Story
Eliza is the celebrity diva of New Meridian’s premiere nightclub, Bastet’s Den. Unbeknownst to the club’s patrons, however, she’s also been host to the skeletal Parasite Sekhmet for untold years. Widely known for her blood drive charities, in reality these serve to feed Sekhmet and maintain Eliza’s ageless beauty. Recently discovered and blackmailed by the Medici into pursuing the Skull Heart, Eliza’s ancient ambitions stir once more…
Overview
Eliza has a vast array of offensive tools that make her both a very scary rushdown character when she’s in the opponent’s face, but also play confident in mid-range as well, letting her get in as she pleases.
- Midrange and Close-up Pressure: Eliza's large buttons combined with her fast moves and air dash make her close up pressure hard to pushblock out, making her very deadly when she corners the opponent. However Eliza doesn't just do well close-up, she is good at midrange too! Her large pokes in her jMK, 2LK, and 5HP cover a large amount of space, and she gets especially dangerous with her DP: Upper Khat (623P). H Khat covers a large range, is very tall, strike invulnerable, and jump cancelable, making it both a full combo starter and a safe assist punish tool. Because it can reach so far, on top of most throws being very short, Eliza can throw out this DP as a midrange that can be very difficult for the opponent to contest with, making her a very deadly character from even just the round start spacing!
- Sekhmet Armor: With the Sekhmet's Turn (214 P) special, Eliza retreats to the background as her skeleton Sekhmet comes under direct player control. Sekhmet has it's own unique moveset, unlimited armor against most moves, and can only be hit via throws, snapbacks, bursts, or any kind of armor-breaking move or sweep. Summoning Sekhmet can be a way to armor through attacks or for unique conversions. If she is blocked, using her basic chain route and mixing up between her low and overhead can be a risky and expensive mixup.
- Servant Summons: All of Eliza's servant summon special moves demand unique countermeasures from the opponent. The Throne of Isis (236 LK) can absorb an unlimited number of projectile hits without breaking, does not count as a projectile itself, but can be broken by a carefully placed non-projectile attack. Horace counts as a projectile during Dive of Horus (236 MK), so he can trade with another projectile, get hit out of his attack, or trade directly with an opponent and cause a ground bounce anyway. Albus has no vulnerable boxes during Weight of Anubis (236 HK); he can throw an opponent while the opponent has no way of interacting with Albus. All of these attacks can continue and will hit even if Eliza happens to get hit during her recovery.
玩法风格
Eliza is a midrange whiff/stagger punish character that has access to a constantly armored mode with Sekhmet. |
优势 |
弱点 |
- Space Control: Eliza has very good reach on her normals and her specials each control a part of the screen, giving her effective space control.
- Pressure and Mixups: Eliza is very sticky with her airdash pressure and is able to mixup the opponent with a crossup or a high/low on hit and block.
- Sekhmet: Eliza has access to Sekhmet, an infinitely armored character that lets her blow through the opponents options in neutral or PBGC attempts, at the cost of her health, and extends combos for great damage.
- Healing: Sekhmet attacks and Crimson Scourge super drops blood, which Eliza can pick up to heal herself, giving her sunstainability while on the field.
- Assists: Eliza has great assists that can be used to lockdown, chip, mixup, and/or extend combos, with Sekhmet assists retaining the armor and generally being hard to contest.
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- Hurtboxes: Eliza is very tall standing and while her normals have very good reach, they extend her hurtboxes before the hitbox becomes active, leading her to getting clipped easier than most other characters.
- Reversals: Eliza's only meterless reversal can be avoided easily and is only a projectile, while her only metered reversal costs 3 bars.
- Sekhmet: Less of a con, but should be noted, is that reckless use of Sekhmet will quickly burn through your health pool and leave you at a HP range where you can be mashed on. Also, since Sekhmet assists cost HP, they are forced to the extended assist lockout by default, making DHC'ing into Eliza an issue depending on routing.
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概述视频
精准空降
Stats
取消链
站姿
|
3 Buttons: or → or → or
|
蹲姿
|
3 Buttons: or → or → or
|
空中
|
6 Buttons: → → → → →
|
行动能力
体重
|
冲刺
|
二段跳
|
空中冲刺
|
IAD锁
|
Medium (Light outside of combos)
|
Step
|
No
|
Yes
|
8
|
起身时间
向前受身
|
向后受身
|
滑行倒地
|
强制倒地
|
瘫倒
|
39
|
40
|
4
|
34
|
32
|
Assists
Dive of Horus (default assist)
H Osiris Spiral (default assist
Dive of Horus (default assist)
Dropping Horus on the opponent forces the opponent to block high and causes a ground bounce on hit, setting up a combo opportunity for the point character. Eliza doesn't take any damage if her servant takes a hit. For the assist version of this attack, if Eliza is hit at any point during her recovery, Horus will automatically go into his hitstun too, potentially canceling out his attack on the way down, so use with caution.
