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模块:简中数据库

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此模块的文档可以在模块:简中数据库/doc创建

local p={}
local d = require('模块:数据库内容')
local d_fan = require('模块:简中数据库内容')
--local fan_spcard = require('模块:繁中支援卡效果数据库内容')
function strsplit (inputstr, sep)
        if sep == nil then
                sep = "%s"
        end
        local t={}
        for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
                table.insert(t, str)
        end
        return t
end

function setDefault (t, d)
      local mt = {__index = function () return d end}
      setmetatable(t, mt)
end

function addToSet(set, key)
    set[key] = true
end

p["简中技能信息"]=function(frame)
	local id = frame.args["id"]
	local d_data = require('模块:技能数据库内容').skill_data
	local d_fan_data = require('模块:技能简中数据库内容').skill_data
	--local d_skill_text = require('模块:技能组数据库内容').text_data_48
	local d_fan_text = require('模块:技能简中数据库内容').text_data_48
	local d_fan_name = require('模块:技能简中数据库内容').text_data_47
	local abi_table = {["1"]="被动(速度)",["2"]="被动(耐力)",["3"]="被动(力量)",["4"]="被动(毅力)",
		["5"]="被动(智力)",["8"]="视野",["9"]="耐力恢复",["10"]="出闸",["13"]="心态",["14"]="出迟时长",["21"]="速度",
		["22"]="即时速度",["27"]="速度",["28"]="切换跑道",["29"]="焦躁概率",["31"]="加速度",["35"]="(未知)",["37"]="触发金技"}
	setDefault(abi_table, "(未知)")
	local target_table = {}
	setDefault(target_table, false)
	addToSet(target_table, "1")
	addToSet(target_table, "21")
	addToSet(target_table, "22")
	local ability_value, ability_value_f = 0, 0
	local ability_time, ability_time_f = "", ""
	local ability_type, ability_type_f = "", ""
	local ability_value_2, ability_value_2_f = 0, 0
	local cooldown_time_1 = 0
	local ability_time_2, ability_time_2_f = "", ""
	local skill_text, skill_text_f = "", ""
	local condition, condition_f = "", ""
	local pre_condition, pre_condition_f = "", ""
	local icon_id = 0
	local front_id = 0
	local after_id = 0
	for i,v in pairs (d_data) do
		if(v.id == id)then
			frame:callParserFunction{name='#vardefine',args={'评价分',v.grade_value}}
			--
			frame:callParserFunction{name='#vardefine',args={'group_id',v.group_id}}
			frame:callParserFunction{name='#vardefine',args={'group_rate',v.group_rate}}
			icon_id = v.icon_id
			--[[
			--持续时间
			ability_value = tonumber(v.float_ability_value_1_1)/10000
			if(v.float_ability_time_1 == "0")then
				ability_time = "瞬时"
			elseif(v.float_ability_time_1 == "-1")then
				ability_time = "始终"
			else
				ability_time = tonumber(v.float_ability_time_1)/10000
			end
			
			
			--触发条件1,一般不为空
			condition = v.condition_1
			if target_table[v.target_type_1_1]then
				ability_type = abi_table[v.ability_type_1_1]
			else
				ability_type = '妨害('..abi_table[v.ability_type_1_1]..')'
			end
			if(v.float_ability_value_1_2 ~= "0")then
				ability_value = ability_value.."、"..tonumber(v.float_ability_value_1_2)/10000
				if target_table[v.target_type_1_2]then
					ability_type = ability_type.."、"..abi_table[v.ability_type_1_2]
				else
					ability_type = ability_type.."、"..'妨害('..abi_table[v.ability_type_1_2]..')'
				end
			end
			if(v.float_ability_value_1_3 ~= "0")then
				ability_value = ability_value.."、"..tonumber(v.float_ability_value_1_3)/10000
				if target_table[v.target_type_1_3]then
					ability_type = ability_type.."、"..abi_table[v.ability_type_1_3]
				else
					ability_type = ability_type.."、"..'妨害('..abi_table[v.ability_type_1_3]..')'
				end
			end
			--触发条件2
			if(v.condition_2 ~= "")then
				ability_value_2 = tonumber(v.float_ability_value_2_1)/10000
				if(v.float_ability_time_2 == "0")then
					ability_time_2 = "瞬时"
				elseif(v.float_ability_time_2 == "-1")then
					ability_time_2 = "始终"
				else
					ability_time_2 = tonumber(v.float_ability_time_2)/10000
				end
				
