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霍克 III

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2024-03-10更新

    

最新编辑:F-41地心鸦

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更新日期:2024-03-10

  

最新编辑:F-41地心鸦

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本条目介绍的是中国高级战斗机 霍克 III 。 关于其他版本,请参阅BF2C-1



 ·  ·  ·

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载具图鉴-机库背景.jpg
  • 简介
Hawk iii 资料卡.png
霍克 III


I 级

权重等级:

街机 历史 全真
1.01.01.3
价格:
250 Specs-Card-Eagle.png

警告:显示的标题“霍克 III”重写了此前显示的标题“霍克 III 苍鹰”。

介绍

  霍克 III 是中国的 I 级高级载具,分房权重 1.0/1.0/1.3 (街机/历史/全真),它于版本更新1.91“夜视”加入游戏。霍克 (Hawk) 原指“苍鹰”,柯蒂斯 Model 67(美国海军编号 BF2C-1)与柯蒂斯 Model 68 (霍克 III) 为美国柯蒂斯-莱特公司于1930年代为美国海军开发的双翼机。虽然在美国海军的评价并不成功,但是这款寇蒂斯霍克系列在外销上取得一定成绩,并在其他国家的天空获得了不少战果。

基本信息

飞行性能

Ag icon.svg
尾钩
通过钩住拦阻索来快速减速

最大速度

在4850米 444千米/时

回转时间 13 秒

实用升限 1,0700 米

引擎 莱特 R-1820-84

类型 星型,9 缸

冷却方式 气冷

起飞重量 2 吨



项目 最大速度
(千米/时,于 4850 米)
实用升限
(米)
回转时间
(秒)
爬升率
(米/秒)
起飞距离
(米)
街机 历史/全真 街机 历史/全真 街机 历史/全真
白板 425 414 1 0700 13.9 14.4 12.0 12.0 274
完全体 466 444 13.0 13.3 19.3 15.2

详情

部件
作战档位 起飞档位 着陆档位 扰流板(减速板) 舰载机尾钩 减速伞
Icon RedXCross.png Icon RedXCross.png Icon RedXCross.png Icon RedXCross.png Icon GreenCheckmark.png Icon RedXCross.png
机体限制
机翼(km/h) 起落架(km/h) 襟翼(km/h) 最大过载
作战 起飞 着陆 + -
600 280 N/A N/A N/A ~12 ~6
最佳速度 (km/h)
副翼 方向舵 升降舵 散热器
< 240 < 220 < 400 > 250
压缩机 (街机/历史/全真)
档位 1
最佳海拔 100% 加力
2926 m 745 hp 856 hp