H Osiris Spiral (default assist)
Lockdown assist that does a high amount of chip damage. Can also function well in neutral by acting as a wall allows certain characters to get resources.
Butcher's Blade (214MP)
Sekhmet’s multihit attacks have unlimited armor, making this assist very strong as a lockdown tool that can’t be stopped during its active frames or armor frames. Using Sekhmet assists will drain Eliza's health.
Carpenter's Axe (214HP)
Sekhmets overhead axe attack has considerable startup, but when combined with Sekhmets natural unlimited armor, this assist can setup strong high/low setups that are tough to challenge. Using Sekhmet assists will drain Eliza's health.
Move List
Character Mechanic: Sekhmet
- Sekhmet has unlimited armor against most attacks.
- Sekhmet's armor reduces damage by 25%. For comparison, characters with armor on their specials/supers (Bella/Fukua/Band) have 50% reduction, and characters with armor on their normals (Robo/Beo/PW) have no reduction.
- The opponent can only break the armor and send Sekhmet back to Eliza by landing a sweep, throw, hitgrab, snapback, or burst.
- It must be noted, but if Sekhmet is not committing to a move, she can tech all normal throws.
- Hitting Sekhmet with a snapback always gives a wallbounce for a punish rather than forcing her off screen, but causes 75% scaling.
- Hitting Sekhmet with a sweep causes a knockdown that is both vulnerable and a red bounce, which allows a follow up combo. For most characters, this is the only way their sweep can start a combo.
- Keeping Sekhmet out drains Eliza's health over time, starting at a rate of 2HP/1f up to 8HP/1f. Additionally, whenever Sekhmet attacks, a chunk of health will be lost.
- When using Sekhmet as an assist, life drain is always at its max, and the assist will be locked out for longer than a normal assist after use due to the health drain, even if she is not hit.
- Eliza cannot die from this health drain alone; instead she will be left with 1 HP.
- Attacking the opponent with any of Sekhmet's blood weapons will cause the opponent to leave blood drops on the ground. When Sekhmet returns, Eliza can pick up the blood to heal herself.
- The maximum amount of blood that can be spawned at a given time is 25 drops. With each drop healing 200HP, up to 5000HP.
- The LP, MP, and HP attacks from Sekhmet's Turn summons Sekhmet as she attacks with the corresponding button. She can use these, along with her 1 crouching and 3 jumping normals, in relatively easy chain combos but has no specials, throws, supers, or other moves of any kind.
Standing Normals
5LP
|
s.
|
x1, x2, x3
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
自成链
|
200
|
2.5%
|
+1
|
+3
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
6
|
2
|
14
|
16
|
18
|
7
|
N/A
|
|
|
- Often used for restands in combos
- High hitbox makes it somewhat useful for situational anti-airs/anti-IADs or the occasional high hitconfirm for combos
|
|
5MP
|
s.
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
浮空技
|
550
|
7.5%
|
-2
|
-12
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
11
|
4
|
28
|
29
|
19
|
9
|
N/A
|
|
|
- This launcher has a single hit and sends the opponent to a low height for an air chain.
- The height of the launched opponent sets up perfectly to be confirmed into Dive of Horus for very easy anti-air confirms.
- Due to being a disjointed, fast, large anti-air normal that can be canceled into special moves to be made relatively safe, this ends up being one of if not the best anti-air tools in the game.
- Especially good to use for incoming setups on opponents for an easy left/right. Canceling into Dive of Horus not only adds an overhead to the mix, but also makes this setup much harder to punish while also easily letting you confirm on hit.
|
|
5HP
|
s.
|
x1
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
自成链
|
400
|
3.3%
|
±0
|
-10
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
18
|
2
|
30
|
31
|
21
|
8
|
N/A
|
|
|
x2
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
自成链
|
500
|
4%
|
-3
|
-13
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
18
|
2
|
33
|
31
|
21
|
8
|
N/A
|
|
|
x3
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
上段
|
-
|
750
|
5%
|
倒地 or -8
|
-18
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
18
|
4
|
36
|
27
|
21
|
9 or 10 (2nd use)
|
N/A
|
|
|
- Disjointed attack that hits in 3 parts. Eliza gets a lengthy knockdown from the final hit the first time she uses it in a combo and no knockdown if used more than once in a combo.
- 2nd hit pulls opponents down, making it useful for distant confirms when used with Dive of Horus or L Upper Khat.
- Eliza moves backwards during startup, which allows for some useful kara cancels.
|
|
5LK
|
s.
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
-
|
325
|
2.5%
|
+2
|
-1
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
7
|
2
|
18
|
21
|
18
|
8
|
N/A
|
|
|
- Disjointed light attack that has a somewhat higher hitbox than 2LK, making it preferred in certain combo strings such as after lsprial where clk isn't usable to continue the combo
|
|
5MK
|
s.
|
x1
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
自成链
|
225 x3
|
2.5% x3
|
-3
|
-9
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
15
|
1, (2), 1, (3), 3
|
26
|
25 x3
|
19 x3
|
3 x2, 9
|
N/A
|
|
|
x2
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
-
|
325
|
2.9%
|
-2
|
-9
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
12
|
2
|
27
|
26
|
19
|
9
|
N/A
|
|
|
- Eliza extends a three hit bloody snake from her leg for the first attack. The second chops the snake's head off with the single hit.
