升级效果
射程70。可以看见迷彩气球,并可以设置迷彩优先攻击。这个再看不到迷彩那就真的天理难容了
攻击
手里剑
穿透4,攻击间隔0.217秒,伤害32,对迷彩气球伤害+16,对BOSS伤害+32,对眩晕的目标伤害+64,对粘上粘性炸弹的目标伤害+64。
有15%的几率将其吹回100-150个单位,但陶瓷气球距离减半。
每次发射8枚手里剑,且手里剑自动跟踪气球。
闪光弹
攻击间隔1.5秒,每次发射5颗,击中后产生爆炸和3个蓝色手里剑。
- 爆炸:穿透40,伤害96,对迷彩气球伤害+48,对BOSS伤害+96,眩晕气球3秒,眩晕飞艇1秒
- 蓝色手里剑:穿透10,伤害80,对迷彩气球伤害+40,对BOSS伤害+80
粘性炸弹
攻击间隔8秒,射程无限,只对飞艇投掷,目标强力。
击中目标3秒后造成伤害并产生爆炸:
- 直接伤害:伤害50000,对迷彩气球伤害+18750,对BOSS伤害+25000
- 爆炸:范围40,穿透10,伤害5000,对迷彩气球伤害+2500,对BOSS伤害+5000,有15%的几率将其吹回100-150个单位
持续性效果
场上所有防御塔(包括模范)均可看见迷彩气球。
场上所有气球减速50%,从入口处进入的飞艇受到其外壳血量的25%的伤害。
所有忍者射程+10。
射程内所有忍者获得一次忍者战术加成。
详细数据
此处的数据展示不能也不可能完全体现游戏内的所有机制,请配合其他信息使用
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建议
(待补充)
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