生存性和防护

成员数量 1

解体速度

机体 600 千米/时

起落架 280 千米/时


  霍克 III 没有任何装甲,飞行员暴露在外。此外,还有一个大油箱在飞行员脸上。

改装件和经济


最高维修费 完全体

街机 300

历史 96

全真 183

改装件总成本 5540

550

成员组培训费 150

专家 1000

王牌 20

王牌(研发点) 14 5000

战斗收益 街机 / 历史 / 全真

2 ×20% / 20% / 60%

2 ×75% / 75% / 75%

改装

飞行性能

生存能力

武器配置


Mods aerodinamic fuse.png
维修机身
Mods aerodinamic fuse.png
维修机身



Mods radiator.png
散热器
Mods radiator.png
散热器
研发点:
600
花费:
60
45



Mods compressor.png
增压器
Mods compressor.png
增压器
研发点:
660
花费:
65
45



Mods new engine.png
发动机
Mods new engine.png
发动机



Mods aerodinamic wing.png
维修机翼
Mods aerodinamic wing.png
维修机翼



Mods metanol.png
喷油系统
Mods metanol.png
喷油系统
研发点:
960
花费:
95
70



Mods armor frame.png
机体翻新
Mods armor frame.png
机体翻新



Mods armor cover.png
蒙皮
Mods armor cover.png
蒙皮
研发点:
960
花费:
95
70



Mods ammo.png
7.62 毫米前射弹链
Mods ammo.png
7.62 毫米前射弹链
研发点:
600
花费:
60
45


Mod arrow 1.png


Mods pilon bomb.png
Mk 41 挂架
Mods pilon bomb.png
Mk 41 挂架
研发点:
660
花费:
65
45



Mods weapon.png
7.62 毫米前射武器翻新
Mods weapon.png
7.62 毫米前射武器翻新
研发点:
1100
花费:
110
80


载具武备

攻击武器

弹药 1200 发

射速 1000 发/分钟



  7.7 mm 勃朗宁 机枪毁伤并不是特别强,即使是低权重分房。机枪的小口径 (游戏中最小口径的机枪之一) 加上它们的数量很少 (只有2支) 导致了非常糟糕的窗口倾泻火力,所以霍克 III不能使用截射。为了造成尽可能多的伤害,玩家必须学会准确地拉提前量和持续跟踪。还要注意的是,即使安装了新机枪改装,子弹也有很大的圆形散布。因此,当从500米外射击时,命中率会显著下降。尽管如此,在精确瞄准的情况下,燃烧弹仍然足以摧毁霍克 III遇到的木制双翼飞机。

预设挂载

Msg-info.png 该机无自定义挂载选项。
主条目:AN-M30A1AN-M64A1
挂载表格
1 2 3 4 5
无挂载
对地面目标
AN-M30A1 ×4
AN-M64A1 ×1
Bombs small.png Bombs small.png Bombs middle.png Bombs small.png Bombs small.png
AN-M30A1 ×4 Bombs small.png Bombs small.png Bombs small.png Bombs small.png

  霍克 III是非常独特的双翼战斗机,因为它有能力携带总重近1000磅的炸弹。请注意,4 × 100磅的炸弹将以成对的方式投掷,然后是单个500磅的炸弹。然而,请注意,满载炸弹将严重降低飞行性能。此外,由于霍克 III是一架缓慢的双翼飞机,所以设置至少2秒的炸弹引信,特别是在投掷500磅炸弹时。

载具攻略

  The Hawk III is a very unique, fun aircraft to fly and has a couple of very interesting perks. It is very competitive as a biplane fighter, and also has the ability to carry a very substantial bombload.

Air battles:

  In air battles, the plane can be approached in several different ways. The first, and simplest, way is to play the Hawk III as a fighter. Indeed, the aircraft is highly manoeuvrable (can turn competitively with most aircraft except the I-15) and has a good top speed as well. In this style, take off, and climb altitude a bit, and then engage any targets available. However, do not fly too aggressively as the aircraft can get itself into sticky situations where it is being pursued by multiple enemy aircraft. Make sure to fly with teammates, and work together to avoid a quick death. The 7.7 mm Browning guns are rather weak, but more than enough to destroy the fabric and wood aircraft that the Hawk III faces normally. Finally, note that the aircraft's landing gear is manually cranked, and takes up to ~30 seconds to retract/deploy. Keep this in mind, and always deploy landing gear early when preparing to land.

  The second, and more interesting, playstyle of the Hawk III is to fly it as a ground attacker. This is particularly interesting because the Hawk the can carry a large bomb load of 900 lbs, split between four 100 lb bombs and one 500 lb bomb. If flying this way, try to avoid engaging in fighter combat, as the bombs will decrease the Hawk's flight performance significantly. As well, the bombs are all of a lower size, meaning that they are best suited for destroying softer targets such as armoured cars and AAA batteries. Finally, note that the 100 lb bombs drop in pairs. This means that, instead of hitting five targets, you will only be able to hit three targets. A tactic to consider is, upon takeoff, fly to the nearest cluster of howitzers, trucks, AAAs, light tanks, or pillboxes. Climb at a shallow ~5 degrees so you can gather up some speed to fly across the map quickly. When arriving at target area you will be around 1 km above the ground which is generally enough for some shallow dive bombing runs. Since the 100 lb bombs drop first in 2 pairs, find some light targets like light tanks or even trucks to deliver the bombs. The 500 lb bomb is better for heavier targets like pillboxes and medium tanks, or even ships. Since the Hawk III is quite slow, you want to aim the bombs slightly higher to make up for their lack of momentum. Once the bombs are out, use your MGs to strafe soft targets. Make sure to constantly scan your surroundings and above for potential enemies. If, luckily, no one comes after you when you finish your strafing runs, climb around the main battle area to gather some altitude and observe the fight to pick a target to engage. If someone does attack you while you are strafing, engage WEP and level out or even dive a little if you have space to gather up enough speed for evasive manoeuvres. When empty loaded, the Hawk III's manoeuvrability is generally on par with other biplanes which allows you to fight back. Its rudder is quite effective, so make sure to utilise it in your manoeuvres. 

