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模块:同调者TAG数据库

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local p = {}

p.character_tags = {
	{character_name="老板",attack_attr="物理",relative_attr="最终攻击",terrain="",control="",alive="",debuff="",buff1="回复异核充能,属性乘区·攻击力加成,增伤乘区·独立增伤",buff2="回复异核充能,属性乘区·攻击力加成",other="初始异核充能,穿透屏障,对空"},
{character_name="Sweeper-EX",attack_attr="物理,水",relative_attr="最终攻击",terrain="",control="位移(3级)",alive="",debuff="",buff1="属性乘区·攻击速度,增伤乘区·技能增伤,属性乘区·暴击率",buff2="",other="格挡条破坏"},
{character_name="豹富",attack_attr="物理,水",relative_attr="防御,最终攻击",terrain="",control="嘲讽,眩晕",alive="回复自身生命值,回复友方生命值",debuff="",buff1="属性乘区·基础减伤,属性乘区·攻击速度,属性乘区·攻击力加成,属性乘区·专精加成",buff2="属性乘区·攻击力加成,属性乘区·攻击速度,属性乘区·专精加成",other="格挡条破坏"},
{character_name="田偌",attack_attr="水",relative_attr="防御,最终攻击",terrain="",control="",alive="屏障,回复自身生命值,回复友方生命值",debuff="",buff1="属性乘区·基础减伤,治疗乘区·额外治疗",buff2="属性乘区·基础减伤",other="较易成为敌人目标"},
{character_name="艾摩诃",attack_attr="雷",relative_attr="最终攻击",terrain="",control="拦截",alive="隐匿,回复自身生命值",debuff="",buff1="增伤乘区·技能增伤",buff2="",other="对空"},
{character_name="元桃桃",attack_attr="水",relative_attr="最终攻击,治愈力",terrain="水元素区域",control="",alive="回复自身生命值,回复友方生命值",debuff="属性乘区·攻击速度降低",buff1="属性乘区·治愈力加成",buff2="",other="对空"},
{character_name="霍冉",attack_attr="炎,物理",relative_attr="防御,最终攻击",terrain="",control="眩晕",alive="",debuff="",buff1="属性乘区·暴击率,属性乘区·攻击力加成,属性乘区·基础减伤,增伤乘区·独立增伤",buff2="",other="格挡条破坏"},
{character_name="狄砚",attack_attr="物理",relative_attr="最终攻击",terrain="",control="拦截",alive="",debuff="",buff1="属性乘区·暴击率,属性乘区·暴击伤害,增伤乘区·独立增伤",buff2="属性乘区·暴击率",other="穿透屏障,对空"},
{character_name="刘兄",attack_attr="雷",relative_attr="最终攻击,专精",terrain="",control="拦截",alive="",debuff="",buff1="回复技能次数,属性乘区·攻击速度,属性乘区·攻击力加成,属性乘区·专精加成",buff2="",other="穿透屏障,永久属性提升,对空"},
{character_name="马尔斯",attack_attr="物理,雷",relative_attr="最终攻击",terrain="",control="击落",alive="",debuff="目标减益乘区·目标抗性降低(雷)",buff1="增伤乘区·技能增伤,属性乘区·攻击速度,属性乘区·攻击力加成,属性乘区·暴击伤害,增伤乘区·额外伤害",buff2="",other="格挡条破坏,屏障破坏,穿透屏障,对空"},
{character_name="长谣",attack_attr="水",relative_attr="最终攻击,治愈力",terrain="水元素区域",control="其他",alive="回复自身生命值,回复友方生命值",debuff="",buff1="属性乘区·治愈力加成",buff2="",other="对空"},