- Higher hitbox that makes it situationally preferred over 2MP or 2MK in certain combo strings, usually when near the corner.
- Pulls opponents to the ground after the last hit, leaving them standing.
|
|
5HK
|
s.
|
x1
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
自成链
|
500
|
5%
|
-7
|
-8
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
19
|
3
|
32
|
27
|
26
|
10
|
N/A
|
|
|
x2
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
-
|
900
|
6.6667%
|
滑行倒地
|
-22
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
22
|
3
|
39
|
27
|
19
|
13
|
N/A
|
|
|
- The first 5HK's slow, arcing swing from the Staff of Ra leaves Eliza fairly vulnerable with used by itself. She should only attempt the first hit if she wants to ends a ground chain with the second hit's slide stun.
- Large hitting hitbox that can hit from behind, making it somewhat useful for an occasional anti-air
- Eliza moves forward during startup for both hits, allowing for some useful kara cancels.
|
|
Crouching Normals
2LP
|
c.
|
x1
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
自成链
|
250
|
2.5%
|
+5
|
+3
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
7
|
2
|
14
|
20
|
18
|
7
|
N/A
|
|
|
x2
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
-
|
250
|
2.5%
|
+4
|
+2
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
7
|
2
|
15
|
20
|
18
|
7
|
N/A
|
|
|
- Eliza attacks with a bloody pharaoh's beard and snake crown. Although this is slower than 5LP, shorter characters can't crouch underneath this jab.
- The lower hitbox and having a second chainable part makes this move useful in certain combo strings over 5LP
|
|
2MP
|
c.
|
x1
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
下段
|
自成链
|
550
|
7.5%
|
+4
|
-2
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
11
|
3
|
18
|
24
|
18
|
9
|
N/A
|
|
|
x2
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
飞行道具
|
300
|
4.5%
|
+1
|
-5
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
12
|
16
|
31
|
24
|
18
|
7
|
N/A
|
|
|
- Eliza attacks low with a sphinx's paws, then sneezes the nose off of her own face for a projectile second hit.
- Due to having short recovery, this move is typically prefered in blockstrings over 2MK to keep Eliza somewhat safe, even from early pbgc attempts.
|
|
2HP
|
c.
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
浮空技
|
400, 500
|
5% x2
|
+5
|
-9
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
21
|
3, (12), 3
|
26
|
25, 33
|
19 x2
|
7, 9
|
N/A
|
|
|
- Eliza must use this 2 hit attack instead of the faster 5MP if she wants a full height launcher.
- Hits on both sides of Eliza
|
|
2LK
|
c.
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
下段
|
-
|
275
|
2.5%
|
+6
|
+3
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
7
|
2
|
14
|
21
|
18
|
7
|
N/A
|
|
|
- The bloody cat scratch reaches relatively far, has quick start up, and is Eliza's best way to start an ground chain from a low attack.
- Eliza's leg and cat are extended hurtboxes from the first frame.
|
|
2MK
|
c.
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
下段
|
-
|
400, 500
|
3.75% x2
|
软性倒地
|
-12
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
12
|
16, (13), 1
|
35 (27 on whiff)
|
24, 16
|
23 x2
|
6, 9
|
N/A
|
|
|
- Eliza slides forward behind a bloody crocodile head. She only performs the second hit if the first hit makes contact, giving Eliza a consistent advantage on hit and block.
|
|
2HK
|
c.
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
下段
|
霸体 (vs projectiles), 扫堂腿
|
1200
|
10%
|
软性倒地(无敌)
|
-42
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
24
|
44
|
17
|
15
|
18
|
13
|
N/A
|
|
|
- Eliza cruises forward with a long range slide attack behind armor that will absorb an unlimited number of projectile hits. Eliza can use her sweep to rush forward before cancelling the later active frames into a special move.
- Useful to get in on zoners due to the projectile armor and long cancel window, allowing her to get in range and use H Khat and Sekhmet moves, or absorb a hit at range and use Throne or Albus.
- Due to being a sliding sweep, is useful for breaking armor or armored assists.
- Far travel distance and ability to cancel consistently into H DP makes this move useful in several combos when used as OTG for more damage.
|
|
Jumping Normals
jLP
|
j.
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
上段
|
-
|
300
|
2.5%
|
-4
|
-8
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
8
|
18
|
8
|
21
|
17
|
7
|
N/A
|
|
|
- Disjointed high up hitbox alongside her relatively smaller hurtbox position allows it to be used as a somewhat effective air-to-air button
- Good falling button, because of its disjointed long lasting hitbox, can and will get you out of some situations
- Used often in crossunder resets
|
|
jMP
|
j.