Ground battles:

  As with the aforementioned ground attack playstyle, the Hawk III is a great complementary aircraft for lower-tier Chinese lineups. The aircraft's great manoeuvrability and good suspended ordnance means that it can be used as a potent early ground attacker. The relatively large bomb load should be used against more clustered targets, to maximize the amount of targets hit in a single strike. Since most tanks around this BR are averagely armoured, the Hawk's 3 bomb drops can grant you at least 3 tank kills if you deliver the bombs accurately. As mentioned before, the Hawk III has poor manoeuvrability when fully loaded, so the time at which you spawn with this aircraft can significantly affect you CAS performance. The best times to spawn in is where there are absolutely no enemy planes in sight, typically in the early stages of a match, though it can happen any time. Or, there are some enemy planes as well as friendly ones. These situations will allow the Hawk to focus on ground targets. The worst situation is when your Hawk is the only aircraft of your team, and the sky is already filled with roaming enemy planes. This will most certainly result in you being chased and downed before you can even drop your bombload. So pick your spawning time wisely, observe the sky before spawning in the Hawk III. 

  As you spawn in and arrive above the battlefield, you will usually be around 700-1,000 m high which is enough for some dive bombing. Dive at around 45 degrees towards the target tank. This first bombing run will usually be quite fast since you have enough altitude to start with, and the Hawk III can accelerate up to ~440 km/h. As such, move your cursor slightly closer to the target as the bombs will have a flatter trajectory. Drop the bombs as late as you can for better accuracy, however you must watch the surrounding and pull up in time to avoid crashing. For later bombing runs aim slightly higher as you can be slower, resulting in a curvy trajectory for the bombs. If you see a SPAA firing at you, make sure to never get hit. The Hawk III is extremely fragile, just a few bullets will cause significant damage to your critical components like engine, or tear up the skin. The Hawk has extremely poor damage tolerance, so even if the engine or wings are very slightly damaged, the Hawk III will still lose plenty of lift and airspeed. 

  Once the bombs are out, there are 2 options. One is to stay at the battlefield and strafe tanks with your MG or fight incoming enemy planes, until you are destroyed. The second option is only suitable if you think the battle can take quite long to finish: to fly back to base and reload the bombs. Being able to destroy 3 more tanks from above is an attractive option, at the price of wasting at least 5 minutes flying back and forth because the Hawk III is remarkably slow even without bombs, thus losing the chance to help your team in the mean while. The choice depends on you and the battle's situations.

  If you bring the Hawk III to higher BR battles where heavier tanks might appear, keep in mind that your bombs can be a game changer, as they can destroy these heavily armoured tanks that your teammates might struggle to penetrate. These heavy vehicles can potentially wipe out half of your team if left undealt with, potentially leading to a defeat. Therefore keep an eye on the killfeed and chat to see if these tough nuts are present. These tanks include but are not limited to Valentine, Matilda, B1, M4A3 (105), Ka-Chi, etc. Prioritise them and preserve your bombs for them, especially the 500 lb one. 

Enemies worth noting:

