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2023-12-11更新

    

最新编辑:酥饼ovo

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更新日期:2023-12-11

  

最新编辑:酥饼ovo

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援护策略

  • 衔接: 能衔接Dynamo和Diamond Drop的援护对贝拉提升很大。这两个招式在贝拉玩法中很重要,在版中一般后面很难无消耗衔接。衔接这两个招式能在得手时获得更高收益。


  • 锁定: 长防御硬直或者出招慢的招式对她也很有用,这样她可以使用通常不安全的招式(主要是Battle Butt)后仍然安全。这样Butt+援护不仅可以作为安全的防御手段,而且也能作为牵制手段,很强。


  • 伤害前置: 击飞并带有击倒属性的单段伤害援护能给版边贝拉带来巨大的前置伤害,因为贝拉可以把Battle Butt和6HP放在连段前面部分。
    • 例: Brass Knuckles, H Hurl (Beowulf), Dive of Horus (Eliza), H Buer (Painwheel), Napalm Pillar (Parasoul)
    • 样例路线 使用 H Hurl.

DHCs

  • 对手进版有OTG能衔接Dynamo,版中有合适的援护也能衔接。
  • Diomonds (Level 3)伤害高,allows for a follow-up,而且(大多数情况?)被防安全
  • 360最后一下打完可以DHC。比如能继续连段的DHC:SBO, Lenny, Hatred Install, Beast of Gehenna, Airwulf (with hype)

Tagging

援护连段

注: "5LPx2 etc"指可以选择想要的LP收尾,,详见收尾

H Brass Knuckles

用在版边连段中超强,版中也不错。伤害极高(1750),但是有87.5%伤害缩放

详细内容可以看SeaJay的视频Bella/Brass YouTube playlist

指令 伤害 能量消耗 位置 限定角色? 笔记 参考演示
2LK 2MP 5HP+Brass Kanchou
2MK
jMP jHK
5HP Pummel
2MP 5HP RS
2LK 2MP 5HP RS
5LPx2 etc Dynamo

8900

1

版中

通用

  • Brass在第一个取消链的版中Kanchou连段
  • 不使用OTG

(视频)

2LK 2MP 5HP Kanchou
OTG 2HK+Brass Pummel
2MP 5HP RS
2LK 2MP 2HP
jLPxN jHP
5LPx2 etc Dynamo

8900

1

版中

通用

  • 上个连段的不同版本,Brass在第二个取消链
  • 使用OTG。把cHK换成sHK少100伤害省OTG

(视频)

2LK 2MP 5HP butt+brass
6HP Excella
OTG 5LK dl 5MK dl 5HP Pummel
2MP 2HP
jLPxN jHP
5LPx2 etc

10300

1

版边

通用

  • 超高伤害,版边通用
  • 根据队伍顺序输入[4]6LKHP或[4]6MKHP出Butt+Brass,对于重型角色要在5HP的打击停顿中输入,否则Brass出的太慢
  • Excella 5LK目押对重型角色难,尤其是大乐队。把5LK换成5LP能简单点,伤害大概低100
  • 使用OTG

(视频)

MGR
OTG 2LK 2MP 5HK Brass Pummel
2MP 2HP
jLPxN jHP
2MK
jMP jHK
5LK 2MP 5HP RS
5LPx2 etc Dynamo

7670

1

任意

通用

  • 版中MGR连段,版边也适用。如果正在练这个的话,下面版边限定版本也要会。
  • jHK后用5LK比2LK伤害高,但是对一些角色需要微冲刺,推荐2LK更稳定。

(视频)

MGR
OTG 2MK 5HK Butt+Brass
2MK
jMP jHK
5HP Pummel
2MP 5HP RS
2LK 2MP 5HP RS
5LPx2 2MK 6HP Copter Dynamo

8244

1

版边

通用

  • 版边MGR连段。对于投起手来说伤害很高。

(视频)

DDrop
OTG 2HK Butt+Brass
2MK
jMP jHK
5HP Pummel
2MP 5HP RS
2LK 2MP 5HP RS
5LPx2 etc