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
上段
|
-
|
450
|
7.5%
|
-1
|
-5
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
13
|
3
|
22
|
23
|
19
|
10
|
N/A
|
|
|
- Hits at a diagonal angle downwards and sends the opponent downwards, very useful in hitconfirm strings and restand combos.
|
|
jHP
|
j.
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
上段
|
-
|
875
|
10%
|
-2
|
-5
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
19
|
5
|
23
|
25
|
22
|
12
|
N/A
|
|
|
- Bloody sun rays hit in a wide arc in front of and below Eliza. Combining this attack with Eliza's angled air dash can hit an opponent as a cross up.
- Cancelling the rising version of this move will lower your airdash a noticeable amount that can lead to very complicated resets etc.
- Hurtbox appears before hitbox
|
|
jLK
|
j.
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
上段 (rising mid)
|
-
|
300
|
2.5%
|
+2
|
-2
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
7
|
6
|
14
|
21
|
17
|
7
|
N/A
|
|
|
- When Eliza is on on the way up from her jump, the attack does 350 damage instead, and the opponent can block this attack as a mid.
- The low angle of this move makes it very useful for IADs.
- Very common staple for all of your airstrings
- Hurtbox appears before hitbox
|
|
jMK
|
j.
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
上段
|
-
|
500
|
7.5%
|
+5
|
±0
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
13
|
12
|
8
|
24
|
19
|
10
|
N/A
|
|
|
- Far reach covers large range on grounded opponents.
- Far reach makes it useful for certain air to airs, however you usually need to convert with a j.H Sekhmet.
- Keeps opponents up on hit in air strings, making this move somewhat useful to setup air reset opportunities
- Hurtbox appears before hitbox
|
|
jHK
|
j.
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
上段
|
-
|
875
|
10%
|
滑行倒地 or 倒地 (vs air)
|
-2
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
18
|
4
|
21
|
25
|
22
|
12
|
N/A
|
|
|
- Eliza uses a bloody bull's head for a high impact kick. launches opponent to a fullscreen KD
- Brings Eliza significantly backward and falls faster during startup animation
- Very useful in corner combos
- Hurtbox appears before hitbox
|
|
Universal Mechanics
Throw
|
+
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
投
|
50%伤害缩放
|
0, 250, 100 x4, 350
|
5%, 4%, 1% x4, 0%
|
滑行倒地
|
N/A
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
7
|
1
|
28
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
- Very long throw, useful for a strike throw mix form dash 2LK/Throw and can scoop people unsuspectingly.
- The sliding knockdown at the end of Eliza's ground throw leaves the opponent at range for a MP or HP Upper Khat.
|
|
Air Throw
|
+ (in air)
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
空投
|
50%伤害缩放
|
0, 1000
|
5%, 9%
|
吸墙
|
N/A
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
7
|
3
|
16
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
- Eliza catches and attempts to carry the opponent to the side of the screen for a wall splat. Eliza can combo into Nekhbet Breaker after an air throw even if she doesn't reach the corner.
- Can convert meterlessly with 2MK, but uses otg. Can also convert with jHP adc if you haven’t used an air dash to save otg
|
|
Tag
|
+ / +
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
换入
|
500
|
7.5%
|
弹地
|
?
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
15
|
18
|
43
|
10
|
13
|
12
|
N/A
|
|
|
- Eliza enters from the top of the screen, with a similar animation to her 236MK but noticeably faster.
- Very easy tag-in to combo into and out of, with the ground bounce increasing in height the higher the opponent was when the tag hits.
|
|
Specials
Upper Khat
|
+
|
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
无敌(对打击), 飞行道具
|
350 (100)
|
(2.5%) 6%
|
+4
|
-9
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
11, 4
|
3
|
30
|
28
|
15
|
8
|
N/A
|
|
|
→
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
飞行道具
|
550 (100)
|
(2.5%) 6%
|
-6
|
-20
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
12, 4
|
3
|
41
|
28
|
14
|
9
|
N/A
|
|
|
→ →
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
浮空技, 飞行道具
|
750 (100)
|
(2.5%) 6%
|
-19
|
-29
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
12, 4
|
3
|
50
|
33
|
13
|
10
|
N/A
|
|
|
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
无敌(对打击), 飞行道具
|
550 (100)
|
(2.5%) 6%
|
-1
|
-15
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
11, 4
|
3
|
36
|
28
|
14
|
9
|
N/A
|
|
|
→
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
浮空技, 飞行道具
|
750 (100)
|
(2.5%) 6%
|
-15
|
-25
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
12, 4
|
3
|
46
|
33
|
13
|
10
|
N/A
|
|
|
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
无敌(对打击), 浮空技, 飞行道具
|
750 (100)
|
(2.5%) 6%
|
-11
|
-21
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
11, 4
|
3
|
42
|
33
|
13
|
10
|
N/A
|
|
|
- A move using 3 hieroglyphic servants who appear out of the ground as projectiles. The LP version starts with the shortest servant, allowing a chain into the medium MP and tall HP servant. The MP version can use the medium and tall while the HP version can only attack with the tallest servant. On successful hit, the final servant will take the opponent off of the ground and allow Eliza to jump cancel.
