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<script src="https://cdn.jsdelivr.net/npm/vue@2.6.12"></script> <script src="https://cdn.staticfile.org/jquery/2.1.1/jquery.min.js"></script> <script src="https://cdn.bootcss.com/echarts/4.2.1-rc1/echarts.min.js"></script>

               

恶魔复仇者装备收益计算

第一步,请根据角色面板填写以下属性

                           <label class="control-label">武器类型:</label>
                               <input class="form-control"  v-model="job"  type="text">

<label class="control-label">角色等级:</label>

                           <input class="form-control"  v-model="level" type="number">
                           <label class="control-label">神秘力量(只填写神秘徽章给予的):</label>
                           <input class="form-control"  v-model="arc" type="number">
                           <label class="control-label">伤害:</label>
                           <input class="form-control" v-model="damage"  type="number">
                           <label class="control-label">BOSS伤害:</label>
                           <input class="form-control" v-model="bossDamage"  type="number">
                           <label class="control-label">最终伤害:</label>
                           <input class="form-control"  v-model="finalDamage" type="number">
                           <label class="control-label">暴击:</label>
                           <input class="form-control" v-model="crit"  type="number">
                           <label class="control-label">暴击伤害:</label>
                           <input class="form-control" v-model="critDamage"  type="number">
                           <label class="control-label">无视防御力(实际无视):</label>
                           <input class="form-control"  v-model="igone" type="number">
                           <label class="control-label">超级技能主属性:</label>
                           <input class="form-control" v-model="superMain"  type="number">
                           <label class="control-label">超级技能攻击:</label>
                           <input class="form-control" v-model="superAtk"  type="number">
                           <label class="control-label">冒险岛勇士(技能提升百分比):</label>
                           <input class="form-control" v-model="mapleWarrior"  type="number">
                           <label class="control-label">联盟系统提升的主属性 1 (攻击队占领效果提升的主属性):</label>
                           <input class="form-control"  v-model="union" type="number">
                           <label class="control-label">内在主属性,角色卡总和:</label>
                           <input class="form-control" v-model="union2"  type="number">
                           <label class="control-label">内在百分比:</label>
                           <input class="form-control" v-model="inside"  type="number">
                           <label class="control-label">全身星星数:</label>
                           <input class="form-control"  v-model="start" type="number">
                           <label class="control-label">黑骑士角色卡:</label>
                           <input class="form-control" v-model="black"  type="number">

第二步,请根据装备以及技能填写以下属性

<thead> </thead>
主属性
(潜能属性也填写在此处)
副属性
(潜能属性也填写在此处)
攻击
(潜能攻击也填写在此处
主属性潜能
(只需填写百分比)
副属性潜能
(只需填写百分比)
攻击潜能
(只需填写百分比)
                                   模板:Eq.listName
                                   <input class="col-md-12 form-control" type="number" v-model="eq.item[0].value" placeholder="0" />
                                   <input class="col-md-12 form-control" type="number" v-model="eq.item[1].value" placeholder="0" />
                                   <input class="col-md-12 form-control" type="number" v-model="eq.item[2].value" placeholder="0" />
                                   <input class="col-md-12 form-control" type="number" v-model="eq.item[3].value" placeholder="0" />
                                   <input class="col-md-12 form-control" type="number" v-model="eq.item[4].value" placeholder="0" />
                                   <input class="col-md-12 form-control" type="number" v-model="eq.item[5].value" placeholder="0" />
                       <label class="col-md-offset-1 ">结论</label>
                       <button type="button" class="btn btn-success "  v-on:click="count()" style="margin-left: 10px;" >属性计算</button>
<thead>                                     </thead>
装备技能提供主属性总和 装备技能提供副属性总和 装备技能提供攻击总和 装备技能提供主属性潜能总和 装备技能提供副属性潜能总和 装备技能提供攻击潜能总和
模板:SumMainStat 模板:SumViecStat 模板:SumAtk 模板:SumMainStatPotential% 模板:SumViecStatPotential% 模板:SumAtkPotential%
再提升1%攻击力≈模板:AtkAndP攻击力 再提升1点攻击力≈模板:AtkAndMain主属性 再提升1%攻击力≈模板:AtkAndMainP%主属性
再提升1%爆伤≈模板:CritDAndAtkP%攻击力 再提升1%攻击力≈模板:AtkPAndDamage%总伤/boss伤害
                                       <select class="form-control" v-model="selectOne" v-on:change="setChangeOne()">
                                           <option :value="select.value" v-for="select in selectList" >1模板:Select.name≈</option>
                                       </select>


                                       <select class="form-control" v-model="selectTwo" v-on:change="setChangeTwo()">
                                           <option :value="select.value" v-for="select in selectList" >模板:Select.name</option>
                                       </select>