{character_name="唐路遥",attack_attr="物理",relative_attr="防御,最终攻击",terrain="",control="嘲讽",alive="自身添加护盾",debuff="",buff1="减伤乘区·受伤害减少,增伤乘区·独立增伤,属性乘区·攻击速度",buff2="",other="格挡条破坏"},
{character_name="焰响",attack_attr="炎,物理",relative_attr="防御,最终攻击",terrain="",control="嘲讽",alive="回复自身生命值,回复友方生命值",debuff="目标减益乘区·目标抗性降低(炎)",buff1="属性乘区·基础减伤,属性乘区·体质加成",buff2="",other=""},
{character_name="赫九逸",attack_attr="物理",relative_attr="最终攻击",terrain="",control="位移(3级),集火,减速,眩晕",alive="解控",debuff="目标减益乘区·目标抗性降低(物理),目标减益乘区·目标抗性降低(水),目标减益乘区·目标抗性降低(炎),目标减益乘区·目标抗性降低(雷),目标减益乘区·目标抗性降低(霜),目标减益乘区·目标抗性降低(风),目标减益乘区·目标抗性降低(蚀)",buff1="",buff2="属性乘区·攻击速度,属性乘区·攻击力加成,属性乘区·暴击率,属性乘区·暴击伤害",other="初始异核充能"},
{character_name="莉缇亚",attack_attr="雷",relative_attr="最终攻击,专精",terrain="",control="",alive="",debuff="",buff1="回复技能次数,增伤乘区·独立增伤,属性乘区·专精加成",buff2="",other="穿透屏障,永久属性提升,对空"},
{character_name="吉娜",attack_attr="蚀",relative_attr="最终攻击",terrain="",control="",alive="",debuff="",buff1="增伤乘区·额外伤害,属性乘区·忽略减伤,返还技能冷却,属性乘区·暴击率,属性乘区·暴击伤害,增伤乘区·独立增伤",buff2="",other="穿透屏障,对空"},
{character_name="岚岚",attack_attr="风",relative_attr="最终攻击",terrain="吹散区域毒雾",control="位移(2级),拦截,位移(1级),定身",alive="",debuff="目标减益乘区·目标抗性降低(风)",buff1="属性乘区·攻击速度,属性乘区·暴击率,增伤乘区·额外伤害",buff2="属性乘区·暴击率",other="初始异核充能,对空"},
{character_name="襄铃",attack_attr="物理,炎",relative_attr="最终攻击",terrain="炎元素区域",control="位移(2级),位移(3级)",alive="",debuff="",buff1="回复技能次数,属性乘区·攻击力加成",buff2="",other="初始异核充能,对空"},
{character_name="罗咤",attack_attr="炎",relative_attr="最终攻击",terrain="炎元素区域",control="",alive="屏障",debuff="",buff1="属性乘区·暴击率,属性乘区·暴击伤害,属性乘区·攻击速度",buff2="",other="对空"},
{character_name="阳铃",attack_attr="霜",relative_attr="最终攻击,治愈力",terrain="",control="位移(1级),减速",alive="回复自身生命值,回复友方生命值",debuff="目标减益乘区·目标额外减伤降低",buff1="属性乘区·攻击速度,属性乘区·治愈力加成",buff2="属性乘区·攻击速度",other="对空"},
{character_name="禺期",attack_attr="雷,反弹伤害",relative_attr="防御,体质,最终攻击",terrain="",control="位移(1级),嘲讽",alive="",debuff="",buff1="属性乘区·攻击力加成,属性乘区·基础减伤,属性乘区·体质加成",buff2="",other="较易成为敌人目标"},
{character_name="尚非乐",attack_attr="风",relative_attr="最终攻击,专精",terrain="",control="拦截",alive="",debuff="",buff1="属性乘区·攻击速度",buff2="属性乘区·攻击速度",other="永久属性提升,对空"},
{character_name="修",attack_attr="物理",relative_attr="防御,最终攻击,专精",terrain="",control="位移(3级),眩晕",alive="提升自身最大生命值",debuff="",buff1="属性乘区·攻击力加成,属性乘区·基础减伤",buff2="",other="格挡条破坏,对空"},