- All versions have the same invulnerability to hits with the initial hit.
- Due to being disjointed invincible hits, H DP in particular is a very strong poke in neutral that can be difficult for multiple characters to punish. If Eliza hits an assist, she can "suki cancel" (cancel the move into block; in Eliza's case, she can jump cancel into block via prejump frames) off of the assist just like a normal launcher; however, if Eliza also hits a blocking opponent, then she cannot launcher cancel at all even when hitting an assist.
- If Eliza is grabbed after the initial 11 startup frames (12 for the followups), but before the projectile hitbox is active, the projectile will still rise up but it will no longer have a hitbox and will immediately dissipate.
- On counterhit, raw Upper Khat will only provide +25 undizzy instead of +50.
|
|
Osiris Spiral
|
+
|
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
-
|
300, 600 (100, 100)
|
(2.5%) 2.25%, 3.75%
|
+10 or +4
|
-2
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
15
|
3, (13), 5
|
14
|
26, 28 or 26, 22
|
19, 16
|
7, 10
(5, 10 on block)
|
N/A
|
|
|
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
-
|
250 x3, 600 (100 x4)
|
(2.5%) 4% x3, 12%
|
+4
|
-5
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
17
|
8, 4, (15), 8, 3
|
22
|
26 x3, 28
|
17 x3, 19
|
7 x3, 10
(4 x3, 10 on block)
|
N/A
|
|
|
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
-
|
200 x7, 750
(110 x7, 130)
|
(2.5%) 2.25% x7, 7.50%
|
-1
|
-9
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
19
|
6 x3, 3, (13), 6 x3, 3
|
27
|
26 x7, 28
|
15 x7, 20
|
7 x7, 10
(2 x7, 10 on block)
|
N/A
|
|
|
- Eliza twirls the Staff of Ra, her skirt, then skin around herself to reveal Sekhmet. The multiple hits deal significant chip damage and holds hitboxes on either side of Eliza. This attack will pop a grounded opponent into the air, but will not knockdown. Eliza has limited use for Osiris Spiral as a point character.
- L spiral being -2 makes it useful for blockstrings to keep safe.
- L spiral hitting the opponents up on hit makes it good as an occasional reset tool to catch opponents as they land, or used after a 5HK kara.
- L spiral has a 5 frame buffer to allow for easier light button links in combos. Linking from L Spiral twice in a combo will do less hitstun, allowing only one L Spiral link per combo.
- Gives slightly more meter than H spiral at max scaling and has a very niche setup, but is otherwise not used.
- Chip out option and combo ender, delay after 5HP x3 if you haven't used the KD prior in a combo, to prevent them from being launched too high for LoS.
- Very strong chip damage and good lockdown as an assist, but can be pushblocked before the second part.
|
|
Throne of Isis
|
+
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
-
|
1000 (100)
|
(2.5%) 7.5%
|
软性倒地
|
N/A
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
16
|
--
|
42
|
17
|
20
|
10 (8 on block)
|
N/A
|
|
|
- Albus or Horace comes charging in from the side of the screen, pushing Eliza's couch and attempting to ram the opponent. The vulnerable boxes of the couch are immune from projectiles and it doesn't count as one itself, so it is best used to interrupt an opponent attempting to keep Eliza at long range. It will shatter instantly after taking a direct hit, making it less useful when Eliza wants to keep an opponent at long range.
- Due to appearing behind Eliza in its startup, can be used occasionally to stuff out teleports or IADs that hit from behind Eliza.
|
|
Dive of Horus
|
+
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
上段
|
66%伤害缩放, 飞行道具
|
850 (100)
|
(2.5%) 4.95%
|
弹地
|
-5
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
19
|
(Until ground)
|
37
|
12
|
15
|
10 (7 on block)
|
N/A
|
|
|
- Eliza calls Horace to come in from the top of the screen with a dive kick. He arrives quickly enough to combo off of some of Eliza's heavier ground normals, allowing her to combo into this attack then continue the combo from the ground bounce.
- Defensively, Horace has vulnerable boxes that can take a hit for Eliza and he will keep going even when Eliza is hit out of her recovery.
- Somewhat safe in blockstrings to use, however note that the opponent can land cancel when blocking the divekick to punish, so use with caution.
- Due to Horace coming from the top of the screen, can be used to effectively anti-air opponents coming from high above Eliza such as Valentine, Painwheel, and Robo Fortune.