				ability_value = "条件1: "..ability_value.."<br>".."条件2: "..ability_value_2
				ability_time = "条件1: "..ability_time.."<br>".."条件2: "..ability_time_2
				condition = "条件1: "..condition.."<br>".."条件2: "..v.condition_2
				if v.target_type_2_1=='1'then
					ability_type = "条件1: "..ability_type.."<br>".."条件2: "..abi_table[v.ability_type_2_1]
				else
					ability_type = "条件1: "..ability_type.."<br>".."条件2: "..'妨害('..abi_table[v.ability_type_2_1]..')'
				end
			end
			--]]
			--判断稀有度
			if string.sub(id,1,1) =='9' then
				frame:callParserFunction{name='#vardefine',args={'稀有度','普通·继承'}}
			elseif string.sub(v.icon_id,-1) =='2' then
				frame:callParserFunction{name='#vardefine',args={'稀有度','传说'}}
			elseif string.sub(v.icon_id,-1) =='3' then 
				frame:callParserFunction{name='#vardefine',args={'稀有度','独特'}}
			elseif string.sub(v.icon_id,-1) =='6' then 
				frame:callParserFunction{name='#vardefine',args={'稀有度','进化'}}	
			else 
				frame:callParserFunction{name='#vardefine',args={'稀有度','普通'}}
			end
			--图标颜色
			if string.sub(v.icon_id,-1) =='4'then
				frame:callParserFunction{name='#vardefine',args={'图标颜色','紫色'}}
			elseif string.sub(v.icon_id,1,1) == '1' then
				frame:callParserFunction{name='#vardefine',args={'图标颜色','绿色'}}
			elseif string.sub(v.icon_id,1,1) == '3' then
				frame:callParserFunction{name='#vardefine',args={'图标颜色','红色'}}
			elseif string.sub(v.icon_id,1,1) == '2' and (string.sub(v.icon_id,3,4) == '02'or string.sub(v.icon_id,3,4) == '11' )then
				frame:callParserFunction{name='#vardefine',args={'图标颜色','蓝色'}}
			else
				frame:callParserFunction{name='#vardefine',args={'图标颜色','黄色'}}
			end
			--查找前后置技能
			if(v.group_rate == "2")then
				for j,k in pairs (d_data) do
					if(k.group_id == v.group_id and k.group_rate == "1")then
						front_id = k.id
					end
					if(k.group_id == v.group_id and k.group_rate == "3")then
						after_id = k.id
					end
				end
			elseif(v.group_rate == "1")then
				for j,k in pairs (d_data) do
					if(k.group_id == v.group_id and k.group_rate == "2")then
						after_id = k.id
						break
					end
				end
			elseif(v.group_rate == "3")then
				for j,k in pairs (d_data) do
					if(k.group_id == v.group_id and k.group_rate == "2")then
						front_id = k.id
						break
					end
				end
			end
			break
		end
	end
	--condition=string.gsub(condition,'&',' &')
	--condition=string.gsub(condition,'@',' @')
	frame:callParserFunction{name='#vardefine',args={'前置技能id',front_id}}
	frame:callParserFunction{name='#vardefine',args={'可解锁技能id',after_id}}
	--frame:callParserFunction{name='#vardefine',args={'触发代码',condition}}
	frame:callParserFunction{name='#vardefine',args={'技能类型',ability_type}}
	frame:callParserFunction{name='#vardefine',args={'图标icon',icon_id}}
	