8419

1

版边

除大乐队

  • 靠近版边时的Diamond Drop连段,伤害高
  • 360后也适用
  • DDrop 2HK对狼是3帧目押,不适用大乐队。推荐狼2HP,大乐队5MK

(视频)

DDrop
OTG 2HK Butt+Brass
6HP Horns
2MK Horns
5LK 5MK 5HP Pummel
2MP 5HP RS
5LPx2 etc

8914

1

版边

轻型角色

  • 上个连段的轻型角色限定版本
  • 对投起手来说伤害极高

(视频)

M Beat Extend

自身伤害不太高,但有特别的用处。这时大乐队衔接贝拉DDrop/Dynamo最好的招式,也有OTG 2HK Butt+assist高伤连段部件

指令 伤害 能量消耗 位置 限定角色? 笔记 参考演示
2LK 2MP 5HP Kanchou
otg 2HK Butt+M Beat
5MK 5HP Pummel
2MP 2HP
jLPxN jHP
(dash) 5LPx2 etc

9000

1

版中

除大乐队

  • 版中打伤害路线
  • 对于Butt+M Beat时机,试试按一下宏键叫援护,再按一下出Butt。版边连段不需要这样

(视频)

2LK 2MP 5HP Kanchou
6HP+M Beat
5MK 5HP Pummel
2MP 5HP RS
2/5LK 2MP 5HP RS
5LPx2 etc Dynamo
OTG Butt (sparks)

9040

1

版中

除帕娜索

  • 不使用OTG的版中路线,对大乐队适用。对大乐队很难断因为6HP不会空,最坏也就用掉OTG。
  • 只有结尾的OTG Butt不适用帕娜索
  • OTG Butt对一些轻型角色需要kara 5HK

(视频)

2LK 2MP 5HP delay Butt+MBeat
2MK
jMP jHK
5HP Pummel
2MP 5HP RS
5LK 5HK Copter Dynamo
wait otg 5LPx2 etc

9262

1

版边

通用

  • 高伤实用版边民工连
  • 对于大部分角色需要延迟Butt+M来让M Beat只打一下,对瓦伦汀/机猫/大乐队一定会打两下导致更小的伤害缩放,连段伤害减少
  • 5HP RS 5LK目押可以把5LK换成2LK,目押多一帧牺牲一点伤害
  • OTG 5LPx2通用,但是需要等对手在地上弹一下

(视频)

2LK 2MP 6HP otg Butt+M Beat
5MK delay 5HP Pummel
2MP 2HP
jLPxN jHP
2LK 2MP 5HP RS
5LPx2 etc Dynamo

9400

1

版边

通用

  • 比上个连段更难确认的起手,增加大概100伤害

(视频)

2LK 2MP 6HP otg Butt+M Beat
6HP Horns
2MK Horns
5MP 2HP
jLPxN jHP
5LK 5HP RS
5LPx2 etc

10100

1

版边

轻型角色

  • 轻型角色专用把你办连段,伤害非常高,熟练度高了也相当实用

(视频)

MGR
otg 2LK 2MP 6HP+M Beat run Kanchou
2MK
jMP jHK
5HP Pummel
2MP 5HP RS
2LK 2MP 5HP RS
5LPx2 etc Dynamo

7828

1

版中

通用

  • 版中MGR连段,和单人2LK民工连差不多的伤害

(视频)

MGR
OTG 2MK 5HK (delay) Butt+M Beat
(walk back) 5MK 5HP Pummel
2MP 2HP
jLPxN jHP
5LK 2MP 5HP RS
5LPx2 etc Dynamo

8000

1

Corner

Universal

  • 版边MGR连段,也对进版边的DDrop有效
  • 对狼和乐队必须要延迟,但是对其他角色可以省略这个延迟使M Beat打两下,多大约50点伤害。对瓦伦汀/机猫/大乐队一定会打到两下
  • 如果不延迟的话,Butt后立刻走出版边

(视频)

DDrop
OTG 2HK Butt+M Beat
5MK 5HP Pummel
2MP 2HP
jLPxN jHP
5LK 2MP 5HP RS
5LPx2 etc Dynamo

8100

1

版边

除大乐队

  • 进版边DDrop连段
  • 不适用大乐队,改用上面的连段

(视频)