  • He 112 系列: the He 112 series are the early German monoplane fighters. These type of planes are generally faster than biplanes which can be threatening as they can easily close in or outrun you at will. Without a speed advantage, the Hawk III pilot can choose to fly straight until the He 112 begins to engage, then do evasive manoeuvres. The Hawk III, as a biplane, is way more agile thus your evasive manoeuvres are very likely to dodge their attacks and can bleed their energy. Try luring them into a dogfight instead of just letting yourself getting BnZ'ed by them, once they enter a dogfight try make it into a turnfight. If not, your superior manoeuvrability will still be your biggest advantage in a conventional dogfight. Aim for their engine and cockpit. With their engine damaged they lose the most important speed advantage. You might also get a pilot snipe as they have no armour protection whatsoever.
  • He 100 D-1: somewhat similar to the He 112s but this plane is way faster, easily flying at 500+ km/h. But don't let their speed scare you: the faster they are, the smaller their shooting window will be, meaning they will not be able to pound enough bullets at you. They also have a rather weak armament with low one-second burst mass to start with. The tactic remains the same: level fly/shallow dive to gain speed, and perform evasive manoeuvres once they start attacking. If you are experienced or want to try something dangerous, you can purposely expose your 6 o-clock towards them to lure them into pursuing you, then gradually tighten your manoeuvres which will make the engagement into a turnfight. Once they have relinquished the chance to zoom away and start turning with you, they are pretty much sitting ducks. 
  • 九七战: this is a very dangerous foe. It is faster in dives, level flight, and has better acceleration. It is also extremely manoeuvrable for a monoplane, which, combined with its speed advantage, makes it a formidable opponent. As for the downsides: it has no armour, its airframe is fragile, and its armament is just as weak as yours. Dogfighting with it might result in a tie where both of you try to out-turn each other. Try leading it to your airfield or teammates. If you get the chance to shoot, do not waste it since it may easily slip out of your gunsight. Aim for its engine and pilot to reduce its speed and manoeuvrability. The Ki-27 has a white paint scheme, a monoplane configuration, fixed landing gears, radial engine, and a fuselage & cockpit similar to a Ki-43/44.
  • M13/一号防空坦克: any SPAAs are a threat to the weakly protected Hawk III, but these two are used the most commonly and are indeed more dangerous than others. The M13 MGMC is armed with twin 12.7 mm M2 HMG that have great velocity, trajectory, penetration, and ammo capacity. It will be able to spray red tracer shells for quite a while before needing to reload. 1-3 bullets can deal considerable damage to the Hawk III or even set an inextinguishable fire. The M13 is also armoured around the sides, making it immune to the Hawk III's 7.62 mm MGs, so the only way to destroy it is with your bombs, or strafing it from vertically above to trespass the armour and hit the crews. This also marks it out on the map for your teammates. The Flakpanzer I is somewhat the opposite: smaller belt size, but much greater damage. 1 shell can tear off a wing from the Hawk III. Apart from bombs, the Hawk III can destroy a Flakpanzer I from behind its turret, as the gunner is only protected at the front. Inexperienced SPAA players tend to fire at you from a long range missing all shots, which is a good thing as that deals zero damage and exposes their locations. The real threats are those who conceal themselves by holding back their fire until the unaware Hawk III fly too close. A sudden 2-second burst is enough to cripple the Hawk if not straight up destroying it. If you unfortunately do get ambushed like this, try your best to evade the burst by dodging in all 3 of your control axis and/or descending to treetop level. 防空坦克

手动发动机控制

手动发动机控制要素
油气混合比 桨距 散热器 增压器 涡轮增压器
滑油散热器 散热器 类型
可手动控制 可手动控制
不可自动控制
不可控制
不可自动控制
不可控制
不可自动控制
分离控制 不可控制
一档增压
不可控制

优缺点

优点:

  • 大载荷,很容易摧毁基地和坦克
  • 空载时机动性和速度良好
  • 低速机动较好
  • 起落架可以收放以减小阻力

缺点:

  • 小口径机枪伤害低
  • 收放起落架时间长达51秒

载具历史

研制历史

  BF2C-1 是柯蒂斯-莱特公司于上世纪三十年代为当时新服役的航空母舰规划的一款舰载战斗机。柯蒂斯公司将 F11C-II “苍鹰”战斗机进行改装,加装了可收放式起落架与高强度金属机翼。新战机的加速性能依旧保持原来水准,但较高的机体重量还是略微削减了其机动性。尽管如此,海军司令部还是下达订单购买了一小批战斗轰炸型号的该型战机,并将其定型为 BF2C-1 “苍鹰”。在“游骑兵”号航空母舰由第 5 俯冲轰炸机中队 (VB-5) 进行测试期间,“苍鹰”的起落架出现了严重的技术问题,这一事故导致该款飞机被迅速撤装。

  此后不久,寇蒂斯飞机公司将 BF2C-1 的机翼由金属的换为木质 (以解决 BF2C-1 金属机翼的振动问题)、撤去原机上装备的无线电通信设备、采用莱特 旋风 R-1820-F53 发动机及换装三叶变距螺旋桨使其改头换面成为“鹰”III (即霍克 III) 专供外销。

