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更新日期:2023-11-30

  

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{{页面名|灾难}}{{面包屑|游戏概念}}{{翻译说明}}{{施工中|需要翻译此页面}}{{版本|1.14}}
{{页面名|灾难}}{{面包屑|游戏概念}}
{{扩展|nad}}
{{扩展|nad}}


Disasters are a feature added in the [[Natural Disasters]] DLC for [[Cities: Skylines]]. There are several disasters which can occur based on trigger conditions in scenarios, randomly, or be created by the player.
'''灾难''' 是{{DLC|nad}} 新增的功能。这些灾难有几种生成方式,可以是由[[剧本]]中的触发条件生成,也可以随机生成,或者由玩家手动生成。


==Tornado==
随机生成的灾难可以选择启用/禁用。 位置在 {{游戏按钮|选项}} - {{游戏按钮|控制设定}}。启用随机灾难时,还可以调节下方的滑块,更改随机灾难的发生频率。
A Tornado is a spinning column of dust and debris accompanied by wind and rain, the tornado knocks down trees and leaves a trail of flooded ground, it is also accompanied by lightning in the top of the storm.


The [[Disaster Services|Weather Radar]] predicts strong thunderstorms and tornadoes. It provides early warning and approximate location. One Weather Radar building is sufficient to cover the entire city. Its forecast advanced warning time depends on the "Emergency Services" [[budget]].
== 龙卷风 ==
龙卷风是一种特殊的[[天气]],它是由旋转的尘土和瓦砾组成的圆柱,伴随着风雨,还有闪电。它沿途会击倒树木,摧毁建筑,所过之处留下被淹没的痕迹。
 
[[灾难救援服务|气象雷达]]用于预测强雷暴和龙卷风。它提供早期预警和大致的位置。一座气象雷达足以覆盖整个城市。它的提前预警时间取决于“应急服务”的[[经济|预算]]


<gallery widths=400px heights=225px>
<gallery widths=400px heights=225px>
File:disaster_tornado.jpg|Disaster: Tornado
File:disaster_tornado.jpg|灾难:龙卷风
</gallery>
</gallery>


==Earthquake==
== 地震 ==
Earthquakes shake the ground and terrain levels change. They often destroy roads and buildings leading to an extensive rebuild. Underground infrastructure such as water pipes, metro/train/road tunnels can also be destroyed. Earthquakes may cause structure fires. In higher intensity quakes, buildings may collapse even away from the epicenter and ground deformations.
地震使地面摇晃,地形标高改变。摧毁道路和建筑物,导致大规模重建。地下基础设施,如水管、地铁/火车/公路隧道也可能被摧毁。地震可能引发建筑物火灾。在强度较高的地震中,即使远离震中,建筑物也可能倒塌,地面发生变形。


The player can build "Earthquake Sensors" to provide early warning of earthquakes and sinkholes. These buildings have a range, which is dependent on the "Emergency Services" budget, therefore multiple sensors may be required to cover a large city.
玩家可以建造[[灾难救援服务|地震传感器]]来提供地震和地陷的早期预警。该设施有探测范围,大小取决于“应急服务”的预算,因此一个大型城市可能需要多个传感器来覆盖。
<gallery widths=400px heights=225px>
<gallery widths=400px heights=225px>
File:disaster_earthquake.jpg|Disaster: Earthquake
File:disaster_earthquake.jpg|灾难:地震
</gallery>
</gallery>


==Sinkhole==
== 地陷 ==
A sinkhole creates a hollow in the ground which can cause collapse of buildings and roads. Underground infrastructure such as water pipes, metro/train/road tunnels can also be destroyed.
地陷会在地面上形成一个空洞,导致建筑物倒塌,道路摧毁。地下基础设施如水管、地铁/火车/公路隧道也会被摧毁。