CH Dynamo
OTG 6HP+M Beat run Kanchou
5MK 5HP Pummel
2MP 2HP
jLPxN jHP
5LPx2 etc

6500

1

版中

通用

  • 版中Dynamo连段
  • DDrop Dynamo起手6.9k伤害

(视频)

CH Dynamo
OTG 2HK Butt+M Beat
5MK 5HP Pummel
2MP 2HP
jLPxN jHP
5LPx2 etc Dynamo

6600

1

版边

通用

  • 版边Dynamo连段
  • 不需要破招Dynamo也能用,一般裸出Dynamo后能接着打肯定破招了
  • DDrop Dynamo起手7k伤害

(视频)

CH 6HP
OTG 2HK Butt+M Beat
2MK
jMP jHK
5HP Pummel
2MP 5HP RS
5LK 2HP
jLPxN jHP
5LPx2 etc Dynamo

11400

1

版边

通用

  • 用于版边骗霸后确反,伤害极高
  • 骗霸例子:
    • 2MK RS 7jLP* jMP*
    • 2HP,竖直跳, 二段后跳jLP* jMP*

(视频)

H Train

带H Train纯粹高伤,牺牲立回性能以及其他有特殊用途的援护

指令 伤害 能量消耗 位置 限定角色? 笔记 参考演示
5LK 2MP 5HP Kanchou
6HP + Assist Run
5MK 5HP Pummel
2MP 5HP RS
5LK 2MP 5HP RS
5LPx2 2MK 6HP Excella Dynamo
OTG 6HP

10000

1

版中

通用

  • 版中连段,结尾6HP骗霸

(video)

Cilia Slide

Clide is one of Bella's best combo assists, especially midscreen. It does a decent chunk of damage by itself (1000), picks up from DDrop/Dynamo, and allows high-damage combinations like OTG Butt+Clide.

Bella/Clide YouTube playlist

指令 伤害 能量消耗 位置 限定角色? 笔记 参考演示
2LK 2MP 5HP Kanchou
(Horns) OTG Butt+Clide
2MK
jMP jHK
5HP Pummel
2MP 5HP Runstop
5LPx2 etc Dynamo

8856

1

Midscreen

Universal

  • Reliable midscreen combo with solid damage.
  • Like any Kanchou combo it works close to corner, but not when your back is close to corner.
  • Optional Horns after Kanchou that adds ~400 damage, only works on lights and some mediums.
  • Sets up a strong 5LK reset point after Butt+Clide.

(video)

2LK 2MP 5HP Kanchou
5HP Butt+Clide
backwalk or backdash sMK sHP Pummel
2MP 2HP
jLPxN jHP
5LP 2MP 5HP Copter Dynamo

9193

1

Midscreen

Universal

  • Optimal but tricky midscreen combo.
  • The sMK sHP restand is most difficult on lights. Backdashing under them before sMK can make it hit same side and eliminate the spacing problem, but that's also difficult.
  • Sets up a strong 5LK reset point after Butt+Clide.

(video)

2LK 2MP 5HP MLnL+Clide
Kanchou
2MK
jMP jHK
5HP Pummel
2LK 2MP 5HP RS
5LP 2MP 5HP Copter Dynamo

8987

1

Midscreen

Non-Band/Double

  • A midscreen Kanchou combo that uses a different hit confirm of MLnL+Clide.

(video)

MGR
OTG 2LK 2MP 5HK Clide Kanchou
2MK
jMP jHK
5HP Pummel
2MP 5HP RS
2LK 2MP 5HP RS
5LPx2 etc Dynamo

7681

1

Anywhere

Universal

  • Universal MGR combo.
  • Like any Kanchou combo it works close to corner, but not when your back is close to corner. Can just omit the Kanchou if that's the case.

(video)

DDrop
OTG 6HP+Clide
2MK
jMP jHK
5HP Pummel
2MP 5HP RS
2LK 2MP 5HP RS
5LPx2 etc Dynamo

7866

1

Anywhere

Non-Beo/Band

  • DDrop conversion that works anywhere on the screen.