- When used as an assist, Horace enters his hitstun animation when Eliza is hit out of her recovery.
|
|
Weight of Anubis
|
+
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
指令投
|
55%伤害缩放
|
0
|
(2.5%) 0%
|
滑行倒地
|
N/A
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
37
|
2
|
18
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
- Eliza calls Albus, who appears at the opponent's feet for a grab attempt. If successful, Albus will slide the opponent across the floor, giving Eliza an easy opportunity to start a combo but dealing no damage with the throw itself. Albus doesn't have a vulnerable box, so the opponent can't hit him to stop the throw.
- "As the only two moves in the game to put you directly into sliding knockdown with no chance of hitting the victim out of the air first, Eliza’s Weight of Anubis assist and Peacock’s normal throw assist cause twice as much sliding time before the opponent is allowed to tech."
|
|
Sekhmet's Turn
|
+ (Air OK)
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
-
|
-
|
N/A
|
0%
|
N/A
|
N/A
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
17
|
N/A
|
20
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
- Eliza ejects Sekhmet, adding additional start up before Sekhmet performs an attack corresponding to the strength of the button pressed.
|
|
塞赫迈特架势
Sekhmet 5L
|
/
|
x1
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
自成链
|
300 (75)
|
N/A
|
-3
|
-10
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
13 [30]
|
3
|
25
|
24
|
17
|
7
|
N/A
|
|
|
x2
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
自成链
|
300 (75)
|
N/A
|
-3
|
-10
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
9
|
3
|
25
|
24
|
17
|
7
|
N/A
|
|
|
x3
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
-
|
550 (100)
|
N/A
|
-7
|
-17
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
9
|
3
|
32
|
27
|
17
|
11
|
N/A
|
|
|
- Startup value in [brackets] refers to startup if done from Sekhmet's Turn
- Costs 200HP on each press and spawns 1 blood drop per hit.
- Sekhmet's single jab has enough hitstun to chain into 5H.
- Due to being a chaining normal, can also autocorrect on opponents crossing up making it better for certain resets.
- +4 after recall on first and second hit and +7 after recall on last hit (genuine 1f link into 5LP).
|
|
Sekhmet 2L
|
d + /
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
下段
|
-
|
350
|
N/A
|
+1
|
-15 to -7
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
14
|
12
|
22
|
34
|
18
|
8
|
N/A
|
|
|
- Costs 250HP and does not spawn blood drops.
- Sekhmet's does a quick dash attack that is a forward-moving low attack.
- Being her only low attack helps with mixups and can give a low/overhead mixup with 5HP.
- +14 after recall on hit (at point blank), useful
|
|
Sekhmet 5M
|
/
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
-
|
200 x10 (30 x9, 25)
|
N/A
|
±0
|
-11
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
16 [27]
|
4 x2, 2 x8
|
20
|
24 x10
|
15 x10
|
4x 9, 10
|
N/A
|
|
|
- Startup value in [brackets] refers to startup if done from Sekhmet's Turn
- Costs 250HP and spawns 5 blood drops on hit (hits 1, 3, 5, 7, and 9).
- A multihit attack with decent chip damage and lockdown potential.
- Main combo tool when scaling is at/near max.
- +4 after recall on hits 1-9 and +1 on final hit after recall.
|
|
Sekhmet 5H
|
/
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
上段
|
-
|
1100 (100)
|
N/A
|
弹地
|
-10
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
20 [37]
|
3
|
26
|
15
|
18
|
13
|
N/A
|
|
|
- Startup value in [brackets] refers to startup if done from Sekhmet's Turn
- Costs 500HP and spawns 1 blood drop on hit.
- This overhead axe swing is Sekhmet's most damaging attack. The lengthy ground bounce animation can be used more than once per combo.
- Primary combo tool for big damage in the corner and to allow midscreen TK Horus routes.
- Powerful burst bait tool when paired with backdash due to the bounce height and how low Sekhmet is to the ground naturally. Can NOT backdash on block.
|
|
Sekhmet jL
|
j. /
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
上段
|
-
|
350
|
N/A
|
+1
|
-7
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
11 [21]
|
12
|
9
|
21
|
13
|
8
|
N/A
|
|
|
- Startup value in [brackets] refers to startup if done from Sekhmet's Turn
- Costs 200HP and does not spawn blood drops.
- Similar to 2L in terms of animation.
- Forward moving lunge attack, combos into air Axe at very low heights and Cartouche always.
|
|
Sekhmet jM
|
j. /
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
上段
|
-
|
1000 (100)
|
N/A
|
弹地
|
-10
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
15, (until ground)
|
3
|
26
|
15
|
18
|
13
|
N/A
|
|
|
- Costs 400HP and spawns 1 blood drop on hit.
- Sekhmet drops to the ground before performing an axe attack similar to 5HP. Because this is an MP button attack, it will chain to 5HP after Sekhmet lands.
- The 5HP chain can be used for slight stagger pressure. The fear of stagger pressure can let you trick the opponents into not punishing your attacks for another chance at a mixup or a backdash to stay safe.