<script>

var changeBar=function changeBar(item,real,igone) {

   console.log(123123);
   var level = item.level;
       var arc = item.arc;
       var crit = item.crit;
       if (crit == null || crit == "") {
         crit = 0;
       }
       var critDamage = item.critDamage;
       if (critDamage == null || critDamage == "") {
         critDamage = 0;
       }
       var mapleWarrior = item.mapleWarrior;
       if (mapleWarrior == null || mapleWarrior == "") {
         mapleWarrior = 15;
       }
       var superMain = item.superMain;
       if (superMain == null || superMain == "") {
         superMain = 0;
       }
       var union = item.union;
       if (union == null || union == "") {
         union = 0;
       }
       var union2 = item.union2;
       if (union2 == null || union2 == "") {
         union2 = 0;
       }
       var job = item.job;
       var coefficient = item.coefficient;
       if (coefficient == null || coefficient == "") {
         coefficient = 1.0;
       }
       var value = item.value;
       var finalDamage = item.finalDamage;
       if (finalDamage == null || finalDamage == "") {
         finalDamage = 0;
       }
       var bossDamage = item.bossDamage;
       if (bossDamage == null || bossDamage == "") {
         bossDamage = 0;
       }
       var damage = item.damage;
       if (damage == null || damage == "") {
         damage = 0;
       }
       var sumMainStat = item.sumMainStat;
       if (sumMainStat == null || sumMainStat == "") {
         sumMainStat = 0;
       }
       var sumViecStat = item.sumViecStat;
       if (sumViecStat == null || sumViecStat == "") {
         sumViecStat = 0;
       }
       var sumAtk = item.sumAtk;
       if (sumAtk == null || sumAtk == "") {
         sumAtk = 0;
       }
       var sumMainStatPotential = item.sumMainStatPotential;
       if (sumMainStatPotential == null || sumMainStatPotential == "") {
         sumMainStatPotential = 0;
       }
       var sumViecStatPotential = item.sumViecStatPotential;
       if (sumViecStatPotential == null || sumViecStatPotential == "") {
         sumViecStatPotential = 0;
       }
       var sumAtkPotential = item.sumAtkPotential;
       if (sumAtkPotential == null || sumAtkPotential == "") {
         sumAtkPotential = 0;
       }
       //var real = wx.getStorageSync("real");
       if (real == null || real == "") {
         real = 0;
       }
       //var igone = wx.getStorageSync("igone");
       if (igone == null || igone == "") {
         igone = 0;
       }
       var changeList = [3, 6, 9, 12, 15, 18,24,21];
       var list = [];
       console.log(parseInt(real * (1 - 3 * (1 - igone / 100))))
       for (var i = 0; i < changeList.length; i++) {
         var result = count(
           level,
           arc,
           mapleWarrior,
           sumMainStat,
           sumViecStat,
           sumAtk,
           sumMainStatPotential,
           sumViecStatPotential,
           parseInt(sumAtkPotential) + parseInt(changeList[i]),
           union,
           union2,
           finalDamage,
           bossDamage,
           damage,
           crit,
           critDamage,
           coefficient,
           superMain
         );
         var change =
           parseInt(result * (1 - 3 * (1 - igone / 100))) -
           parseInt(real * (1 - 3 * (1 - igone / 100)));
         var name = +changeList[i] + "%攻击";
         console.log(name+"  "+parseInt(result * (1 - 3 * (1 - igone / 100))))
         list.push({ name: name, change: change });
       }
       for (var i = 0; i < changeList.length; i++) {
         var result = count(
           level,
           arc,
           mapleWarrior,
           sumMainStat,
           sumViecStat,
           sumAtk,
           parseInt(sumMainStatPotential) + parseInt(changeList[i]),
           sumViecStatPotential,
           sumAtkPotential,
           union,
           union2,
           finalDamage,
           bossDamage,
           damage,
           crit,
           critDamage,
           coefficient,
           superMain
         );
         var change =
           parseInt(result * (1 - 3 * (1 - igone / 100))) -
           parseInt(real * (1 - 3 * (1 - igone / 100)));
         var name = changeList[i] + "%主属性";
         console.log(name+"  "+parseInt(result * (1 - 3 * (1 - igone / 100))))
         list.push({ name: name, change: change });
       }
       for (var i = 0; i < changeList.length; i++) {
         var result = count(
           level,
           arc,
           mapleWarrior,
           sumMainStat,
           sumViecStat,
           sumAtk,
           sumMainStatPotential,
           sumViecStatPotential,
           sumAtkPotential,
           union,
           union2,
           finalDamage,
           bossDamage,
           parseInt(damage) + parseInt(changeList[i]),
           crit,
           critDamage,
           coefficient,
           superMain
         );
         var change =
           parseInt(result * (1 - 3 * (1 - igone / 100))) -
           parseInt(real * (1 - 3 * (1 - igone / 100)));
         var name = changeList[i] + "%伤害";
         console.log(name+"  "+parseInt(result * (1 - 3 * (1 - igone / 100))))