	--简中技能信息
	for ord,skill in pairs (d_fan_data) do
		if(skill.id == id)then
			frame:callParserFunction{name='#vardefine',args={'评价分_简',skill.grade_value}}
			--持续时间
			ability_value_f = tonumber(skill.float_ability_value_1_1)/10000
			if(skill.float_ability_time_1 == "0")then
				ability_time_f = "瞬时"
			elseif(skill.float_ability_time_1 == "-1")then
				ability_time_f = "始终"
			else
				ability_time_f = tonumber(skill.float_ability_time_1)/10000
			end
			
			cooldown_time_1 = tonumber(skill.float_cooldown_time_1)
			if cooldown_time_1 ~= 0 then  
				cooldown_time_1 = cooldown_time_1/10000
			end
			--前置
			--[[
			if(skill.precondition_1 ~= "")then
				pre_condition_f = skill.precondition_1
				if(skill.precondition_2 ~= "")then
					pre_condition_f = "条件1前置:"..pre_condition_f.."<br>条件2前置:"..skill.precondition_2
				end
				pre_condition_f = string.gsub(pre_condition_f,'&',' &')
				pre_condition_f = string.gsub(pre_condition_f,'@',' @')
				frame:callParserFunction{name='#vardefine',args={'前置条件_繁',pre_condition_f}}
			end
			--]]
			--触发条件1,一般不为空
			condition_f = skill.condition_1
			if target_table[skill.target_type_1_1]then
				ability_type_f = abi_table[skill.ability_type_1_1]
			else
				ability_type_f = '妨害('..abi_table[skill.ability_type_1_1]..')'
			end
			if(skill.float_ability_value_1_2 ~= "0")then
				ability_value_f = ability_value_f.."、"..tonumber(skill.float_ability_value_1_2)/10000
				if target_table[skill.target_type_1_2]then
					ability_type_f = ability_type_f.."、"..abi_table[skill.ability_type_1_2]
				else
					ability_type_f = ability_type_f.."、"..'妨害('..abi_table[skill.ability_type_1_2]..')'
				end
			end
			if(skill.float_ability_value_1_3 ~= "0")then
				ability_value_f = ability_value_f.."、"..tonumber(skill.float_ability_value_1_3)/10000
				if target_table[skill.target_type_1_3]then
					ability_type_f = ability_type_f.."、"..abi_table[skill.ability_type_1_3]
				else
					ability_type_f = ability_type_f.."、"..'妨害('..abi_table[skill.ability_type_1_3]..')'
				end
			end
			--触发条件2
			if(skill.condition_2 ~= "")then
				ability_value_2_f = tonumber(skill.float_ability_value_2_1)/10000
				if(skill.float_ability_time_2 == "0")then
					ability_time_2_f = "瞬时"
				elseif(skill.float_ability_time_2 == "-1")then
					ability_time_2_f = "始终"
				else
					ability_time_2_f = tonumber(skill.float_ability_time_2)/10000
				end
				
				ability_value_f = "条件1: "..ability_value_f.."<br>".."条件2: "..ability_value_2_f
				ability_time_f = "条件1: "..ability_time_f.."<br>".."条件2: "..ability_time_2_f
				condition_f = "条件1: "..condition_f.."<br>".."条件2: "..skill.condition_2
				if skill.target_type_2_1=='1'then
					ability_type_f = "条件1: "..ability_type_f.."<br>".."条件2: "..abi_table[skill.ability_type_2_1]
				else
					ability_type_f = "条件1: "..ability_type_f.."<br>".."条件2: "..'妨害('..abi_table[skill.ability_type_2_1]..')'
				end
			end
			break
		end
	end
	--简中技能描述
	for ni, fan_text in pairs (d_fan_text)do
		if fan_text.index == id then
			skill_text_f = string.gsub(fan_text.text,'\n','<br>')
			break
		end
	end
	--简中技能名称
	for nu, fan_name in pairs(d_fan_name)do
		if fan_name.index == id then
			frame:callParserFunction{name='#vardefine',args={'简中名',fan_name.text}}
			--frame:callParserFunction{name='#vardefine',args={'简化名',fan_name.text_hans}}
			break
		end
	end
	condition_f=string.gsub(condition_f,'&',' &')
	condition_f=string.gsub(condition_f,'@',' @')
	frame:callParserFunction{name='#vardefine',args={'技能描述_简',skill_text_f}}
	frame:callParserFunction{name='#vardefine',args={'触发代码_简',condition_f}}
	frame:callParserFunction{name='#vardefine',args={'技能数值_简',ability_value_f}}
	frame:callParserFunction{name='#vardefine',args={'持续时间_简',ability_time_f}}
	frame:callParserFunction{name='#vardefine',args={'冷却时间_简',cooldown_time_1}}
	frame:callParserFunction{name='#vardefine',args={'技能类型_简',ability_type_f}}
end