The player can build "Earthquake Sensors" to provide early warning of earthquakes and sinkholes. These buildings have a range, which is dependent on the "Emergency Services" budget, therefore multiple sensors may be required to cover a large city.
玩家可以建造“地震传感器”来提供地震和地陷的早期预警。该设施有探测范围,大小取决于“应急服务”的预算,因此一个大型城市可能需要多个传感器来覆盖。
<gallery widths=400px heights=225px>
<gallery widths=400px heights=225px>
File:disaster_sink_hole.jpg|Disaster: Sinkhole
File:disaster_sink_hole.jpg|灾难:地陷
</gallery>
</gallery>


==Thunderstorm==
== 雷暴雨 ==
Thunderstorms bring wind and rain along with lightning strikes which can do damage to the electrical grid by destroying power lines and towers. Lightning strikes may start forest fires or structure fires.
雷暴雨是一种特殊的[[天气]],当它袭来时,会刮风下雨,同时伴随着雷击。雷击会破坏电线和塔架,造成电网受损。雷击还可能引起森林大火或者建筑着火。


The [[Disaster_Services|Weather Radar]] predicts strong thunderstorms and tornadoes. It provides early warning and approximate location. One Weather Radar building is sufficient to cover the entire city. Its forecast advanced warning time depends on the "Emergency Services" budget.
“气象雷达”用于预测强雷暴和龙卷风。它提供早期预警和大致的位置。一座气象雷达足以覆盖整个城市。它的提前预警时间取决于“应急服务”的预算。


[[File:Lightning_rods.png]] Use of the [[Policies#Lightning Rods|Lightning Rods]] policy lowers the likelihood of buildings catching fire during a thunderstorm.
[[File:Lightning_rods.png]] 使用[[政策#避雷针|避雷针]]政策,可降低雷暴雨期间,建筑着火几率。


<gallery widths=400px heights=225px>
<gallery widths=400px heights=225px>
File:disaster_thunderstorm_lightning.jpg|Disaster: Thunderstorm
File:disaster_thunderstorm_lightning.jpg|灾难:雷暴雨
</gallery>
</gallery>


==Forest fire==
== 森林大火 ==
Forest fires are a conflagration in the trees which expands outwards from the source and can burn down buildings. The city can be protected by removing nearby trees with the bulldozer tool. Burning trees cannot be bulldozed. An announcement about a forest fire will not occur until Cims can see the fire, by which point it is dangerously close to city structures.
森林大火,最初由某棵树木自燃开始,并从源头向外扩展成大火灾,它可以引燃附近的建筑物。玩家可以用推土机工具清除火灾附近尚未燃烧的树木,以此保护城市。正在燃烧的树木无法被推土机清除。在市民能看到大火之前,不会出现火灾公告;等到公告出现时,它可能已经威胁到城市建筑了。


The use of "Firewatch Towers" can provide early warnings of approaching fires. A "Fire Helicopter Depot" is required to dispatch firefighting helicopters to extinguish the flames. Each depot supports three helicopters which have to dip their buckets into a water source (river/lake/sea) to fill them before traveling to the location of the fire.
使用“火情瞭望塔”可以对其做出早期预警。可以用消防直升机扑灭森林大火,为此需要建造“消防直升机航空站”,每座航空站提供三架直升机。直升机在前往火灾地点之前,必须将水桶浸入水源(河流/湖泊/海洋),装满水再出发。


Trees "grow back" after being burned.
树木被烧毁后会“重新生长”。
<gallery widths=400px heights=225px>
<gallery widths=400px heights=225px>
File:disaster_forest_fire.jpg|Disaster: Forest Fire
File:disaster_forest_fire.jpg|灾难:森林大火
</gallery>
</gallery>


Spreading fire can be [[Disasters#Disabling fire spreading|disabled]] by the player.
玩家可以[[#火灾不会蔓延|关闭]]火灾蔓延。