         list.push({ name: name, change: change });
       }
       changeList = [20, 30, 35, 40, 60, 70, 80];
       for (var i = 0; i < changeList.length; i++) {
         var result = count(
           level,
           arc,
           mapleWarrior,
           sumMainStat,
           sumViecStat,
           sumAtk,
           sumMainStatPotential,
           sumViecStatPotential,
           sumAtkPotential,
           union,
           union2,
           finalDamage,
           parseInt(bossDamage)+ parseInt(changeList[i]),
           parseInt(damage) ,
           crit,
           critDamage,
           coefficient,
           superMain
         );
         var change =
           parseInt(result * (1 - 3 * (1 - igone / 100))) -
           parseInt(real * (1 - 3 * (1 - igone / 100)));
         var name = changeList[i] + "%boss伤害";
         console.log(name+"  "+parseInt(result * (1 - 3 * (1 - igone / 100))))
         list.push({ name: name, change: change });
       }
       changeList = [15, 20, 30, 35, 40, 45];
       for (var i = 0; i < changeList.length; i++) {
         var newIgone =
           parseInt(igone) +
           (100 - parseInt(igone)) * (parseInt(changeList[i]) / 100);
         if (newIgone >= 100) {
           newIgone = 100;
         }
         var change =
           parseInt(real * (1 - 3 * (1 - newIgone / 100))) -
           parseInt(real * (1 - 3 * (1 - igone / 100)));
         var name = changeList[i] + "%无视";
         list.push({ name: name, change: change });
       }
       var newIgone = parseInt(igone) + (100 - parseInt(igone)) * 0.15;
           console.log(newIgone);
       newIgone = newIgone + (100 - newIgone) * 0.15;
       console.log(newIgone);
       if (newIgone >= 100) {
         newIgone = 100;
       }
       var change =
         parseInt(real * (1 - 3 * (1 - newIgone / 100))) -
         parseInt(real * (1 - 3 * (1 - igone / 100)));
       var name = "双15%无视";
       list.push({ name: name, change: change });
       var nameList = [];
       var dateList = [];
       for (var i = 0; i < list.length; i++) {
         for (var j = i; j < list.length; j++) {
           if (list[i].change > list[j].change) {
             var temp = list[i];
             list[i] = list[j];
             list[j] = temp;
           }
         }
       }
       for (var i = 1; i < list.length; i++) {
         nameList.push(list[i].name);
         dateList.push((list[i].change / real * 100).toFixed(2));
       }
       console.log("开始画图")
       var myChart = echarts.init(document.getElementById('wrap'));
       myChart.setOption(option = {
                   color: ["#37a2da", "#32c5e9", "#67e0e3"],
                   tooltip: {
                       trigger: "axis",
                       axisPointer: {
                           // 坐标轴指示器,坐标轴触发有效
                           type: "shadow" // 默认为直线,可选为:'line' | 'shadow'
                       }
                   },
                   grid: {
                       left: "10px",
                       right: "10px",
                       bottom: "10px",
                       top: "10px",
                       containLabel: true
                   },
                   xAxis: [
                       {
                           name: "提升百分比",
                           type: "value",
                           axisLine: {
                               lineStyle: {
                                   color: "#999"
                               }
                           },
                           axisLabel: {
                               color: "#666"
                           }
                       }
                   ],
                   yAxis: [
                       {
                           type: "category",
                           axisTick: {show: false},
                           data: nameList,
                           axisLine: {
                               lineStyle: {
                                   color: "#999"
                               },
                               interval: 0
                           },
                           axisLabel: {
                               color: "#666"
                           }
                       }
                   ],
                   series: [
                       {
                           name: "提升",
                           type: "bar",
                           stack: "总量",
                           label: {
                               normal: {
                                   show: true
                               }
                           },
                           data: dateList,
                           itemStyle: {
                               normal: {
                                   label: {
                                       formatter: function (a) {
                                           return a.value + "%";
                                       }
                                   }
                               }
                           }
                       }
                   ]