(video)

M Hornet Bomber

In addition to being a lockdown assist, Hornet Bomber can tape damage and corner carry onto most routes. Bella works with it really well midscreen thanks to her command run.

指令 伤害 能量消耗 位置 限定角色? 笔记 参考演示
5LK 2MP 5HP Kanchou
OTG 2HK+Bomber run Pummel
2MP 2HP
jLPxN jHP
2LK 2MP 5HP RS
5LPx2 etc

8600

1

Midscreen

Universal

  • Midscreen combo that looks cool and does a bit more damage than the normal Kanchou bnb.
  • OTG Butt instead of 2HK does ~200 more damage but is harder / less consistent.
  • Micro-backdash OTG 6HP is even more damaging / difficult. May not be universal.

(video)

2LK 2MP 5HP (call Bomber) Butt
6HP Excella
OTG 5LK 5MP 2HP
jLPxN jHP
5MK 5HP Pummel
microdash 5LPx2 etc

9700

1

Corner

Universal

  • Corner bnb that does solid damage.
  • Awkward assist call timing to make bomber undizzyless. If it uses undizzy just omit 5MP
  • 6HP instead of 5HP in first string does +600 damage, but is much more difficult and makes undizzyless bomber impossible.

(video)

CH 6HP
OTG 2HK Butt+Bomber
2MK
jMP jHK
5HP Pummel
2MP 5HP RS
2LK 2HP
jLPxN jHP
5LPx2 etc

11400

1

Corner

Universal

  • Corner air burst bait punish (eg. off 2MK RS 7jLP jMP, or 2HP double jump back jLP jMP)

(video)

CH 6HP+M Hornet Bomber
2MK jMP jHK
5HP Pummel
2MP 2HP
jLPxN jHP
5LPx2 2MK 6HP Copter Dynamo
OTG 5LK 2MK 6HP Copter

10734

1

Corner

Universal

  • Heavy counter hit combo.
  • Can be a ground/air burst bait punish.
  • See video description for more details.

(video)

L/H Hornet Bomber

Like M Bomber, but smaller and bigger respectively. L Bomber hits twice instead of three times.

A lot of M Bomber tech can be adapted to work with L/H, with slight adjustments.

L Bomber Corner HCH combo (video)


H Bypass

Probably Bella's best overall combo assist. Similar to Clide in utility, but hits harder (1275) and has more horizontal and vertical range.

However, it has much more startup than Clide and doesn't launch the opponent as high, so it can be more difficult to use in some cases.

指令 伤害 能量消耗 位置 限定角色? 笔记 参考演示
2LK 2MP 5HP MLNL+bypass
2MK
jMP jHK
5HP Pummel
2MP 5HP RS
2LK 2MP 5HP RS
5LPx2 etc Dynamo
OTG 6HP or Butt (green sparks)

9200-9300

1

Anywhere

Universal

  • Universal and practical combo that does solid damage and doesn't require OTG (though it uses OTG to tack on a slight amount of damage at the end).
  • Does about 9.2k with OTG 6HP, and 9.3k with OTG points Butt.
  • Midscreen OTG Butt after Dynamo works on everyone but Parasoul, but requires a kara 5HK on most light characters.

(video)

2LK 2MP 5HP Kanchou
backdash OTG 6HP+bypass
dash 5MK 5HP Pummel
2MP 5HP RS
2LK 2MP 5HP RS
5LPx2 etc

9400

1

Midscreen

Universal

  • High damage midscreen combo that is fairly practical.
  • The backdash is not necessary on Band, Beo or Double, since 6HP will never whiff over the top of their hurtbox.

(video)

2LK 2MP 5HP Kanchou
microwalk forward Horns
OTG 6HP+bypass
5MK 5HP Pummel
2MP 2HP
jLPxN jHP
5LPx2 etc

9600

1

Midscreen

Lights

  • Lights-only variation of the midscreen combo. Does more damage for similar difficulty.
  • Technically also works on some mediums, but is quite tight/unreliable.