==Collapse==
== 倒塌 ==
A building in the city falls down and people may be trapped inside.
城市中的建筑倒塌,人们可能被困在里面。
<gallery widths=400px heights=225px>
<gallery widths=400px heights=225px>
File:disaster_collapse.jpg|Disaster: Collapse
File:disaster_collapse.jpg|灾难:倒塌
</gallery>
</gallery>


==Fire==
== 失火 ==
A fire that spreads from building to building.
火灾从一栋建筑蔓延到另一栋建筑。
<gallery widths=400px heights=225px>
<gallery widths=400px heights=225px>
File:disaster_fire.jpg|Disaster: Fire
File:disaster_fire.jpg|灾难:失火
</gallery>
</gallery>


Spreading fire can be [[Disasters#Disabling fire spreading|disabled]] by the player.
玩家可以[[#火灾不会蔓延|关闭]]火灾蔓延。
 
==Tsunami==
A tsunami is a wall of water that floods the local area, which may wash vehicles off the roads. Some buildings may collapse due to the large volume of water striking them, and Underground Metro Stations are particularly vulnerable. The water may travel a significant distance inland depending on the geography and size of tsunami.


If the flooding persists, buildings will become abandoned. Flood water may cause many other problems in the city, such as blocked roads/rails delaying or stopping the transportation of goods and citizens. Services such as healthcare, death care, police, fire, and garbage collection can all be reduced by blocked roads, flooded or collapsed service buildings. Water, sewer and power can be disrupted as well due to flooding.
== 海啸 ==
海啸袭来时如同一堵水墙,会淹没当地,并把道路上的车辆冲走。有的建筑甚至会因洪水的冲击而倒塌,地下地铁站尤其容易受影响。根据地形条件和海啸规模,海水可能会向内陆移动相当长的距离。


Polluted water that is washed into the city will leave pollution behind for awhile. Any polluted pools of water in low lying areas will remain polluted.
如果洪涝持续,建筑物将被废弃。洪水会在城市中造成许多其他问题,例如堵塞道路、铁路,导致市民出行和物流延误甚至停滞。而道路堵塞、设施被淹或倒塌,又会进一步导致医疗保健、殡葬服务、警察、消防和垃圾清运等服务减少。给排水和电力供应也会因洪水而中断。


The "Tsunami Warning Buoy" monitors the water level for changes indicating a tsunami is approaching. The sensitivity is dependent on the "Emergency Services" budget, and it decreases below 100% funding, but does not increase above 100% funding. Buoys must be placed in the water within the city limits, which affects the warning time given. A keen eye may spot an incoming tsunami well outside the city limits long before the buoy is able to detect it.
如果污水被冲入城市,会造成一段时间的污染。而在低洼地区,任何被污水冲击的水池,污染会持续存在。


Building away from bodies of water, especially on higher ground can reduce or eliminate the threat posed by Tsunamis. Also, using the Landscaping Tools, the player can build dykes/levees/ditches that may prevent the water from entering the city. Strategically placed flood walls, decorative cliffs, and canals may also help to keep water out of the city, however larger tsunamis may go right over them.
[[灾难救援服务|海啸预警浮标]]监测水位的变化,提供早期预警,其敏感度取决于“应急服务”预算。预算在 100% 以下,敏感度会降低;但超过 100%,不会增加。浮标必须放置在城市范围内的水中,这影响了预警时间。一双敏锐的眼睛可能会在浮标探测到海啸之前,就在城市边界外发现它。


The "Pumping Service" can send out trucks to vacuum up the water and return to the "Pumping Service" building to dispose of the water, which leaves the building via the sewer service. Ensure the sewer service is not disabled by the tsunami.
建筑城市时远离水体,特别是在地势较高的地方,可以减少或消除海啸带来的威胁。此外,使用地形调整工具,玩家可以建造堤坝、沟渠,以防止水进入城市。精心布置防洪堤、装饰峭壁以及人工河也有助于将水挡在城市之外,但较大的海啸可能会直接越过它们。