               });

} var count = function (level, arc, mapleWarrior, sumMainStat, sumViecStat, sumAtk, sumMainStatPotential, sumViecStatPotential,

   sumAtkPotential, union, union2, finalDamage, bossDamage, damage, crit, critDamage, coefficient, superMain) {
   // 545+90*等级/3.5+0.8*((装备火花 潜能 联盟)血量*(1+潜能%+勇士被动%+内在%)-545+90*等级/3.5+0.8)+神秘*175
   var baseMaxHp = (parseInt(level) * 90 + 535) / 3.5;
       var inside = localStorage.getItem("inside");
       if (inside == null || inside == "") {
           inside = 0;
       }
       var start = localStorage.getItem("start");
       if (start == null || start == "") {
           start = 0;
       }
       var black = localStorage.getItem("black");
       if (black == null || black == "") {
           black = 0;
       }
             if (superMain == null || superMain == "") {
           superMain = 0;
       }
                    if (union == null || union == "") {
           union = 0;
       } 
                      if (union2 == null || union2 == "") {
           union2 = 0;
       } 
       var startHp = 0

if (start <= 15 && start >= 0) {

 startHp = start * 35;

} else if (start <= 35 && start >= 16) {

 startHp = start * 60;

} else if (start <= 60 && start >= 36) {

 startHp = start * 80;

} else if (start <= 90 && start >= 61) {

 startHp = start * 100;

} else if (start <= 140 && start >= 91) {

 startHp = start * 120;

}else if (start <= 200 && start >= 141) {

 startHp = start * 140;

}else if (start <= 220 && start >= 201) {

 startHp = start * 142;

}else if (start <= 250 && start >= 221) {

 startHp = start * 144;

}else if (start <= 270 && start >= 251) {

 startHp = start * 146;

}else if (start <= 290 && start >= 271) {

 startHp = start * 148;

}else if (start <= 310 && start >= 291) {

 startHp = start * 150;

}else if (start <= 320 && start >= 311) {

 startHp = start * 152;

}else if (start <= 330 && start >= 321) {

 startHp = start * 154;

}else if (start <= 340 && start >= 331) {

 startHp = start * 156;

}else if (start <= 350 && start >= 341) {

 startHp = start * 158;

}else if (start <= 360 && start >= 351) {

 startHp = start * 160;

}else if (start <= 370 && start >= 361) {

 startHp = start * 162;

}else if (start <= 380 && start >= 371) {

 startHp = start * 164;

}else if (start <= 390 && start >= 381) {

 startHp = start * 166;

}else if ( start >= 391) {

 startHp = start * 168;

}

       //  + parseInt(superMain)
       // var trueMaxHp = (parseInt(sumMainStat) / 2 + parseInt(union) / 2 + startHp) * (1 + parseInt(sumMainStatPotential) / 100 +parseInt(inside)/100 +parseInt(superMain)/100) + parseInt(arc) * 175+ parseInt(union2)
       var tableHp = ((parseInt(level) * 90 + 535) + (parseInt(sumMainStat) / 2) + (parseInt(union) / 2) + startHp) * (1 + parseInt(black) / 100 + parseInt(sumMainStatPotential) / 100 + parseInt(inside) / 100 + parseInt(superMain) / 100) + parseInt(arc) * 175 + parseInt(union2)
       var realMainStat = baseMaxHp + 0.8 * (tableHp - baseMaxHp)
   var realViecStat = (4 + parseInt(sumViecStat)) * (1 + (parseInt(sumViecStatPotential)) / 100);
   var totalDamage = 1 + (parseInt(damage) + parseInt(bossDamage)) / 100
   var realatk = sumAtk * (1 + sumAtkPotential / 100)
   var total = ((realMainStat + realViecStat) * 1.3 * (realatk / 100) * totalDamage * (1 + finalDamage / 100) * ((1.35 + critDamage / 100) * crit / 100));


  return total;