  1936年初,南京国民政府发起为蒋介石50周岁诞辰的献机祝寿运动,共筹得350万元。这笔款项大部分用于购买霍克 III整机和零部件。加上广州地方空军订购的9架,中国共订购霍克 III飞机102架和一批主要零部件。此后,霍克III成为抗战初期中国空军的主力机种。霍克 III虽不是什么名机,但它毕竟在中国伟大的抗日空战史上占有重要的位置。特别是这种机型跟中国许多抗日英烈的名字联系到一起,更值得后人缅怀与追忆。

  在抗日战争早期,霍克 III型飞机还能对抗日本的双翼飞机,但随后像九六式四号舰战这样的单翼飞机的出现使胜利天平转向了日本。因此,霍克 III逐渐被苏联的I-15I-16战斗机所取代。

八·一四空战

  1937年7月7日,日本侵略军在华北制造了卢沟桥事变,发动了全面侵华战争。8月13日,日军以重兵向上海发动进攻,揭开了淞沪会战的序幕。当天下午,国民党政府仓促下达了“空军作战命令第1号”,将主力向华东集结,以重点保卫南京和上海。中国空军第4大队奉命火速南调,参加淞沪保卫战。

  第4大队是国民党空军主力战斗机部队,下辖第21、第22、第23三个中队。全大队共有美制霍克Ⅲ型战斗机27架。8月14日,第4大队的飞机在非常恶劣的气象条件下,从河南周家口机场分批直飞杭州笕桥。当天下午2时,就在首批第21中队的飞机飞抵笕桥机场、第22和23中队的飞机尚在空中时,敌机空袭的警报就拉响了。大队长高志航当机立断,命令已降落的飞机立即起飞,还没降落的飞机留在空中,准备迎敌。这些飞机经过长途的飞行,油量已经不多了,最多的仅够飞行40多分钟。但是,飞行员们毅然升空,在杭州笕桥上空与从台湾起飞前来空袭的9架日军轰炸机展开了激烈的空战。大队长高志航也迅速进入座舱,升空指挥。

  当时,笕桥上空阴霾浓墨,细雨霏霏,能见度很差,敌机已无法编队。高志航透过云层缝隙发现一架敌机,便紧紧咬住不放。他在分队长谭文的配合下,逼近敌机,紧扣扳机。敌机中弹着火,坠向地面。高志航首开中国空军作战史上击落敌机的纪录,成为第一个击落敌机的中国飞行员。第21中队中队长李桂丹同僚机柳哲生、王文骅,在笕桥与乔司之间上空包围一架敌机,他们紧密配合,轮番攻击,将其击落。第22、23中队也积极寻找、追歼敌机,并取得战果。

  8月14日的这次空战历时30分钟,中国空军共击落敌机3架(一说6架),而自己在空战中无一伤亡。这一辉煌的战绩,打破了日本空军不可战胜的神话,振奋了中国人民抗战的信心。

  继“八·一四”空战大捷后,在沪宁保卫战中,中国空军又几获战果,仅一个多月内就击落敌机60余架,使日本侵略军遭到了沉重的打击。

宁波专号

  1937年8月16日下午3时15分,中国空军第五大队25中队6架霍克 III,在董明德副队长带领下轰炸上海日军兵营。其中张慕飞少尉驾驶的2503宁波专号被地面炮火击伤油箱,不得不在杨浦区引翔港跑马厅迫降,其余五机完成任务后顺利返航。张慕飞得以在爱国市民掩护下逃过日军抓捕,辗转归队。此时五大队上下都以为他已牺牲了。日军最初发布消息称2503号是被龙骧号航母上起飞的九五式舰载战斗机击落,而从现有资料看,仍应是被高射炮火所伤。张慕飞脱险亦有跳伞生还一说,但从2503号完整度看,应是迫降后脱离。

  虽然飞行员成功脱险,但折翼的2503号却再也没有重返蓝天的机会了。迟至9月13日,2503宁波专号终于被推进的日军俘获。日军俘获2503号后大肆炫耀,后又被送回日本展出,加上其上标识的“宁波专号”汉字引起了不明觉厉的西方人的兴趣,2503竟成为国际知名度最高的中国空军霍克 III之一。

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