p["角色信息"]=function(frame)
	local id=frame.args["id"]
	local chr_id = string.sub(id,1,-3)
	local fan_name = d_fan.text_data_6
	local fan_nickname = d_fan.text_data_5
	local fan_height = d_fan.text_data_158
	local fan_weight = d_fan.text_data_9
	local fan_bday = d_fan.text_data_157
	local fan_cv = d_fan.text_data_7
	local fan_intro = d_fan.text_data_144
	local fan_motto = d_fan.text_data_163
	for i,fname in pairs(fan_name)do
		if chr_id == fname.index then
			frame:callParserFunction{name='#vardefine',args={'简中名',fname.text}}
			break
		end
	end
	for j,intro in pairs(fan_intro)do
		if chr_id == intro.index then
			frame:callParserFunction{name='#vardefine',args={'简中简介',intro.text}}
			break
		end
	end
	for k,motto in pairs(fan_motto)do
		if chr_id == motto.index then
			frame:callParserFunction{name='#vardefine',args={'简中自介',motto.text}}
			break
		end
	end
	for l,fnick in pairs(fan_nickname)do
		if id == fnick.index then
			frame:callParserFunction{name='#vardefine',args={'简中昵称',string.sub(fnick.text,2,-2)}}
			break
		end
	end
	for m,height in pairs(fan_height)do
		if chr_id == height.index then
			frame:callParserFunction{name='#vardefine',args={'身高',height.text}}
			break
		end
	end
	for n,weight in pairs(fan_weight)do
		if chr_id == weight.index then
			frame:callParserFunction{name='#vardefine',args={'体重',weight.text}}
			break
		end
	end
	for o,bday in pairs(fan_bday)do
		if chr_id == bday.index then
			frame:callParserFunction{name='#vardefine',args={'生日',bday.text}}
			break
		end
	end
	for p,cv in pairs(fan_cv)do
		if chr_id == cv.index then
			frame:callParserFunction{name='#vardefine',args={'CV',cv.text}}
			break
		end
	end
end

--①根据赛马娘的ID(race_set_id)从single_mode_route_race中找到比赛组ID(race_group_id)
--②根据比赛组ID(race_group_id)从single_mode_race_group中找到比赛详情ID(race_program_id)
--③根据比赛详情ID(race_program_id)从single_mode_program中找到比赛ID(race_instance_id)
--④根据比赛ID(race_instance_id)从text_data_29中找到比赛名称(text)
p["育成目标"]=function(frame)
	local id=frame.args["id"]  --赛马娘的ID
	local d_race=d.single_mode_route_race  --育成比赛目标
	local d_data=d.single_mode_program     --记录了比赛详细信息
	local d_group=d.single_mode_race_group --用于连接比赛组ID(race_group_id)和比赛详情ID(race_program_id)
	local d_text=d_fan.text_data_29  --记录了比赛名称和比赛index
	for i,v in pairs (d_race) do
		if(v.race_set_id==id)then --在育成比赛目标中的race_set_id就是赛马娘的id
			local v1=v.condition_value_1
			local v2=v.condition_value_2
			local ctype=v.condition_type --训练类型。2代表指定名次以内,3代表集成多少粉丝?
			local cid=v.condition_id --训练ID,也就是上面的比赛组ID(race_group_id)
			local alter=''
			local ttype=v.target_type
			
