain into jHK and go back to normal. In a grounded situation you are unsure of how stable the confirm is, just go for 5mk 5hk m clone. use BFF to confirm off most throws. m.fireball to bff as a confirm on the ground off 2hp pokes or if you are unsure of the ability to combo into launcher and dont have OTG for whatever reason.

example video of various convertions off held shadow resets: [1]

Enders

Tips & Tricks

<youtube>a8qy86whVNA</youtube>

Combos By Starter

Some videos may show a slightly different combo and/or damage number, due to either old version differences or slight adjustments made by the editor.

2LK

指令 伤害 能量消耗 位置 限定角色? 笔记 参考演示
2LK 5MK 5HP
jHK
5MK 5HP
jHP jHK
2LK 5HP
jMP jHK
5LP 5LK 2MK 2HP 236HK 236KK

6245

1

Midscreen (Anywhere?)

  • Easy, no shadows combo

(video)

2LK 5MK 5HP
jHK
2MP 2HP 214[MK]
OTG 2HK ]MK[
5LKx2 5HP
jMP jHK
5LP 5LK 2MK 2HP 236HK 236KK

6771

1

Anywhere

  • Entry-level combo to help those learn how to hold shadows.

(video)

2LK 5MK 5HP
jHK
2MP 2HP 214[MK]
OTG 2HK ]MK[ 214[LK]
5LPx2 2MP 2HP 236HK ]LK[
5LKx2 2MK 2HP 236HK 236KK

7020

1

Anywhere

  • Useful for ranges when 2LK2MP starter won't connect.

(video)

2LK 5MK 5HP
jHK
2MP 2HP 214[MK]
OTG 2HK 236MP ]MK[ 236[HK]
5LKx2 2HP 236HK ]HK[
5LP 5LK 2MK 2HP 236HK 236KK

7123

1

Anywhere

  • This meshes the standard shadow-less with late shadow-hold confirms.

(video)

2LK 2MP 2HP 214[MK]
OTG 2HK ]MK[
5HP
jHP jHK
2LK 2MK 5HP
jMP jHK
5LPx1 5LKx1 2MK 2HP 236HK 236KK

7313

1

Midscreen (Anywhere?)

  • Close range starter

(video)

2LK 2MP 2HP 214[MK]
OTG 2HK ]MK[ 214[LK]
5MP 2HP 236HK ]LK[
5LK 5LK 2MK 5HP
jMP jHK
5LP 5LK 2MK 2HP 236HK 236KK

7555

1

Midscreen (Anywhere?)

(video)

2LK 2MP 2HP 214[MK]
OTG 2HK ]MK[ 214[LK]
5MP 5HK 236HK ]LK[
5LKx2 2MK 5HP
jMP jHK
5LPx1 5LKx1 2MK 5HK 236HK 236KK

7801

1

Corner

Universal

careful with 5LK 2MK restands, delay it more than you think you need

(video)

2LK 2MP 5HK 214[MK]
OTG 2HK ]MK[ 214[LK]
5MP 5HK 236HK ]LK[
5LKx2 2MK 5HP
jMP jHK
5LPx1 5LKx1 2MK 5HK 236HK 236KK

8001

1

Corner

Universal-band/double

Opening string is very tight on eliza/beo/para. careful with 5LK 2MK restands, delay it more than you think you need.

(video)

2LK 2MP 2HP 214[MK]
OTG 2HK ]MK[ 214HK~[LK]
5HP
jHP jHK
5MP 5HK 236HK ]LK[
jMP
5LKx2 2MK 5HK 236HK 236KK

7949

1

Corner

Universal

j.mp restands are awful dont do this route

(video)

2LK 2MP 5hk 214[MK]
OTG 2HK ]MK[ 214HK~[LK]
5HP
jHP jHK
5MP 5HK 236HK ]LK[
jMP
5LKx2 2MK 5HK 236HK 236KK

8099

1

Corner

Universal-double/band

same as above but harder

(video)

2LK 2MP 2HP 214[MK]
OTG 2HK ]MK[ 214[LK]
5HP 236HP ]LK[
214KK
dash jHK
2MK 5HP
jMP jHK
5LPx1 5LKx1 2MK 2HP 236HK 236KK

8352

2

Midscreen (Anywhere?)