(video)

2LK 2MP 5HP Kanchou
6HP+bypass
dash 5MK 5HP Pummel
2MP 5HP RS
2LK 2MP 5HP RS
5LPx2 etc Dynamo
OTG 6HP or Butt (green sparks)

9600-9700

1

Midscreen

Universal

  • More optimal/difficult version of the above that doesn't use OTG on the Kanchou pickup, and uses it for an extra hit after Dynamo. This makes the pickup much more difficult.
  • The Kanchou pickup is more difficult on light/small characters.
  • Does about 9.6k with OTG 6HP, and 9.7k with OTG points Butt.
  • Midscreen OTG Butt after Dynamo works on everyone but Parasoul, but requires a kara 5HK on most light characters.

(video)

2LK 2MP 5HP Kanchou
6HP+bypass
dash 5MK 5HP Pummel
2MP 5HP RS
5LK 2HP Excella Dynamo
OTG 2/5LP etc

9800-10000

1

Midscreen with back close-ish to corner

Universal

  • Version of the above that starts midscreen, but needs Dynamo to end in corner in order to do another chain afterwards.
  • This combo only applies to a fairly small part of the stage, but you can use Pummel's long animation to decide whether you should go for it.
  • Does up to 9900 damage with the optimal ender of 5LPx2 2MK 6HP Butt when the opponent is low on health.
  • If you want to go for absolute max damage while sacrificing meter gain, replacing 2HP Excella with 5HP Copter does 10022 damage with the above optimal ender.
  • OTG 5LPx2 works on everyone, but you need to wait for them to bounce first.

(video)

2LK 2MP 6HP (call bypass) OTG Butt
2MK
jMP jHK
5HP Pummel
2MP 5HP RS
2LK 2MP 5HP RS
5LPx2 etc Dynamo

10010

1

Corner

Universal

  • Very high damage corner combo.
  • The hitconfirm to 6HP is harder because it's slow and if you input it sloppily you get H LNL instead. Also, you need to call Bypass before butt. Everything else is pretty easy though.
  • If you don't want to do this combo, do the universal anywhere combo with the optimal corner ender (5LPx2 2MK 6HP Copter Dynamo) for nearly 9.5k.

(video)

MGR
OTG 2LK 2MP 6HP+bypass Pummel
2MP 5HP Kanchou
5MK 2HP
jLPxN jHP
2LK 2MP 5HP RS
5LPx2 etc

8100

1

Midscreen

Universal

  • MGR midscreen combo.
  • Instant Pummel may work better on larger characters, while small characters will probably need a short run into Pummel.
  • Pummel needs to be done early enough such that it's a cancel from 6HP and thus doesn't use undizzy.

(video)

MGR
OTG 2LK 2MP 6HP+bypass Pummel
2MK
jMP jHK
2LK 2HP
jLPxN jHP
5LPx2 etc

8050

1

Midscreen

Universal

  • Version of the above that has a more familiar Kanchou pickup, but is less optimal.


MGR/DDrop
OTG 5LK 5MP 6HP+bypass Pummel
2MP 2HP
jLPxN jHP
2MK
jMP jHK
2LK 2MP 5HP RS
5LPx2 etc

8200

1

Corner

Universal

  • MGR / into-corner DDrop combo.

(video)

DDrop
6HP+bypass Pummel
2MP 5HP Kanchou
5MK 2HP
jLPxN jHP
2LK 2MP 5HP RS
5LPx2 etc

8300

1

Midscreen

Not Beo/Band

  • Midscreen DDrop combo.
  • Instant Pummel may work better on larger characters, while small characters will probably need a short run into Pummel.
  • Pummel needs to be done early enough such that it's a cancel from 6HP and thus doesn't use undizzy.
  • If the 5MK pickup from Kanchou is weird to you, then you can use the "more familiar Kanchou pickup" MGR route listed above that does slightly less damage.

(video)

DDrop
Butt+bypass
Pummel
2MP 5HP Kanchou
2MK
jMP jHK
2LK 2MP 5HP RS
5LPx2 etc

8050

1

Midscreen

Beowulf

  • Midscreen DDrop combo that works on Beo specifically.
  • It also happens to work on Eliza but there's no reason to do it on her when the above combo exists.
  • Very difficult, definitely the most difficult conversion listed in this section.

(video)

Assist Resets

Two Touch Sequences

External Links