}

var item = new Vue({

   el: '#item',
   data: {
       pickerValueArray: [
           {
               label: "单手剑", //武器名字
               coefficient: "1.2", //系数
               value: 1 //下标
           },
           {
               label: "单手剑(英雄)", //武器名字
               coefficient: "1.3", //系数
               value: 2 //下标
           },
           {
               label: "双手剑", //武器名字
               coefficient: "1.34", //系数
               value: 3 //下标
           },
           {
               label: "双手剑(英雄)", //武器名字
               coefficient: "1.44", //系数
               value: 4 //下标
           },
           {
               label: "单手斧", //武器名字
               coefficient: "1.2", //系数
               value: 5 //下标
           },
           {
               label: "单手斧(英雄)", //武器名字
               coefficient: "1.3", //系数
               value: 6 //下标
           },
           {
               label: "双手斧", //武器名字
               coefficient: "1.34", //系数
               value: 7 //下标
           },
           {
               label: "双手斧(英雄)", //武器名字
               coefficient: "1.44", //系数
               value: 8 //下标
           },
           {
               label: "单手钝器", //武器名字
               coefficient: "1.2", //系数
               value: 9 //下标
           },
           {
               label: "双手钝器", //武器名字
               coefficient: "1.34", //系数
               value: 10 //下标
           },
           {
               label: "枪(黑骑士)", //武器名字
               coefficient: "1.49", //系数
               value: 11 //下标
           },
           {
               label: "矛", //武器名字
               coefficient: "1.49", //系数
               value: 12 //下标
           },
           {
               label: "亡命剑", //武器名字
               coefficient: "1.3", //系数
               value: 13 //下标
           },
           {
               label: "武士刀", //武器名字
               coefficient: "1.25", //系数
               value: 14 //下标
           },
           {
               label: "太刀(阿尔法)", //武器名字
               coefficient: "1.34", //系数
               value: 15 //下标
           },
           {
               label: "大剑(贝塔)", //武器名字
               coefficient: "1.49", //系数
               value: 16 //下标
           },
           {
               label: "机甲手枪(爆破)", //武器名字
               coefficient: "1.7", //系数
               value: 17 //下标
           },
           {
               label: "短杖(龙神)", //武器名字
               coefficient: "1", //系数
               value: 18 //下标
           },
           {
               label: "短杖(冒险家三法师,炎术士)", //武器名字
               coefficient: "1.2", //系数
               value: 19 //下标
           },
           {
               label: "长杖(龙神,幻灵)", //武器名字
               coefficient: "1", //系数
               value: 20 //下标
           },
           {
               label: "长杖(冒险家三法师,炎术士)", //武器名字
               coefficient: "1.2", //系数
               value: 21 //下标
           },
           {
               label: "双头杖", //武器名字
               coefficient: "1.2", //系数
               value: 22 //下标
           },
           {
               label: "折扇", //武器名字
               coefficient: "1.35", //系数
               value: 23 //下标
           },
           {
               label: "ESP限制器", //武器名字
               coefficient: "1.2", //系数
               value: 24 //下标
           },
           {
               label: "驯兽魔法棒", //武器名字
               coefficient: "1.34", //系数
               value: 25 //下标
           },
           {
               label: "魔力手套", //武器名字
               coefficient: "1.2", //系数
               value: 26 //下标
           },
           {
               label: "弓", //武器名字
               coefficient: "1.3", //系数
               value: 27 //下标
           },
           {
               label: "弩", //武器名字
               coefficient: "1.35", //系数
               value: 28 //下标
           },
           {
               label: "双弩枪", //武器名字
               coefficient: "1.3", //系数
               value: 29 //下标
           },
           {
               label: "拳套", //武器名字
               coefficient: "1.75", //系数
               value: 30 //下标
           },
           {
               label: "短刀", //武器名字
               coefficient: "1.3", //系数
               value: 31 //下标
           },
           {
               label: "刀(副刀)", //武器名字
               coefficient: "1.3", //系数
               value: 32 //下标
           },
           {
               label: "手杖(幻影)", //武器名字
               coefficient: "1.3", //系数
               value: 33 //下标
           },
           {
               label: "能量剑(尖兵)", //武器名字
               coefficient: "1.125", //系数
               value: 34 //下标
           },
           {
               label: "锁链(卡德娜)", //武器名字
               coefficient: "1.3", //系数
               value: 35 //下标
           },
           {
               label: "古代弓", //武器名字
               coefficient: "1.3", //系数
               value: 36 //下标
           },
           {
               label: "短枪", //武器名字
               coefficient: "1.5", //系数
               value: 37 //下标
           },
           {
               label: "指节", //武器名字
               coefficient: "1.7", //系数
               value: 38 //下标
           },
           {
               label: "手持火炮", //武器名字
               coefficient: "1.5", //系数
               value: 39 //下标
           },
           {
               label: "灵魂手铳", //武器名字
               coefficient: "1.7", //系数
               value: 40 //下标
           },
           {
               label: "调谐器", //武器名字
               coefficient: "1.3", //系数
               value: 41 //下标
           },  
       ],
       list: [
           {
               listName: "戒指1",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "01mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "01viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "01atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "01mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "01viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "01atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "戒指2",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "02mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "02viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "02atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "02mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "02viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "02atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "戒指3",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "03mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "03viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "03atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "03mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "03viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "03atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "戒指4",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "04mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "04viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "04atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "04mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "04viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "04atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "戒指5",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "05mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "05viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "05atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "05mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "05viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "05atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "戒指6",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "06mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "06viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "06atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "06mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "06viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "06atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "吊坠1",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "07mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "07viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "07atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "07mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "07viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "07atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "吊坠2",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "08mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "08viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "08atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "08mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "08viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "08atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "武器",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "09mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "09viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "09atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "09mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "09viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "09atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "腰带",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "10mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "10viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "10atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "10mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "10viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "10atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "帽子",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "11mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "11viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "11atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "11mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "11viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "11atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "前额",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "12mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "12viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "12atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "12mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "12viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "12atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "眼饰",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "13mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "13viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "13atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "13mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "13viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "13atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "衣服",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "14mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "14viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "14atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "14mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "14viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "14atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "裤子",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "15mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "15viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "15atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "15mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "15viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "15atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "鞋子",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "16mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "16viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "16atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "16mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "16viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "16atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "口袋",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "17mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "17viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "17atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "17mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "17viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "17atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "耳饰",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "18mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "18viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "18atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "18mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "18viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "18atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "肩饰",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "19mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "19viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "19atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "19mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "19viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "19atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "手套",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "20mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "20viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "20atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "20mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "20viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "20atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "纹章",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "21mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "21viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "21atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "21mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "21viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "21atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "徽章",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "22mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "22viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "22atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "22mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "22viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "22atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "勋章",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "23mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "23viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "23atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "23mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "23viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "23atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "副手",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "24mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "24viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "24atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "24mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "24viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "24atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "披风",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "25mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "25viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "25atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "25mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "25viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "25atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "心脏",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "26mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "26viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "26atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "26mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "26viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "26atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "宠物装备1",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "27mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "27viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "27atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "27mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "27viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "27atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "宠物装备2",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "28mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "28viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "28atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "28mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "28viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "28atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "宠物装备3",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "29mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "29viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "29atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "29mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "29viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "29atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "图腾1",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "31mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "31viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "31atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "31mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "31viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "31atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "图腾2",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "32mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "32viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "32atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "32mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "32viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "32atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "图腾3",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "33mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "33viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "33atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "33mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "33viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "33atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "拼图",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "34mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "34viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "34atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "34mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "34viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "34atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "称号",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "35mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "35viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "35atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "35mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "35viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "35atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "现金装备",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "36mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "36viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "36atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "36mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "36viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "36atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "套装属性(合计)",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "37mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "37viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "37atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "37mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "37viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "37atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "技能属性(合计)",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "38mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "38viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "38atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "38mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "38viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "38atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "LINK(合计)",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "39mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "39viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "39atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "39mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "39viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "39atkPotential",
                       value: ""
                   }
               ]
           },
           {
               listName: "怪怪卡",
               isHidden: "none",
               item: [
                   {
                       itemName: "主属性(潜能属性也填写在此处)",
                       elementName: "40mainStat",
                       value: ""
                   },
                   {
                       itemName: "副属性(潜能属性也填写在此处)",
                       elementName: "40viecStat",
                       value: ""
                   },
                   {
                       itemName: "攻击(潜能攻击也填写在此处)",
                       elementName: "40atk",
                       value: ""
                   },
                   {
                       itemName: "主属性潜能(只需填写百分比)",
                       elementName: "40mainStatPotential",
                       value: ""
                   },
                   {
                       itemName: "副属性潜能(只需填写百分比)",
                       elementName: "40viecStatPotential",
                       value: ""
                   },
                   {
                       itemName: "攻击潜能(只需填写百分比)",
                       elementName: "40atkPotential",
                       value: ""
                   }
               ]
           }
       ],
       selectList:[
           {
               name:"攻击",
               value:"atk"
           },
           {
               name:"攻击潜能",
               value:"atkP"
           },
           {
               name:"主属性",
               value:"main"
           },
           {
               name:"主属性潜能",
               value:"mainP"
           },
           {
               name:"爆伤",
               value:"critD"
           },
           {
               name:"总伤/boss伤害",
               value:"damage"
           },
       ],
       selectOne:"1",
       selectTwo:"2",
       pickerValueDefault: [1],
       name: "",
       level: "",
       arc: "",
       crit: "",
       critDamage: "",
       igone: "",
       mapleWarrior: "15",
       superMain: "",
       superAtk: "",
       union: "",
       union2: "",
       job: "亡命剑",
       coefficient: "",
       value: "",
       finalDamage: "",
       bossDamage: "",
       damage: "",
       avgent: "",
       haveData: "",
       start: "",
       black: "",
       inside: "",
       AtkUp: "",
       AtkPUp: "",
       MainUp: "",
       MainPUp: "",
       CritDUp: "",
       DamageUp: "",
       AtkAndP: "",
       AtkAndMain: "",
       AtkAndMainP: "",
       CritDAndAtkP: "",
       AtkPAndDamage: "",
       realMainStat: "",
       haveResult:"",
       userSelect:"",
       sumAtk:"",
       sumAtkPotential:"",
       sumMainStat:"",
       sumMainStatPotential:"",
       sumViecStat:"",
       sumViecStatPotential:"",
   },
   created: function () {
       var name="";
       var pickerValueDefault= [1];
       var level= "";
       var arc= "";
       var crit= "";
       var critDamage= "";
       var igone= "";
       var mapleWarrior= "15";
       var superMain= "";
       var superAtk= "";
       var union= "";
       var union2= "";
       var job= "";
       var coefficient= "";
       var value= "";
       var finalDamage= "";
       var bossDamage= "";
       var damage= "";
       var avgent= "";
       var start= "";
       var black= "";
       var inside= ""
       var list=""
       var haveData=""


