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或者私信站长:Junchnzy,管理员:圈圈菌Q、极致の小蝶。
欢迎来到骷髅女孩WIKI,一个服务于小众、致力于中文本地化的WIKI。目前团队人手不足,如果你对搬运、翻译或编写中文资料感兴趣的话,请到QQ群127859346咨询。查看角色出招表请使用电脑浏览器。
帕娜索/策略
阅读
2023-01-12更新
最新编辑:极致の小蝶
阅读:
更新日期:2023-01-12
最新编辑:极致の小蝶
Strategy
(WIP)
Important Moves
- L Napalm Shot ([4]6LP) - Plus on block fireball and leaves a tear on hit or block.
- jLK, jHP, Air Throw - Strong air to air options. jLK is has great range for its speed. Her air throw has strong vertical reach. jHP has a disjointed hitbox covering a large area, and ignites tears which helps to confirm off it or stay safe on block.
- jLP, jHK - Disjointed jump ins with great reach and active frames that ignite tears, so they're good to use with Napalm Toss. jLP in particular stays active for a very long time.
- 2MP - Horizontal poke with disjointed hurtbox, and reels Parasoul's hurtboxes back. Can anti-air against IADs from a distance. Especially good to use if there's a tear in range.
- 5LP - Farthest reaching jab in the game and disjointed. At 7f startup it doesn't sacrifice speed either. Use this for whiff punishing.
- 6LP - Quick overhead that can start combo chains just like other light normals.
- Reversals:
- Napalm Pillar ([2]8HK) - Fully invulnerable and has a good anti air hitbox.
Meter management
- She needs 1 bar to combo off her meterless reversal (Napalm Pillar) using Sniper or Bikes
Counterplay
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