升级效果
射程52。可以看见迷彩气球。
攻击
根据上浮和下潜的状态获得以下攻击/效果:
上浮
- 飞镖
伤害40,对飞艇伤害+160,对BOSS伤害+200,攻击间隔0.15秒,命中目标后会分裂出3个空爆飞镖(爆炸):
- 穿透9,伤害40,对飞艇伤害+80,对BOSS伤害+100
可以瞄准并攻击其他防御塔射程内的目标。
- 先发制人打击
对所有进入场地的气球发射导弹
- 伤害1000,对陶瓷气球伤害+1000,对BOSS伤害+20000
- 导弹击中后产生伤害350,穿透10,范围12的爆炸
下潜
- 辐射圈
伤害250,对陶瓷伤害+250,对BOSS伤害+250,攻击间隔0.28秒,穿透1000,解除射程内目标的迷彩和重生属性,但攻击间隔不受模范度加成。
- 增益效果
- 射程内的水上防御塔技能冷却-50%,场上其他所有防御塔技能冷却时间-20%(不与4阶和5阶叠加)
- 射程内的模范技能冷却-10%
- 射程内的潜艇伤害×7,穿透×3(技能除外)
- 射程内的英雄伤害×7,穿透×3,攻击间隔×130%,获得经验×5
技能
15秒内不攻击,然后7秒时发射3枚导弹,倒计时结束后击中目标,冷却240秒。
- 穿透30,伤害60000,爆炸范围60,产生冲击波和5个辐射坑
- 冲击波:伤害15000,穿透120,爆炸范围180,眩晕15秒
- 辐射坑:穿透60,伤害10,对飞艇伤害+90,攻击间隔0.1秒,范围15,36秒后消失
- 导弹目标分别为第一个、靠近、强力,取决于导弹发射出去的时刻
详细数据
此处的数据展示不能也不可能完全体现游戏内的所有机制,请配合其他信息使用
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建议
(待补充)
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