       this.pickerValueDefault=pickerValueDefault;
       this.name=name;
       this.haveData=haveData
       this.level=level
       this.arc=arc
       this.crit=crit
       this.critDamage=critDamage
       this.igone=igone
       this.mapleWarrior= mapleWarrior
       this.superMain=superMain
       this.superAtk=superAtk
       this.union=union
       this.union2=union2
       this.job="亡命剑"
       this.coefficient=coefficient
       this.value=value
       this.finalDamage=finalDamage
       this.bossDamage=bossDamage
       this.damage=damage
       this.avgent=avgent
       this.start=start
       this.black=black
       this.inside=inside
   },
   methods:{
       setChangeOne(){
   
               var left;
               var right;
               switch (this.selectOne) {
                   case "atk":{left=this.AtkUp; break;}
                   case "atkP":{left=this.AtkPUp; break;}
                   case "main":{left=this.MainUp; break;}
                   case "mainP":{left=this.MainPUp; break;}
                   case "critD":{left=this.CritDUp; break;}
                   case "damage":{left=this.DamageUp; break;}
                   default: {left=this.AtkUp; break;}
               }
       
               switch (this.selectTwo) {
                   case "atk":{right=this.AtkUp; break;}
                   case "atkP":{right=this.AtkPUp; break;}
                   case "main":{right=this.MainUp; break;}
                   case "mainP":{right=this.MainPUp; break;}
                   case "critD":{right=this.CritDUp; break;}
                   case "damage":{right=this.DamageUp; break;}
                   default: {left=this.DamageUp; break;}
               }
      
               this.userSelect=(left/right).toFixed(2)
        
       },
       setChangeTwo(){
               var left;
               var right;
               switch (this.selectOne) {
                   case "atk":{left=this.AtkUp; break;}
                   case "atkP":{left=this.AtkPUp; break;}
                   case "main":{left=this.MainUp; break;}
                   case "mainP":{left=this.MainPUp; break;}
                   case "critD":{left=this.CritDUp; break;}
                   case "damage":{left=this.DamageUp; break;}
               }
               switch (this.selectTwo) {
                   case "atk":{right=this.AtkUp; break;}
                   case "atkP":{right=this.AtkPUp; break;}
                   case "main":{right=this.MainUp; break;}
                   case "mainP":{right=this.MainPUp; break;}
                   case "critD":{right=this.CritDUp; break;}
                   case "damage":{right=this.DamageUp; break;}
               }
               this.userSelect=(left/right).toFixed(2)
 
       },
       setSelected(){
        this.value="["+13+"]"
           this.coefficient=1.3
           this.job="亡命剑"   
       },
       count(){
       var list= this.list;
           var sumMainStat = 0;
   var sumViecStat = 0;
   var sumAtk = 0;
   var sumMainStatPotential = 0;
   var sumViecStatPotential = 0;
   var sumAtkPotential = 0;
    for (var i = 0; i < 39; i++) {
     var MainStat = list[i].item[0].value;
     if(list[i].item[0].elementName=="38mainStat"){
     MainStat=MainStat*2
      }
     if (MainStat != null && MainStat != "") {
       sumMainStat += parseInt(MainStat);
     }
     var ViecStat = list[i].item[1].value;
     if (ViecStat != null && ViecStat != "") {
       sumViecStat += parseInt(ViecStat);
     }
     var Atk = list[i].item[2].value;
     if (Atk != null && Atk != "") {
       sumAtk += parseInt(Atk);
     }
     var MainStatPotential = list[i].item[3].value;
     if (MainStatPotential != null && MainStatPotential != "") {
       sumMainStatPotential += parseInt(MainStatPotential);
     }
     var ViecStatPotential = list[i].item[4].value;
     if (ViecStatPotential != null && ViecStatPotential != "") {
       sumViecStatPotential += parseInt(ViecStatPotential);
     }
     var AtkPotential = list[i].item[5].value;
     if (AtkPotential != null && AtkPotential != "") {
       sumAtkPotential += parseInt(AtkPotential);
     }
   }
   this.sumMainStat=sumMainStat
     this.sumViecStat = sumViecStat;

this.sumAtk = sumAtk; this.sumMainStatPotential = sumMainStatPotential; this.sumViecStatPotential = sumViecStatPotential; this.sumAtkPotential = sumAtkPotential;               var superAtk=this.superAtk;

               sumAtk=sumAtk+parseInt(superAtk);
               console.log(sumAtk)
               localStorage.setItem("inside", this.inside);
                   localStorage.setItem("start", this.start);
                       localStorage.setItem("black", this.black);
                  