“抽水服务”设施,可以派出卡车吸走路面积水。吸满水的卡车会回到设施排水,水最终通过下水道排出。请确保下水道系统不会因海啸而瘫痪。
<gallery widths=400px heights=225px>
<gallery widths=400px heights=225px>
File:disaster_tsunami.jpg|Disaster: Tsunami
File:disaster_tsunami.jpg|灾难:海啸
File:disaster_tsunami_inland.jpg|Disaster: Tsunami further inland
File:disaster_tsunami_inland.jpg|灾难:海啸向内陆推进
</gallery>
</gallery>


==Meteor==
== 陨石撞击 ==
The meteor strike is a ball of flaming rock from the sky that devastates a large area and touches off several fires. Underground infrastructure such as water pipes, metro/train/road tunnels can also be destroyed.
发生陨石撞击时,燃烧的陨石从天而降,摧毁大片区域并引发数场大火。地下基础设施,如水管、地铁、火车(公路)隧道也可能遭到破坏。
 
The "Deep Space Radar" increases the warning time the city receives when an approaching meteor is detected, and it can also show the approximate impact area. This allows for improved evacuations to shelters if they are available. One radar building is sufficient to cover the entire city. The warning time is dependent on the "Emergency Services" budget. It does not increase above 100% funding, but does decrease with lower than 100% funding.


[[灾难救援服务|深空雷达]]可以探测可能靠近的陨石,提前做出预警。它还可以显示大致的撞击区域。这使得在有避难所的情况下可以更好地疏散群众。一座雷达足以覆盖整个城市。它的提前预警时间取决于“应急服务”的预算。预算超过 100% ,提前量不会增加;但低于 100%,会减少。
<gallery widths=400px heights=225px>
<gallery widths=400px heights=225px>
File:disaster_meteor.jpg|Incoming Meteor
File:disaster_meteor.jpg|陨石下坠
File:disaster_meteor_impact.jpg|Meteorite Impact
File:disaster_meteor_impact.jpg|陨石撞击地面
File:disaster_meteor_crater.jpg|Meteorite Crater
File:disaster_meteor_crater.jpg|陨石坑
</gallery>
</gallery>


==Cascading disasters==
== 连锁灾难 ==
It is possible for one disaster to lead to another and the gallery below shows a meteor striking water and causing a tsunami.
一场灾难可能会引发另一场灾难,下面展示了一颗陨石撞击水面并导致海啸的情况。
 
<gallery>
<gallery>
File:Disaster_1.png
File:Disaster_1.png
第106行: 第105行:
</gallery>
</gallery>


== Player Spawned Disasters ==
== 玩家生成的灾难 ==
The player may create a disaster of their choosing to occur in the city. These are selected from the "Disasters" tab within the "Landscaping and Disasters" menu.
玩家可以在“环境美化与灾难”菜单的“灾难”选项卡中进行选择。让亲手制造的灾难在城市中降临。
A slider will appear to allow the player to adjust the intensity of the disaster if applicable. ("Collapse" does not have varying intensities.) A crosshair will appear to allow the player to place the disaster in the desired location. Note that some disasters cover large areas, and tsunamis have no location, so the location is not particularly important in that case. Each disaster has a cool down period before another of the same disaster can be placed. The delay time for the cool down differs between the disasters.


== Disabling fire spreading ==
如果适用,将出现一个滑块,用于调整灾难的强度(“倒塌”没有不同的强度)。会出现十字准星,用于确定灾难发生的位置。注意,有些灾难覆盖了大片区域,而海啸没有位置,所以在这种情况下,位置并不特别重要。每种灾难,在二次放置之前,都有一个冷却期。不同灾难的冷却时间不同。
 
== 火灾不会蔓延 ==
{{#lst:Fire_Department|Disabling fire spreading }}
{{#lst:Fire_Department|Disabling fire spreading }}