BFF jHK doesn't work on everyone, see below

(video)

2LK 2MP 2HP 214[MK]
OTG 2HK ]MK[ 214[LK]
5HP 236HP ]LK[
214KK
dash 5MKx1 5HP
jLP jLK jMP(4) jHK
5LKx2 2MK 2HP 236HK 236KK

8221

2

Midscreen (Anywhere?)

  • Alternate route for above without BFF jHK

(video)

2LK 2MP 2HP 214[LK]
OTG 2HK ]LK[
5HP 236HP 214KK
214MP~214HK~[MK]
5LKx2 2HP 236HK ]MK[
jMP jHK
5LPx1 5LKx1 2MK 2HP 236HK 236KK

8406

2

Midscreen (Anywhere?)

  • "I don't like this route but if you plan to do 2 bar it becomes more stable and universal"

(video)

Counter Hit Punishes

指令 伤害 能量消耗 位置 限定角色? 笔记 参考演示
CH jHK
2MP 2HP 214[MK]
OTG 2HK ]MK[ 214[LK]
5HP 236HP ]LK[
dash jHK
2MK 5HP
jMP jHK
5LKx2 5HP
jMK jHK
5LPx1 5LKx1 2MK 2HP 236HK 236KK

8485

1

Midscreen (Anywhere?)

(video)

CH jHK
2MP 2HP 214[LK]
OTG 2HK ]LK[
5HP
jHP jHK
2MP 2HP 214MK~214HK~[LK]
236HK ]LK[
5LKx2 5HP
jMP jHK
5LPx2 2MK 2HP 236HK 236KK

8521

1

Midscreen (Anywhere?)

(video)

CH jHK
2MP 2HP 214[MK]
OTG 2HK ]MK[
5HP
jHP jHK j236LP
5MKx1 2HP 214LK
dash jMP jHK j236LP
2MP 2HP
dash 5LKx2 2MK 2HP 236HK 236KK

8592

1

Midscreen (Anywhere?)

Lights only

  • Difficullt, utilizes jL Fireball

(video)

CH jHK
2MP 2HP 214[MK]
OTG 2HK ]MK[
5HP
jHP jHK j236LP
5MKx1 5HP
jMK jHP jHK j236LP
5MP 214LK
5LKx2 2MK 2HP 236HK 236KK

8545

1

Midscreen (Anywhere?)

Universal

  • Difficullt, utilizes jL Fireball

(video)

CH jHK
2MP 214[LK]
OTG 2HK ]LK[
2HP 214MK~214HK~[LK]
5MP 2HP 236HK ]LK[
jMP jHK
2MK 5HP
jLP jMP jHK
5LKx2 2MK 2HP 236HK 236KK

8777

1

Midscreen (Anywhere?)

  • "I don't like this route but if you plan to do 2 bar it becomes more stable and universal"

(video)

CH jHK
2MP 2HP 214[MK]
OTG 2HK ]MK[
5HP
jHP jHK j236LP
2MP 2HP
5MKx1 5HK 214LK
jMP jHK j236LP
5LKx2 2MK 5HK 236HK 236KK

8840

1

Corner

Lights only

  • Difficullt, utilizes jL Fireball

(video)

CH jHK
2MP 2HP 214[MK]
OTG 2HK ]MK[
5HP
jHP jHK j236LP
2MP 2HP
5MKx1 2HP 214LK
jMP jHK j236LP
5LKx2 2MK 5HK 236HK 236KK

8781

1

Corner

Universal

  • Difficullt, utilizes jL Fireball

(video)

CH jHK
2MK 2HP 214[MK]
OTG 2HK ]MK[ 214[LK]
5HP 236HP ]LK[
214KK
dash jHK
2MK 5HP
jMP(5) jHK
5LKx2 5HP
jLP jHK
5LPx1 5LKx1 2MK 2HP 236HK 236KK

9332

2

Midscreen (Anywhere?)