- The hitbox does not appear until Sekhmet is at the ground, meaning that it won't combo from Sekhmet jL unless the chain starts at a low height.
|
|
Sekhmet jH
|
j. /
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
-
|
1050 (100)
|
N/A
|
弹墙
|
-2
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
18 [23]
|
2
|
20
|
16
|
19
|
12
|
N/A
|
|
|
- Startup value in [brackets] refers to startup if done from Sekhmet's Turn
- Costs 360HP and spawns 1 blood drop on hit.
- The cartouche spells "Sekhmet" in the large active hit box.
- Large range when special canceled into from Eliza, otherwise does not lunge forward. Useful confirm/conversion tool midscreen and can be used as a hard read air-to-air move.
|
|
Hathor's Return
|
/ + /
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
N/A
|
-
|
N/A
|
N/A
|
N/A
|
N/A
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
- Sekhmet's run back to Eliza still has armor but is otherwise vulnerable.
- Call an assist sometime before returning to help stay safe from opponent punishes.
- While this can't be used on block normally, it can be used on hit, allowing for further combo extensions with base Eliza.
- Can be used if an attack is blocked by the opponent but hits their assist, allowing for a safe-ish recall against certain characters.
|
|
Supers
Lady of Slaughter Level 1
|
+ +
|
Eliza
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
66.7%伤害保底 (last hit), 打击投
|
0, 80x25, 1200(min. 800) (100)
|
-100%
|
倒地
|
-54
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
16+1
|
16
|
37
|
N/A, 36 x8, 16 x17, 16
|
21
|
N/A (12 on block)
|
5
|
|
|
- Eliza ejects Sekhmet, who performs an SNK-ish auto combo super on hit. Ends with Sekhmet under player control.
- Due to being an armored hitgrab super, using this as DHC makes for some edge case punishes that most level 1 supers can’t otherwise do.
- Only the first hit of this super progresses damage scaling.
- While recovering, Hathor's Return can be inputted early to return to the anchor as fast as possible. Returning using this method also prevents any life drain that would occur.
|
|
"No mercy... the clutches of eternity!"
Nekhbet Breaker Level 1
|
(Air Only) + +
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
55%伤害缩放, 33.3%伤害保底, 打击投
|
0, 3000 (100)
|
-100%
|
强制倒地
|
-32
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
7 + 3
|
until ground
|
35
|
N/A
|
18
|
N/A (9 on block)
|
4
|
|
|
- Eliza forms wings and grabs at the opponent, slamming them into the ground in a single, damaging hit that grants hard knockdown.
- While not invincible, the fast speed of this super makes it somewhat useful still as a defensive move to catch the opponents attempting to hit Eliza from below.
- When Eliza and the opponent are offscreen, some DHCS can create setups as the opponent plummets back to earth (e.g. enable zoners to set up, or resource characters to gain what is needed).
- Useful for DHCs where LoS would fail and damage from Neckbite would not kill.
|
|
*Sekhmet laughs manaiacally*
Crimson Scourge Level 1
|
(Sekhmet Only) + +
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
无敌(完全), 27.5%伤害保底, 打击投, 45%伤害缩放
|
0, 2000 (100)
|
-100%
|
瘫倒
|
-31
|
-23
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
6 + 3
|
20
|
30
|
15
|
18
|
N/A (8 on block)
|
7
|
|
|
- Sekhmet lunges at the opponent and upon contact, does her signature attack that spawns 8 blood drops, heals for 75% of the damage it does, and crumples the opponent which allows followups.
- Repositions Eliza's anchor directly behind Sekhmet to allow her to follow up easier.
- Useful for DHC followups.
- While recovering, Hathor's Return can be inputted early to return to the anchor as fast as possible. Returning using this method also prevents any life drain that would occur.
|
|
"Sunrise! High noon! Sunset!"
Khepri Sun Level 3
|
+ +
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
无敌(完全), 45%伤害保底
|
380x10, 100x11, 50, 100x9, 1200
(100 x 31, 200)
|
-300%
|
倒地
|
-51
|
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
9 + 3
|
3 x3, 4 x6, 3, 1, (12),
3 x2, 4 x7, 2, 1, (12), 3 x2, 4 x6, 1, 3
|
66
|
16x10, 14, 16x10, 40, 16x9, 14
|
19 x10, 17, 19 x10, 17, 19 x9, 17
|
2 x10, 15, 2 x10, 15, 2 x9, 29
(last hit is 15 on block)
|
6
|
|
|
- Eliza forms an effigy of the sun, flying straight up, across the top of the screen, and back down to the ground. Button inputs can trigger "early" turns. The many, rapid, low damage hits make the attack a damage efficient ending for a fully scaled combo.