           var item = {
               name: this.name
               , level: this.level
               , arc: this.arc
               , crit: this.crit
               , critDamage: this.critDamage
               , mapleWarrior: this.mapleWarrior
               , superMain: this.superMain
               , union: this.union
               , union2: this.union2
               , job: this.job
               , coefficient: this.coefficient
               , value: this.value
               , finalDamage: this.finalDamage
               , bossDamage: this.bossDamage
               , damage: this.damage
               , igone: this.igone
               , avgent: 0
               , inside: this.inside
               , start: this.start
               , black: this.black
               , sumMainStat : sumMainStat
               , sumViecStat : sumViecStat
               , sumAtk : sumAtk
               , sumMainStatPotential : sumMainStatPotential
               , sumViecStatPotential : sumViecStatPotential
               , sumAtkPotential : sumAtkPotential
           }
           if(item.level==0||item.level==null||item.level==""){
               alert("请填写等级");
               return ;
           }
           if(item.level>300){
               alert("等级超过上限了");
               return ;
           }
           if(item.arc > 1320 || item.arc < 0 || item.arc % 10 != 0){
               alert("请填写正确的神秘力量");
               return ;
           }
           //此处开始修改成静态js
               var real = count(
           item.level,
           item.arc,
           item.mapleWarrior,
           item.sumMainStat,
           item.sumViecStat,
           item.sumAtk,
           item.sumMainStatPotential,
           item.sumViecStatPotential,
           item.sumAtkPotential,
           item.union,
           item.union2,
           item.finalDamage,
           item.bossDamage,
           item.damage,
           item.crit,
           item.critDamage,
           item.coefficient,
           item.superMain
       );
       var addmainStat = 100;
       var mainStatAddOne = count(
           item.level,
           item.arc,
           item.mapleWarrior,
           parseInt(item.sumMainStat + addmainStat),
           item.sumViecStat,
           item.sumAtk,
           item.sumMainStatPotential,
           item.sumViecStatPotential,
           item.sumAtkPotential,
           item.union,
           item.union2,
           item.finalDamage,
           item.bossDamage,
           item.damage,
           item.crit,
           item.critDamage,
           item.coefficient,
           item.superMain
       );
       var mainStatPotentialAddOne = count(
           item.level,
           item.arc,
           item.mapleWarrior,
           item.sumMainStat,
           item.sumViecStat,
           item.sumAtk,
           parseInt(item.sumMainStatPotential + 1),
           item.sumViecStatPotential,
           item.sumAtkPotential,
           item.union,
           item.union2,
           item.finalDamage,
           item.bossDamage,
           item.damage,
           item.crit,
           item.critDamage,
           item.coefficient,
           item.superMain
       );
       var atkAddOne = count(
           item.level,
           item.arc,
           item.mapleWarrior,
           item.sumMainStat,
           item.sumViecStat,
           parseInt(item.sumAtk + 1),
           item.sumMainStatPotential,
           item.sumViecStatPotential,
           item.sumAtkPotential,
           item.union,
           item.union2,
           item.finalDamage,
           item.bossDamage,
           item.damage,
           item.crit,
           item.critDamage,
           item.coefficient,
           item.superMain
       );
       var AtkPotentialAddOne = count(
           item.level,
           item.arc,
           item.mapleWarrior,
           item.sumMainStat,
           item.sumViecStat,
           item.sumAtk,
           item.sumMainStatPotential,
           item.sumViecStatPotential,
           parseInt(item.sumAtkPotential + 1),
           item.union,
           item.union2,
           item.finalDamage,
           item.bossDamage,
           item.damage,
           item.crit,
           item.critDamage,
           item.coefficient,
           item.superMain
       );
       var damageAddOne = count(
           item.level,
           item.arc,
           item.mapleWarrior,
           item.sumMainStat,
           item.sumViecStat,
           item.sumAtk,
           item.sumMainStatPotential,
           item.sumViecStatPotential,
           item.sumAtkPotential,
           item.union,
           item.union2,
           item.finalDamage,
           item.bossDamage,
           1 * item.damage + 1,
           item.crit,
           item.critDamage,
           item.coefficient,
           item.superMain
       );
       var critDamageAddOne = count(
           item.level,
           item.arc,
           item.mapleWarrior,
           item.sumMainStat,
           item.sumViecStat,
           item.sumAtk,
           item.sumMainStatPotential,
           item.sumViecStatPotential,
           item.sumAtkPotential,
           item.union,
           item.union2,
           item.finalDamage,
           item.bossDamage,
           item.damage,
           item.crit,
           1 * item.critDamage + 1,
           item.coefficient,
           item.superMain
       );
       
       var AtkPUp = (AtkPotentialAddOne - real).toFixed(1);
       this.AtkPUp = AtkPUp;
       var AtkUp = (atkAddOne - real).toFixed(1);
       this.AtkUp = AtkUp;
       this.MainPUp = (mainStatPotentialAddOne - real).toFixed(1);
       var MainUp = (mainStatAddOne - real).toFixed(1);
MainUp=MainUp/100
       this.MainUp = MainUp
       this.CritDUp = (critDamageAddOne - real).toFixed(1);
       this.DamageUp = (damageAddOne - real).toFixed(1);
       this.AtkAndP = (AtkPUp / AtkUp).toFixed(
           1
       );
       this.AtkAndMain = (AtkUp / MainUp).toFixed(1);
       this.AtkAndMainP = (
           (AtkPotentialAddOne - real) /
           (mainStatPotentialAddOne - real)
       ).toFixed(1);
       this.CritDAndAtkP = (
           (critDamageAddOne - real) /
           (AtkPotentialAddOne - real)
       ).toFixed(1);
       this.AtkPAndDamage = (
           (AtkPotentialAddOne - real) /
           (damageAddOne - real)
       ).toFixed(1);    
           changeBar(item, real, this.igone)
            //此处结束修改成静态js
         
         
       }
   }

}) </script>