BFF jHK doesn't work on everyone, see below

(video)

CH jHK
2MK 2HP 214[MK]
OTG 2HK ]MK[ 214[LK]
5HP 236HP ]LK[
214KK
dash 5MKx1 5HP
jLP jMP(5) jHK
5LKx2 2HP
jLK jMP(5) jHK
5LPx1 5LKx1 2MK 2HP 236HK 236KK

9318

2

Midscreen (Anywhere?)

  • Alternate route for above without BFF jHK

(video)

CH jHK
2MP 2HP 214[LK]
OTG 2HK ]LK[
5HP 236HP 214KK
214MP~214HK~[MK]
5LKx2 2HP 236HK ]MK[
2MK 5HP
jLP jHK
5LPx1 5LKx1 2MK 2HP 236HK 236KK

9456

2

Midscreen (Anywhere?)

  • "I don't like this route but if you plan to do 2 bar it becomes more stable and universal"

(video)

Throw

指令 伤害 能量消耗 位置 限定角色? 笔记 参考演示
Throw 214KK
214MK 214[LK]
5MP 2HP 236HK ]LK[
5LKx2 2MP 5HP
jMP jHK
5LP 5LK 2MK 2HP 236HK

4819

1

Midscreen

Universal

5879 with drill super ender

(video)

236LPLK 214KK
214MK 214[LK]
5MP 2HP 236HK ]LK[
5LKx2 2MK 5HP
jMP jHK
5LP 5LK 2MK 2HP 236HK

5883

1

Midscreen

Universal

6943 with drill super ender

(video)

214LPLK
5MK 2HP 214MK 214[LK]
5MP 2HP 236HK ]LK[
5LKx2 2MK 5HP
jMP jHK
5LP 5LK 2MK 2HP 236HK 236KK

6497

1

Midscreen

Universal

(video)

Throw
5MK 2HP 214MK 214[LK]
5MP 2HK 236HK ]LK[
jHK
5LKx2 2MK 5HP
jMP jHK
5LP 5LK 2MK 2HK 236HK 236KK

5655

1

corner

Universal

(video)

236LPLK (into corner)
5MK 2HP 214MK 214[LK]
5MP 2HK 236HK ]LK[
jHK
5LKx2 2MK 5HP
jMP jHK
5LP 5LK 2MK 2HK 236HK 236KK

6676

1

corner

Universal

(video)

Double Snap

指令 伤害 能量消耗 位置 限定角色? 笔记 参考演示
Snapback
2LK 5HP
jHK jHP
(5LP 2MP 5HP
(uncombo) jHK jHP
jHK jHP
jHK jHP)
repeat

N/A

1

Corner

(video)

Midscreen Assist Kill

指令 伤害 能量消耗 位置 限定角色? 笔记 参考演示
5LPx1 5HP 214LK
(OTG 2LK 2MP
uncombo 5HK walk back)
repeat

N/A

0

Midscreen

Universal

  • See video for full details

(video)

5HP jHK
5HP 214HK
(OTG 5HP jHK 5HP
214HK, repeat)

N/A

0

Midscreen

Universal

  • See video for details. (This is a little awkward on Big band, but still possible.)

(video)

5HP jHK
5HP 214HK
OTG 5HP jHK 5HP
(2MP 5HP jHK 5HP, repeat)

N/A

0

Midscreen

Universal

  • See video for details. (This is a little awkward on Big band, but still possible.)

(video)

Damage/Undizzy Ratios

Move Damage/undizzy Damage (max scaling) Undizzy
236LP+LK 21.1 422 20
214LP+LK 21.1 422 20
236HK 18 360 20
236MK 14 280 20
236LK 10.5 210 20
2HK 10.06666667 302 30
j.MP 10 200 20
2MK 9.5 190 20
5HK 9.166666667 275 30
5LK 8 120 15
214MK 7.5 150 20
236P 6 120 20
214LK 6 120 20
214HK 6 120 20
j.236P 6 120 20
5HP 5.666666667 170 30
5LP 5.333333333 80 15
2LP 5.333333333 80 15
2LK 5.333333333 80 15
2HP 5.333333333 160 30
5MP 5 100 20
2MP 5 100 20
5MK 5 100 20
j.HP 4.666666667 140 30
j.MK 4.5 90 20
j.HK 3.333333333 100 30
j.LP 2.666666667 40 15
j.LK 2.666666667 40 15