			if(ttype =='3')then break end --遍历到目标为URA比赛时停止
			if(v.determine_race ~='0')then --判定是否有分歧路线
				alter = '(有分歧路线)'
			end
			local year = '第'..tostring(math.ceil(tonumber(v.turn)/24))..'年 '
			local month = tostring(math.floor(((tonumber(v.turn)-1)%24)/2)+1)..'月 '
			local half='前半' if(tonumber(v.turn)%2==0)then half='后半'end
			frame:callParserFunction{name='#vardefine',args={'目标'..v.sort_id..'时间',year..month..half}}
			for j,k in pairs(d_group)do
				if(ctype=="2")then 
					if(cid=='100')then 
						--mw.log(string.format('GⅠレースで%s回%s着以内に入着する',v2,v1) )
						frame:callParserFunction{name='#vardefine',args={'目标'..v.sort_id,string.format('在一级赛事中%s次进入前%s',v2,v1) }}
					elseif(cid=='200')then
						frame:callParserFunction{name='#vardefine',args={'目标'..v.sort_id,string.format('在二级赛事中%s次进入前%s',v2,v1) }}
					elseif(cid=='300')then
						frame:callParserFunction{name='#vardefine',args={'目标'..v.sort_id,string.format('在三级赛事中%s次进入前%s',v2,v1) }}
					end
				break 
				end
				if(ctype=="3")then --mw.log(string.format('ファンを%s人集める',v1)) 
					frame:callParserFunction{name='#vardefine',args={'目标'..v.sort_id,string.format('获得%s名粉絲',v1)}} 
					frame:callParserFunction{name='#vardefine',args={'目标'..v.sort_id..'条件',string.format('粉丝数%s人以上',v1)}}
				break 
				end
				if(k.race_group_id==cid)then  --k是d_group,即single_mode_race_group,用于连接比赛组ID(race_group_id)和比赛详情ID(race_program_id)
					for m,n in pairs(d_data)do  --d_data是single_mode_program,记录了比赛详情
						if(n.id==k.race_program_id)then
							local fans=n.need_fan_count
							if(n.grade_rate_id ~= '900')then--输出比赛id, 屏蔽出道战
								frame:callParserFunction{name='#vardefine',args={'目标'..v.sort_id..'id',string.sub(n.race_instance_id, 1 ,4)}}
							end
							for q,w in pairs(d_text)do
								if(w.index==n.race_instance_id)then
									if(v1=='0')then --mw.log(w.text..'に出走')
										frame:callParserFunction{name='#vardefine',args={'目标'..v.sort_id, '参加 '..w.text..alter}}
									else 
										if(v1~='1')then v1=" 中进入前"..v1 else v1=' 中获得第'..v1..'名'end
										frame:callParserFunction{name='#vardefine',args={'目标'..v.sort_id,w.text..v1..alter}}
										--mw.log(month..half)
									end
									if(fans~='0')then 
										frame:callParserFunction{name='#vardefine',args={'目标'..v.sort_id..'条件',string.format('粉丝数%s人以上',fans)}}
										--mw.log(string.format('粉丝数%s人以上',fans))
									end
									break
								end
							end
							break
						end
					end
					break 
				end
			end
		end
	end
	for i,v in pairs (frame.args)do
		if(v~="")then frame:callParserFunction{name='#vardefine',args={i,v}}end
	end
	return
end