{character_name="凤无梦",attack_attr="蚀",relative_attr="最终攻击",terrain="",control="定身",alive="回复自身生命值",debuff="",buff1="属性乘区·攻击力加成,回复技能次数,属性乘区·攻击速度,增伤乘区·额外伤害",buff2="",other="初始异核充能,召唤物,对空"},
{character_name="苏筱",attack_attr="物理",relative_attr="最终攻击,治愈力",terrain="",control="",alive="屏障,回复自身生命值,回复友方生命值,提升自身最大生命值,提升友方最大生命值,友方免死,解控",debuff="",buff1="属性乘区·治愈力加成",buff2="回复技能次数,属性乘区·暴击率",other="召唤物"},
{character_name="芙蕖",attack_attr="",relative_attr="防御,治愈力",terrain="",control="",alive="回复自身生命值,回复友方生命值",debuff="",buff1="属性乘区·暴击率,属性乘区·专精加成,属性乘区·主动技能回复速度,属性乘区·自动技能回复速度,属性乘区·基础减伤,属性乘区·攻击力加成",buff2="属性乘区·暴击率,属性乘区·专精加成,属性乘区·主动技能回复速度,属性乘区·自动技能回复速度,属性乘区·基础减伤,属性乘区·攻击力加成,回复异核充能",other=""},
{character_name="司危",attack_attr="雷,物理",relative_attr="最终攻击",terrain="",control="拦截",alive="",debuff="",buff1="属性乘区·额外攻击速度",buff2="",other="召唤物,对空"},
{character_name="白鸟梓",attack_attr="风,物理",relative_attr="最终攻击",terrain="",control="",alive="自身免疫伤害",debuff="",buff1="属性乘区·暴击率,属性乘区·暴击伤害",buff2="",other="格挡条破坏,对空"},
{character_name="无咎",attack_attr="炎",relative_attr="防御,最终攻击",terrain="炎元素区域",control="",alive="自身免死,自身免疫伤害,解控",debuff="",buff1="属性乘区·基础减伤,属性乘区·攻击速度,属性乘区·暴击率,属性乘区·暴击伤害,回复技能次数",buff2="",other="格挡条破坏,穿透屏障,对空"},
{character_name="瓦卡莎",attack_attr="水,雷,风",relative_attr="最终攻击",terrain="水元素区域,吹散区域毒雾",control="位移(3级)",alive="",debuff="目标减益乘区·目标抗性降低(水),目标减益乘区·目标抗性降低(雷),目标减益乘区·目标抗性降低(风)",buff1="属性乘区·攻击力加成,属性乘区·主动技能回复速度,属性乘区·自动技能回复速度",buff2="属性乘区·攻击力加成,属性乘区·主动技能回复速度,属性乘区·自动技能回复速度",other="初始异核充能,对空"},
{character_name="卡洛琳",attack_attr="蚀",relative_attr="最终攻击",terrain="",control="",alive="回复自身生命值,回复友方生命值",debuff="",buff1="回复技能次数,增伤乘区·独立增伤",buff2="",other="永久属性提升,对空"},
{character_name="阿棘",attack_attr="蚀",relative_attr="最终攻击",terrain="",control="减速,定身",alive="隐匿",debuff="属性乘区·额外攻击速度降低",buff1="增伤乘区·额外伤害",buff2="增伤乘区·额外伤害",other="初始异核充能,穿透屏障,对空"},
{character_name="雪长夏",attack_attr="物理,雷",relative_attr="最终攻击",terrain="",control="位移(2级)",alive="",debuff="",buff1="增伤乘区·技能增伤,属性乘区·攻击速度,属性乘区·暴击伤害",buff2="",other="穿透屏障,对空"},
{character_name="比戈尼娅",attack_attr="霜",relative_attr="防御,最终攻击",terrain="",control="位移(3级),减速",alive="吸取友方生命值",debuff="",buff1="减伤乘区·受伤害减少,增伤乘区·独立增伤",buff2="属性乘区·额外攻击速度,增伤乘区·额外伤害",other="格挡条破坏,穿透屏障"},
