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菲莉亚/策略

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2023-01-12更新

    

最新编辑:刘笑寒

阅读:

  

更新日期:2023-01-12

  

最新编辑:刘笑寒

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Strategy

  • 2LP - Fast jab with good frame advantage
  • 2LK - Your go-to grounded starter as it is a fast low, decent frame advantage making it good for tick throws.
  • jLP - Your go-to air-to-air due to its good hitbox and fast startup.
  • jHK - Big hitbox that hits right below Filia with high hitstun. Important tool for combos and confirms, and is extremely easy to use for crossups from many situations such as an IAD. As this move will delay Filia's falling momentum, it can be used to get out of the less tight air resets.
  • IAD jLK - Once you're in range, use this to hit them high.
  • IAD jHP - Fast and far overhead poke. Can be tricky to convert off of, but mainly this tool is used to brute force your way into IAD jLK or throw range.
  • Airball (j214K) - Very active hitbox that travels a far distance in various angles, similar to a Tatsu. Use this in conjunction with airdash canceling on whiff to move around the screen, or airdash cancel on block to continue mounting pressure.
  • Reversals: Updo (623P) is meterless and has full invuln. Fenrir (623PP), comes out in 3 frames which is one of the fastest moves in the game. Gregor (214KK) can be used in the air.
Goals
Offense
Neutral

SonicFox's guide to Neutral

Defense
Other techniques

Counterplay

How to beat this character
Counters to common techniques