== See Also ==
== 另请参阅 ==
* See [[Natural Disasters]] for the DLC information page.
* 查看词条:{{DLC|nad}},了解更多关于 DLC 的信息。
* See [[Disaster Services]] for the buildings and vehicles that respond to disasters and give early warnings.
* 查看词条:[[灾难救援服务]],了解应对灾害、发出预警的各类设施以及车辆。
* See [[Landscaping_and_Disasters#Disasters|Landscaping and Disasters]] for in-game disaster controls.
* 查看词条:[[环境美化与灾难#灾难|环境美化与灾难]],了解如何触发以及控制灾难。
 
== 参考来源 ==
<references />
 
{{说明|PWIKI=Disasters|版本=1.16}}

2023年11月30日 (四) 22:22的最新版本

DLC icon natural disasters.png 必须启用《大灾难》DLC

灾难《大灾难》DLC 新增的功能。这些灾难有几种生成方式,可以是由剧本中的触发条件生成,也可以随机生成,或者由玩家手动生成。

随机生成的灾难可以选择启用/禁用。 位置在 选项 - 控制设定。启用随机灾难时,还可以调节下方的滑块,更改随机灾难的发生频率。

龙卷风

龙卷风是一种特殊的天气,它是由旋转的尘土和瓦砾组成的圆柱,伴随着风雨,还有闪电。它沿途会击倒树木,摧毁建筑,所过之处留下被淹没的痕迹。

气象雷达用于预测强雷暴和龙卷风。它提供早期预警和大致的位置。一座气象雷达足以覆盖整个城市。它的提前预警时间取决于“应急服务”的预算

地震

地震使地面摇晃,地形标高改变。摧毁道路和建筑物,导致大规模重建。地下基础设施,如水管、地铁/火车/公路隧道也可能被摧毁。地震可能引发建筑物火灾。在强度较高的地震中,即使远离震中,建筑物也可能倒塌,地面发生变形。

玩家可以建造地震传感器来提供地震和地陷的早期预警。该设施有探测范围,大小取决于“应急服务”的预算,因此一个大型城市可能需要多个传感器来覆盖。

地陷

地陷会在地面上形成一个空洞,导致建筑物倒塌,道路摧毁。地下基础设施如水管、地铁/火车/公路隧道也会被摧毁。

玩家可以建造“地震传感器”来提供地震和地陷的早期预警。该设施有探测范围,大小取决于“应急服务”的预算,因此一个大型城市可能需要多个传感器来覆盖。

雷暴雨

雷暴雨是一种特殊的天气,当它袭来时,会刮风下雨,同时伴随着雷击。雷击会破坏电线和塔架,造成电网受损。雷击还可能引起森林大火或者建筑着火。

“气象雷达”用于预测强雷暴和龙卷风。它提供早期预警和大致的位置。一座气象雷达足以覆盖整个城市。它的提前预警时间取决于“应急服务”的预算。

Lightning rods.png 使用避雷针政策,可降低雷暴雨期间,建筑着火几率。

森林大火

森林大火,最初由某棵树木自燃开始,并从源头向外扩展成大火灾,它可以引燃附近的建筑物。玩家可以用推土机工具清除火灾附近尚未燃烧的树木,以此保护城市。正在燃烧的树木无法被推土机清除。在市民能看到大火之前,不会出现火灾公告;等到公告出现时,它可能已经威胁到城市建筑了。

使用“火情瞭望塔”可以对其做出早期预警。可以用消防直升机扑灭森林大火,为此需要建造“消防直升机航空站”,每座航空站提供三架直升机。直升机在前往火灾地点之前,必须将水桶浸入水源(河流/湖泊/海洋),装满水再出发。