{character_name="卯绒绒",attack_attr="水",relative_attr="最终攻击",terrain="水元素区域",control="拦截",alive="",debuff="",buff1="属性乘区·专精加成,增伤乘区·独立增伤,属性乘区·忽略减伤",buff2="",other="对空"},
{character_name="岑缨",attack_attr="物理",relative_attr="最终攻击",terrain="",control="拦截,眩光",alive="",debuff="",buff1="增伤乘区·独立增伤,增伤乘区·额外伤害",buff2="",other="初始异核充能,召唤物,对空"},
{character_name="伊琅相思",attack_attr="炎",relative_attr="最终攻击",terrain="炎元素区域",control="拦截,眩晕",alive="回溯生命值,隐匿",debuff="目标减益乘区·目标抗性降低(炎)",buff1="属性乘区·基础减伤,增伤乘区·独立增伤,属性乘区·暴击率",buff2="",other="初始异核充能,召唤物,穿透屏障,对空"},
{character_name="龙晴",attack_attr="水",relative_attr="防御,最终攻击,专精,治愈力",terrain="",control="位移(2级)",alive="回复自身生命值,回复友方生命值,屏障",debuff="",buff1="减伤乘区·受伤害减少,属性乘区·基础减伤,属性乘区·主动技能回复速度",buff2="减伤乘区·受伤害减少,属性乘区·基础减伤,属性乘区·主动技能回复速度",other="对空"},
{character_name="瞳",attack_attr="物理",relative_attr="防御,最终攻击",terrain="",control="拦截,石化",alive="回复自身生命值",debuff="目标减益乘区·目标抗性降低(物理),目标减益乘区·目标受伤害增加",buff1="回复技能次数,增伤乘区·技能增伤,增伤乘区·额外伤害",buff2="增伤乘区·技能增伤",other="召唤物"},
{character_name="昊苍",attack_attr="物理,炎",relative_attr="防御,最终攻击",terrain="炎元素区域",control="",alive="回复自身生命值",debuff="",buff1="属性乘区·暴击率,属性乘区·暴击伤害,属性乘区·攻击力加成,属性乘区·基础减伤,增伤乘区·独立增伤",buff2="",other="初始异核充能,格挡条破坏"},
{character_name="乐无异",attack_attr="物理,雷",relative_attr="最终攻击,终端",terrain="",control="位移(2级),位移(3级),拦截,眩晕",alive="回复自身生命值,屏障",debuff="",buff1="属性乘区·刻印攻击额外增加值",buff2="",other="格挡条破坏,穿透屏障,初始异核充能,对空"},
{character_name="晴雪",attack_attr="风",relative_attr="最终攻击",terrain="吹散区域毒雾",control="拦截",alive="回复自身生命值,回复友方生命值",debuff="目标减益乘区·目标基础减伤降低",buff1="属性乘区·主动技能回复速度",buff2="回复异核充能,属性乘区·额外攻击力加成",other="初始异核充能,召唤物"},
{character_name="米达斯",attack_attr="物理",relative_attr="最终攻击",terrain="",control="位移(2级)",alive="",debuff="目标减益乘区·目标受伤害增加",buff1="增伤乘区·独立增伤",buff2="",other="格挡条破坏,召唤物"},
{character_name="云无月",attack_attr="蚀,真实伤害",relative_attr="防御,体质,最终攻击,专精",terrain="",control="",alive="自身添加护盾,替友方承伤",debuff="目标减益乘区·目标抗性降低(蚀),目标减益乘区·目标基础减伤降低",buff1="属性乘区·基础减伤,增伤乘区·技能增伤,增伤乘区·独立增伤,增伤乘区·额外伤害",buff2="增伤乘区·技能增伤",other="较易成为敌人目标,格挡条破坏,穿透屏障,对空"},
{character_name="北洛",attack_attr="物理",relative_attr="最终攻击",terrain="",control="拦截,嘲讽",alive="屏障",debuff="目标减益乘区·目标基础减伤降低",buff1="属性乘区·攻击力加成,增伤乘区·独立增伤,增伤乘区·额外伤害",buff2="属性乘区·攻击力加成",other="初始异核充能,召唤物,穿透屏障,对空"},
