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或者私信站长:Junchnzy,管理员:圈圈菌Q、极致の小蝶。
欢迎来到骷髅女孩WIKI,一个服务于小众、致力于中文本地化的WIKI。目前团队人手不足,如果你对搬运、翻译或编写中文资料感兴趣的话,请到QQ群127859346咨询。查看角色出招表请使用电脑浏览器。
帕娜索/组队构筑
阅读
2023-01-12更新
最新编辑:极致の小蝶
阅读:
更新日期:2023-01-12
最新编辑:极致の小蝶
Assist Strategies
- Calling assist at the same time or just before Napalm Trigger (2[8]LK) to confirm off it and / or control their movement after blocking
- Calling assist just before instant j2MK (11f overhead) to confirm off it
- Closing distance in front of an assist with an air to air dash jump forward jLP, super jump forward jHK, etc. The assist protects your landing in case you whiff, or you can continue pressure after an air chain with the assist.
- Use a space control assist to make them block or to tank fireballs / other assists, so you can safely make them block L/H Shot ([4]6LP/HP) or jump at them
- Lockdown assist to enable more mixups on block and / or to safely chip and place tears with L/H Shot ([4]6LP/HP)
DHCs
- Sniper gains a damage buff when DHC'd from at the end of a combo. If canceled early enough, the sniper will hit after the DHC occurs, hitting after the damage scaling resets to 70%.
- Sniper is also great for covering the incoming DHC character. If sniper comes out, the opponent is forced to block and the next character is protected. The only way you can be challenged is if the opponent can get a very long invulnerable window (sniper waits for 60f for invul to go away) or the opponent has a special countermeasure such as Cerebella's reflect
- Using DHCs to combo off full screen sniper shots and sniper shots that hit airborne opponents
- Bikes can be safe as a DHC depending on the distance / character, but usually it's punishable.
- Her level 3 is a safe DHC that also grants offensive momentum if you cancel it using Egret Call ([4]6 LK)
Tagging
Assist Combos
This is not a comprehensive list of assist choices
H LnL
指令 | 伤害 | 能量消耗 | 位置 | 限定角色? | 笔记 | 参考演示 |
---|---|---|---|---|---|---|
|
8884 |
1 |
Midscreen |
Universal (-Big Band) |
|
|
L Pinion
指令 | 伤害 | 能量消耗 | 位置 | 限定角色? | 笔记 | 参考演示 |
---|---|---|---|---|---|---|
|
9,113 |
1 |
Midscreen |
Universal (-Big Band) |
|
|
|
9,864 |
1 |
Midscreen |
Doesn't work on cerebella or bigband |
|
|
Carpenter's Axe
Axe is a strong hyper-armored overhead assist that forces neutral to Parasoul's favor, heavily increases her damage, and makes her great high/low game even stronger. The easiest way to time Pillar + Axe is [2]8LP+HK if Eliza is third on your team, or is your only teammate.
指令 | 伤害 | 能量消耗 | 位置 | 限定角色? | 笔记 | 参考演示 |
---|---|---|---|---|---|---|
|
8048 |
1 |
Midscreen |
|||
|
8721 |
1 |
Midscreen |
|
||
|
9357 |
1 |
Midscreen |
|
||
|
8405 |
1 |
Corner |
|
||
|
10307 |
1 |
Corner |
M Shadow
指令 | 伤害 | 能量消耗 | 位置 | 限定角色? | 笔记 | 参考演示 |
---|---|---|---|---|---|---|
|
8218 |
1 |
Midscreen |
Universal |
A Train
A Train tremendously increases Parasoul's damage, and can be used to catch up-backers from escaping her dangerous high/low mixups
指令 | 伤害 | 能量消耗 | 位置 | 限定角色? | 笔记 | 参考演示 |
---|---|---|---|---|---|---|
|
9406 |
1 |
Midscreen |
Universal |
|
Clide
Clide is an excellent assist for Parasoul, as it allows for tear conversions at mid-range, and enhances her scary high/low game. It also allows for unique reset setups and does notable damage.
指令 | 伤害 | 能量消耗 | 位置 | 限定角色? | 笔记 | 参考演示 |
---|---|---|---|---|---|---|
|
8790 |
1 |
Midscreen |
Universal |
|
|
|
8848 |
1 |
Midscreen |
Universal |
|