- Due to this super traveling far across the screen, it will likely go near the corner if performed from midscreen, allowing Eliza to confirm easily off of OTG for a longer combo. However, even if it ends midscreen, Eliza can still confirm using OTG 2MK, 5HP, or Dash 2LK on certain characters, or using M DP on everyone.
|
|
Taunt
"Keep young and beautiful!"
|
"Kiss kiss"
Assist Taunt
|
Automatically done after an assist move
|
防守
|
特性
|
伤害
|
能量
|
击中
|
被防
|
被推挡
|
Mid
|
-
|
N/A
|
0%
|
N/A
|
N/A
|
N/A
|
出招
|
持续
|
收招
|
受击硬直
|
防御硬直
|
打击停顿
|
暗转冻结
|
N/A
|
N/A
|
48
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
- Amount of time it takes for the character to turn invulnerable after they finish performing their assist action.
- Longer recovery → more time to punish the assist.
|
|
Colors
|
|
|
|
|
配色 1
Default color palette.
|
配色 2
Based on Cleopatra (as portrayed by Elizabeth Taylor) from Cleopatra.
|
配色 3
Based on Eliza from Tekken Revolution.
|
配色 4
Original alternate color palette.
|
配色 5
Original alternate color palette.
|
|
|
|
|
|
|
|
|
|
|
|
配色 6
Original alternate color palette.
|
配色 7
Original color palette based on bloody Eliza from her story mode.
|
配色 8
Based on Princess Iset from Vindictus.
|
配色 9
Based on Jedah from the Darkstalkers / Vampire series. Includes Albus as Jon Talbain.
|
配色 10
Based on C. Viper from Street Fighter 4; includes Albus as Rufus and Horace as Goku.
|
|
|
|
|
|
|
|
|
|
|
|
配色 11
Based on Tharja from Fire Emblem: Awakening.
|
配色 12
Based on Dr. Doom from Marvel vs Capcom 2.
|
配色 13
Based on I-No from Guilty Gear.
|
配色 14
Based on Queen Odette from Odin Sphere.
|
配色 15
Based on Dio Brando from Jojo's Bizarre Adventure: Stardust Crusaders; includes Albus and Horace as The World.
|
|
|
|
|
|
|
|
|
|
|
|
配色 16
Based on Faye Valentine from Cowboy Bebop; includes Albus as Spike Spiegel and Horace as Jet Black.
|
配色 17
Based on Velvet from Odin Sphere.
|
配色 18
Based on Ragyō Kiryūin from Kill la Kill; includes Sekhmet as Life Fibers, Albus as Rei Hoomaru, and Horace as COVERS.
|
配色 19
Based on Red from Transistor; includes Sekhmet as The Process.
|
配色 20
Original alternate color palette.
|
|
|
|
|
|
|
|
|
|
|
|
配色 21
Based on Porrim Maryam from MS Paint Adventures. Crowdfunding request.
|
配色 22
Original alternate color palette. Crowdfunding request.
|
配色 23
Based on Urien from Street Fighter 3; includes Sekhmet as Twelve, Albus as Gill, and Horace as Necro.
|
配色 24
Based on Raven from Teen Titans; includes Sekhmet as Trigon and Albus and Horace as Beast Boy. Crowdfunding request.
|
配色 25
Based on Elizabeth from Persona 3; includes Sekhmet as Thanatos.
|
|
|
|
|
|
|
|
|
|
|
|
|
配色 26
Based on Ana from Overwatch.
|
配色 27
Based on Sora from Kingdom Hearts III.
|
配色 28
Based on Lapis Lazuli from Steven Universe.
|
配色 29
Based on Ajna from Indivisible.
|
配色 30
?
|
|
|
|
|
|
|
|
|
配色 31
Based on Kikuri-Hime from Shin Megami Tensei (Nocturne onward).
|
配色 32
Based on Astarte from Castlevania.
|
|
|
|
|
|
|
|
|
Intro Poses
Eliza has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match.
|
Intro pose 1: Hold OR Sekmet emerges from a pool of blood. Gaze into the face of your death! Your cells shall betray you!
|
|
Intro pose 2: Hold OR Eliza poses with sunglasses and a stylish purse. How do I look? Yes, I am rich!
|
|
Intro pose 3: Hold OR Eliza's servants carry her upon a palanquin. Albus! Horace! I shouldn't be long. Yes, boss! Happy hunting! It's gonna be your funeral!
|
Win Poses
Eliza's single win pose has 8 variants, and the winning player can select a variant by holding a button at the end of the match.
Additionally, Sekhmet has her own win pose if the round ends with her summoned.
|
Winpose 1: Hold
How do I look?
|
|
Winpose 2: Hold
Yes, I am rich.
|
|
Winpose 3: Hold
Victory looks good on me.
|
|
Winpose 4: Hold
Boys! Prepare the limo!
|
|
Winpose 5: Hold
I could go for a dip right about now...
|
|
Winpose 6: Hold
I give the orders!
|
|
Winpose 7: Hold +
How do I look?
|
|
Winpose 8: Hold +
Deal with it!
|
Players to Watch
免责声明:此列表中的信息来源于游戏社区,并非全面的或任何形式的排名。如果需要修改,你可以在这里找到此列表的语法。