{character_name="紫都",attack_attr="风",relative_attr="防御,最终攻击,治愈力",terrain="",control="",alive="回复自身生命值,回复友方生命值",debuff="",buff1="属性乘区·基础减伤,属性乘区·元素抗性提高(全),属性乘区·攻击速度,属性乘区·专精加成",buff2="属性乘区·基础减伤,属性乘区·元素抗性提高(全),属性乘区·攻击速度,属性乘区·专精加成",other="对空"},
{character_name="崔远之",attack_attr="物理,雷",relative_attr="最终攻击,专精",terrain="",control="拦截",alive="",debuff="",buff1="属性乘区·攻击速度,属性乘区·攻击力加成,属性乘区·专精加成,增伤乘区·独立增伤",buff2="",other="穿透屏障,对空"},
{character_name="莫红袖",attack_attr="物理,炎",relative_attr="最终攻击",terrain="炎元素区域",control="位移(2级),位移(3级),嘲讽",alive="回复自身生命值,屏障,自身添加护盾,友方添加护盾",debuff="目标减益乘区·目标抗性降低(炎)",buff1="增伤乘区·技能增伤",buff2="增伤乘区·技能增伤",other="较易成为敌人目标"},
{character_name="红玉",attack_attr="风",relative_attr="最终攻击",terrain="吹散区域毒雾",control="位移(2级),位移(3级),拦截,减速,击落",alive="",debuff="",buff1="属性乘区·攻击速度,属性乘区·忽略减伤,增伤乘区·独立增伤",buff2="属性乘区·暴击率",other="穿透屏障,对空"},
{character_name="耶芙娜",attack_attr="霜",relative_attr="防御,最终攻击,专精",terrain="霜元素区域(潮湿)",control="",alive="",debuff="",buff1="属性乘区·专精加成,增伤乘区·独立增伤,属性乘区·基础减伤",buff2="",other="格挡条破坏,对空"},
{character_name="言雀",attack_attr="雷",relative_attr="最终攻击,专精",terrain="",control="位移(3级),拦截,眩晕",alive="",debuff="目标减益乘区·目标抗性降低(水),目标减益乘区·目标抗性降低(雷)",buff1="",buff2="",other="初始异核充能,屏障破坏,召唤物,对空"},
{character_name="言御",attack_attr="霜",relative_attr="最终攻击,治愈力",terrain="霜元素区域(潮湿)",control="冻结",alive="回复自身生命值,回复友方生命值,自身添加护盾,友方添加护盾",debuff="目标减益乘区·目标抗性降低(水),目标减益乘区·目标抗性降低(雷),目标减益乘区·目标抗性降低(霜)",buff1="属性乘区·暴击率,增伤乘区·独立增伤",buff2="属性乘区·暴击率",other="对空"},
{character_name="风晴雪",attack_attr="霜",relative_attr="最终攻击",terrain="霜元素区域(潮湿)",control="位移(2级),位移(3级)",alive="",debuff="",buff1="属性乘区·暴击率,属性乘区·忽略减伤,增伤乘区·独立增伤",buff2="",other="召唤物,穿透屏障,对空"},
{character_name="百里屠苏",attack_attr="炎",relative_attr="体质,最终攻击",terrain="",control="",alive="自身添加护盾",debuff="",buff1="属性乘区·攻击力加成,属性乘区·基础减伤,属性乘区·暴击率,属性乘区·暴击伤害,属性乘区·忽略减伤,增伤乘区·独立增伤",buff2="",other="格挡条破坏,召唤物,穿透屏障,初始异核充能,对空"},
{character_name="鸢",attack_attr="蚀",relative_attr="最终攻击",terrain="",control="位移(3级)",alive="",debuff="目标减益乘区·目标抗性降低(蚀)",buff1="属性乘区·攻击速度,属性乘区·忽略减伤,增伤乘区·独立增伤",buff2="",other="穿透屏障,对空"},
{character_name="尤尼",attack_attr="水",relative_attr="最终攻击",terrain="水元素区域",control="位移(3级)",alive="回复自身生命值",debuff="目标减益乘区·目标基础减伤降低",buff1="回复技能次数,增伤乘区·独立增伤,属性乘区·暴击率,属性乘区·暴击伤害",buff2="属性乘区·暴击率",other="格挡条破坏"},
