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伊莱莎/组队构筑

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2023-01-18更新

    

最新编辑:极致の小蝶

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更新日期:2023-01-18

  

最新编辑:极致の小蝶

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极致の小蝶


Assist Strategies

Eliza can benefit well from any type of assist, but there are four main areas of weakness that she likes having patched up by her assists.

  • Opening Up Upbackers: Eliza's constant overhead pressure is one of her biggest strengths, which leads many opponents to hold upback to escape her pressure. A low assist or anti-air grab assist can be great to punish them for doing this or prevent them from doing it in the first place.
    • Examples: H A-Train (Big Band), Cilia Clide (Double), L Hurting Hurl (Beowulf), 2HP (Squigly), Excellabella (Cerebella)
  • Lockdown: A good lockdown assist can allow Eliza to transition her pokes into pressure, or improve the risk/reward of her lows.
    • Examples: Cerecopter (Cerebella), H Drill (Fukua), L Bomber (Double), 5HP (Robo), 2HP(Squigly)
  • Neutral: Eliza can sometimes struggle to get in and start her pressure, so she likes having a long-range assist that's hard to contest to allow her to close the gap while it dominates neutral.
    • Examples: H Lock N Load (Cerebella), H Beam (Robo), H Brass (Big Band), H Bomber (Double), L George (Peacock), L Shot (Parasoul), H Hurting Hurl (Beowulf)
  • Defense: With her only <3 meter defensive tool being vulnerable to throws, Eliza can struggle when she gets hit. Invulnerable or armored assists can really help her out in that regard.
    • Examples: L Beat Extend (Big Band), H Updo (Filia), L Bomber (Double), Napalm Pillar (Parasoul), H Lock N Load (Cerebella), H Brass (Big Band), H Hurting Hurl (Beowulf)

DHCs

  • Lady of Slaughter can be tricky to DHC from efficiently. Some supers that work well are; SBO (Squigly), Hatred Install (Painwheel), Lenny followed by Argus (Peacock), Magnetic Trap (Robo), Airwulf (Beowulf)
  • For some teams Nekhbet Breaker will do slightly less damage up front, but allow for a more efficient DHC
  • When you DHC into Eliza, Khepri Sun allows for a follow up combo if you keep OTG available.

Tagging

  • Eliza's tag-in gives her teammates more chances to safely tag-out since Eliza's tag-in is easy to combo into
  • Eliza's tag-in is like her 236MK but with much faster start-up so it's a good anti-air move but very punishable on block
  • She can tag-out and let her teammates tag-in safely with a combo into the sliding knockdown of 5HKx2 but you need to not use OTG beforehand

Assist Combos

L Bomber

The invincibility helps Eliza's horrible defense and the 2 hits on block can give enough time for Eliza to start her airdash pressure.

指令 伤害 能量消耗 位置 限定角色? 笔记 参考演示
2LK 2MP HPx3 + Assist 236LK
HPx3 623LPx3
jHK ADC Whiff Throw
2HK 623LPx3
6239MK
LK MKx2 HPx3 623LPx3 sjc
j236KK

8245

1

Corner

  • Advanced
  • DHC to Double's lvl 3 to kill in 2v3 ratio

(video)

H Brass

指令 伤害 能量消耗 位置 限定角色? 笔记 参考演示
sj 9HP jHK ABDC throw fastfall
call brass 2HK 236LK
623MP~HP jump cancel 2369MK
5HPx3 623HP
jLP slight delay jMP delay jMK
2MK 5HPx3 623LPx3
delay jLK jMP
5LP x3 5MKx2 5HPx3 214LK
5LK 5MKx2 5HPx3 214HK 236PP

11579

1

Corner

Universal

  • Advanced
  • Heavy counter hit combo
  • Airdashing for the jLK jMP string makes restanding easy and stable regardless of weight.

(video)

H A-Train

A-train gives Eliza a tool again upbackers, as well as providing large boosts in damage and metergain.

指令 伤害 能量消耗 位置 限定角色? 笔记 参考演示
2LK 2MP 5HP(x3) assist~623HP
dash 5MP Horus
2HK H Khat
jMK ADC jLK jMP
5LP(x3) 5MK(x2) 5HP(x3) L Spiral
5LK 2MK 5HP(x3) H Spiral 236PP

8698~

1

Anywhere

Universal

  • Beginner Universal Route

(video)

2LK 2MP 5HP(x3) assist~623HP
OTG 2HK 623HP
jMP delay jHP
ADC jLK jMP jHP
2MK 5HP(x3) 214LK
5LP(x3) 5MK(x2) 5HP(x3) 214HK 236PP

8746

1

Midscreen

Universal

  • Standard midscreen route

(video)

2LK 2MP 5HP(x3) assist~623HP
dashjump Sek jM Sek H Return
OTG 2HK 623HP
jc 236MK
dash 5MK(x2) 5HP(x3) Sek L(x3) Sek M Sek H Return
5LP(x3) 5MK(x2) 5HP(x3) 214HK 236PP

9684

1

Near corner

Universal (no Eliza & Parasoul?)

  • Advanced
  • Works at roundstart position

(video)

2LK 2MP 5HP(x3) 623MP~HP+assist
jc 623LP~P~P(whiff)
OTG 2HK 623LP~P~P
jc 236MK
5HPx3 623LP~P~P
dl jLP dl jLK
5LP(x3) 5MK(x2) 5HP(x3) 213LK
5LK 5MK(x2) 5HP(x3) 214HK 236PP

9402

1

Corner

Universal

  • Standard corner route
  • To do the jLP jLK restand on heavies, jumpback and delay airdash before the jLP

(video)

2LK 5MP 5HP(x3) 623MP~HP+assist
jc 623LP~MP~HP(whiff)
OTG 2HK 623LP~MP~HP
jc 236MK
5HP(x3) Sek M Sek H
Sek L(x3) Sek M Sek H Return
214LK
5LP(x3) 5MK(x2) 5HP(x3) 214HK 236PP

10041

1

Corner

Universal

  • Corner route using Sekhmet

(video)

CH 5HPx3 623MP~HP+assist
jc 623LP~MP(whiff)
TK Sek jM Sek H Return
OTG 2HK 623LP~P~P
jc 236MK
5HP(x3) Sek M Sek H
Sek L(x3) Sek M Sek H Return
5MK(x2) 5HP(x3) 214LK
5LP(x3) 5MK(x2) 5HP(x3) 214HK 236PP

11347

1

Corner

Universal

  • Advanced
  • Heavy counter hit route using Sekhmet

(video)

Napalm Pillar

The tall hitbox of the pillar helps Eliza with the big weakness of her dp, low hitbox.

指令 伤害 能量消耗 位置 限定角色? 笔记 参考演示
2LK 2MP HK Assist HK 236LK
dash 2MK 5HPx3 623HP
jMP ADC jLK jMP
2LPx2 2MK 5HPx3 623HP 2369MK
dash 5LK 5MKx2 5HPx3 214HK
236PP

8225

1

anywhere

  • Advanced jump cancel, you can change it for 214LK 5LK for an easier rute.

[1]

Assist Resets

Two Touch Sequences

External Links