树木被烧毁后会“重新生长”。

玩家可以关闭火灾蔓延。

倒塌

城市中的建筑倒塌,人们可能被困在里面。

失火

火灾从一栋建筑蔓延到另一栋建筑。

玩家可以关闭火灾蔓延。

海啸

海啸袭来时如同一堵水墙,会淹没当地,并把道路上的车辆冲走。有的建筑甚至会因洪水的冲击而倒塌,地下地铁站尤其容易受影响。根据地形条件和海啸规模,海水可能会向内陆移动相当长的距离。

如果洪涝持续,建筑物将被废弃。洪水会在城市中造成许多其他问题,例如堵塞道路、铁路,导致市民出行和物流延误甚至停滞。而道路堵塞、设施被淹或倒塌,又会进一步导致医疗保健、殡葬服务、警察、消防和垃圾清运等服务减少。给排水和电力供应也会因洪水而中断。

如果污水被冲入城市,会造成一段时间的污染。而在低洼地区,任何被污水冲击的水池,污染会持续存在。

海啸预警浮标监测水位的变化,提供早期预警,其敏感度取决于“应急服务”预算。预算在 100% 以下,敏感度会降低;但超过 100%,不会增加。浮标必须放置在城市范围内的水中,这影响了预警时间。一双敏锐的眼睛可能会在浮标探测到海啸之前,就在城市边界外发现它。

建筑城市时远离水体,特别是在地势较高的地方,可以减少或消除海啸带来的威胁。此外,使用地形调整工具,玩家可以建造堤坝、沟渠,以防止水进入城市。精心布置防洪堤、装饰峭壁以及人工河也有助于将水挡在城市之外,但较大的海啸可能会直接越过它们。

“抽水服务”设施,可以派出卡车吸走路面积水。吸满水的卡车会回到设施排水,水最终通过下水道排出。请确保下水道系统不会因海啸而瘫痪。

陨石撞击

发生陨石撞击时,燃烧的陨石从天而降,摧毁大片区域并引发数场大火。地下基础设施,如水管、地铁、火车(公路)隧道也可能遭到破坏。

深空雷达可以探测可能靠近的陨石,提前做出预警。它还可以显示大致的撞击区域。这使得在有避难所的情况下可以更好地疏散群众。一座雷达足以覆盖整个城市。它的提前预警时间取决于“应急服务”的预算。预算超过 100% ,提前量不会增加;但低于 100%,会减少。

连锁灾难

一场灾难可能会引发另一场灾难,下面展示了一颗陨石撞击水面并导致海啸的情况。

玩家生成的灾难

玩家可以在“环境美化与灾难”菜单的“灾难”选项卡中进行选择。让亲手制造的灾难在城市中降临。

如果适用,将出现一个滑块,用于调整灾难的强度(“倒塌”没有不同的强度)。会出现十字准星,用于确定灾难发生的位置。注意,有些灾难覆盖了大片区域,而海啸没有位置,所以在这种情况下,位置并不特别重要。每种灾难,在二次放置之前,都有一个冷却期。不同灾难的冷却时间不同。

火灾不会蔓延

火灾不会蔓延 是一项设置选项,可在 选项 - 控制设定 中找到。

该选项适用于,从森林大火到建筑失火,所有类型的火灾。此选项开启时,火焰不会从一棵树蔓延到另一棵树,从而防止大规模的森林火灾。它还阻断了火灾从树木蔓延到建筑,从建筑蔓延到建筑,等等。注意,如果启用了随机灾难,此选项会被禁用。另外,游玩某个剧本时,也会关闭此选项。

火灾行为的更新也带来了火灾对放置在路径上的《公园生活》DLC《校园》DLC 的建筑放置的道路/小径所改变。通常情况下,这些建筑只有在放置在路边时才会着火。然而,如果玩家安装了 "自然灾害",并解锁了直升机,开启了随机灾害,或者正在玩一个剧本,那么放置在小径旁边的建筑物也会着火。[1]

另请参阅

参考来源

  1. Paradox论坛:《校园》开发日志 #6:免费更新 火灾行为更新 - CO Emmi(Colossal Order),2019-05-17
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