{character_name="提提亚",attack_attr="水,雷,霜",relative_attr="最终攻击",terrain="水元素区域,霜元素区域(潮湿)",control="位移(3级),眩晕",alive="",debuff="目标减益乘区·目标抗性降低(水),目标减益乘区·目标抗性降低(雷),目标减益乘区·目标抗性降低(霜)",buff1="属性乘区·攻击速度,增伤乘区·独立增伤",buff2="",other="初始异核充能,对空"},
{character_name="景",attack_attr="雷",relative_attr="最终攻击",terrain="",control="",alive="",debuff="目标减益乘区·目标抗性降低(雷)",buff1="回复技能次数,回复异核充能,属性乘区·暴击率,属性乘区·攻击速度,属性乘区·忽略减伤,增伤乘区·独立增伤",buff2="",other="格挡条破坏,对空"},
{character_name="缇诗",attack_attr="物理,雷",relative_attr="最终攻击",terrain="",control="",alive="",debuff="目标减益乘区·目标抗性降低(雷)",buff1="回复技能次数,属性乘区·暴击率,属性乘区·暴击伤害,属性乘区·主动技能回复速度,属性乘区·专精加成,增伤乘区·独立增伤,属性乘区·忽略减伤",buff2="",other="初始异核充能,对空"},
{character_name="明月尘",attack_attr="蚀,真实伤害",relative_attr="最终攻击",terrain="",control="位移(2级)",alive="回复自身生命值",debuff="目标减益乘区·目标受伤害增加",buff1="属性乘区·攻击速度,属性乘区·忽略减伤",buff2="",other="格挡条破坏"},
{character_name="林",attack_attr="炎",relative_attr="最终攻击",terrain="炎元素区域",control="嘲讽",alive="提升自身最大生命值",debuff="目标减益乘区·目标抗性降低(炎),目标减益乘区·目标受伤害增加",buff1="属性乘区·暴击率,增伤乘区·独立增伤",buff2="属性乘区·暴击率",other="格挡条破坏"},
{character_name="珑",attack_attr="蚀",relative_attr="最终攻击,治愈力",terrain="",control="眩晕,拦截",alive="回复自身生命值,回复友方生命值",debuff="目标减益乘区·目标抗性降低(物理),目标减益乘区·目标抗性降低(水),目标减益乘区·目标抗性降低(炎),目标减益乘区·目标抗性降低(雷),目标减益乘区·目标抗性降低(霜),目标减益乘区·目标抗性降低(风),目标减益乘区·目标抗性降低(蚀)",buff1="回复异核充能,属性乘区·主动技能回复速度,属性乘区·暴击率,属性乘区·暴击伤害,属性乘区·攻击力加成,属性乘区·攻击速度,属性乘区·忽略减伤",buff2="回复异核充能,属性乘区·主动技能回复速度,属性乘区·暴击率,属性乘区·暴击伤害,属性乘区·攻击力加成,属性乘区·攻击速度,属性乘区·忽略减伤",other="对空"},
{character_name="十手卫",attack_attr="风",relative_attr="最终攻击",terrain="吹散区域毒雾",control="位移(2级)",alive="",debuff="目标减益乘区·目标受伤害增加",buff1="返还技能冷却,增伤乘区·独立增伤,属性乘区·暴击率,属性乘区·忽略减伤",buff2="",other="格挡条破坏,对空"},
{character_name="玄戈",attack_attr="物理",relative_attr="最终攻击",terrain="",control="拦截",alive="",debuff="",buff1="增伤乘区·独立增伤,属性乘区·忽略减伤,回复异核充能,属性乘区·暴击率,属性乘区·暴击伤害",buff2="",other="初始异核充能,穿透屏障,同调,对空"},
{character_name="余音",attack_attr="水",relative_attr="最终攻击",terrain="水元素区域",control="击落",alive="屏障",debuff="目标减益乘区·目标基础减伤降低",buff1="回复技能次数,属性乘区·暴击率,属性乘区·忽略减伤,属性乘区·自动技能回复速度,增伤乘区·独立增伤",buff2="",other="屏障破坏,穿透屏障,对空"},
{character_name="龙和",attack_attr="炎",relative_attr="最终攻击",terrain="炎元素区域",control="拦截",alive="",debuff="目标减益乘区·目标抗性降低(炎)",buff1="回复技能次数,属性乘区·攻击速度,增伤乘区·独立增伤",buff2="",other="初始异核充能,穿透屏障,对空"},

	
	
	
}

return p