p["支援卡信息"]=function(frame)
	local id=frame.args["id"]
	local fan_cardname = d_fan.text_data_75
	local fan_story = d_fan.text_data_88
	local fan_card = require('模块:简中支援卡效果数据库内容').support_card_data
	local cname = ''
	local title = ''
	local chara = ''
	local rarity = string.sub(id,1,1)
	local command_table = {['101']='速度',['102']='力量',['103']='毅力',['105']='耐力',['106']='智力',['0']='友人'}
	if rarity == '1'then
		frame:callParserFunction{name='#vardefine',args={'稀有度', 'R'}}
	elseif rarity == '2'then
		frame:callParserFunction{name='#vardefine',args={'稀有度', 'SR'}}
	elseif rarity == '3'then
		frame:callParserFunction{name='#vardefine',args={'稀有度', 'SSR'}}
	end
	for i,cardname in pairs(fan_cardname)do
		if id == cardname.index then
			title = '【'..string.sub(strsplit(cardname.text,']')[1],2)..'】'
			chara = strsplit(cardname.text,']')[2]
			cname = title .. chara
			frame:callParserFunction{name='#vardefine',args={'卡名', cname}}
			frame:callParserFunction{name='#vardefine',args={'前缀', title}}
			frame:callParserFunction{name='#vardefine',args={'关联角色', chara}}
			break
		end
	end
	for j,story in pairs(fan_story)do
		if id == story.index then
			frame:callParserFunction{name='#vardefine',args={'小故事', story.text}}
			break
		end
	end
	for k,card in pairs(fan_card)do
		if id == card.id then
			if card.command_id == "0" and card.support_card_type == "3" then 
				frame:callParserFunction{name='#vardefine',args={'类型', "团队"}}
			else 
				frame:callParserFunction{name='#vardefine',args={'类型', command_table[card.command_id]}}
			end 
			break
		end
	end
end

p["支援卡ao"]=function(frame)
	local id = frame.args["id"]
	local d_data = d.single_mode_scout_chara
	local ranks = {"G","F","E","D","C","B","A"}
	for i,v in pairs (d_data) do
		if(v.support_card_id == id)then
			frame:callParserFunction{name='#vardefine',args={'ao速度',v.speed}}
			frame:callParserFunction{name='#vardefine',args={'ao速度上限',v.speed_limit}}
			frame:callParserFunction{name='#vardefine',args={'ao耐力',v.stamina}}
			frame:callParserFunction{name='#vardefine',args={'ao耐力上限',v.stamina_limit}}
			frame:callParserFunction{name='#vardefine',args={'ao力量',v.pow}}
			frame:callParserFunction{name='#vardefine',args={'ao力量上限',v.pow_limit}}
			frame:callParserFunction{name='#vardefine',args={'ao毅力',v.guts}}
			frame:callParserFunction{name='#vardefine',args={'ao毅力上限',v.guts_limit}}
			frame:callParserFunction{name='#vardefine',args={'ao智力',v.wiz}}
			frame:callParserFunction{name='#vardefine',args={'ao智力上限',v.wiz_limit}}
			frame:callParserFunction{name='#vardefine',args={'ao草地适性',ranks[tonumber(v.proper_ground_turf)]}}
			frame:callParserFunction{name='#vardefine',args={'ao泥地适性',ranks[tonumber(v.proper_ground_dirt)]}}
			frame:callParserFunction{name='#vardefine',args={'ao短距离适性',ranks[tonumber(v.proper_distance_short)]}}
			frame:callParserFunction{name='#vardefine',args={'ao英里赛适性',ranks[tonumber(v.proper_distance_mile)]}}
			frame:callParserFunction{name='#vardefine',args={'ao中距离适性',ranks[tonumber(v.proper_distance_middle)]}}
			frame:callParserFunction{name='#vardefine',args={'ao长距离适性',ranks[tonumber(v.proper_distance_long)]}}
			frame:callParserFunction{name='#vardefine',args={'ao逃适性',ranks[tonumber(v.proper_running_style_nige)]}}
			frame:callParserFunction{name='#vardefine',args={'ao先行适性',ranks[tonumber(v.proper_running_style_senko)]}}
			frame:callParserFunction{name='#vardefine',args={'ao差行适性',ranks[tonumber(v.proper_running_style_sashi)]}}
			frame:callParserFunction{name='#vardefine',args={'ao追适性',ranks[tonumber(v.proper_running_style_oikomi)]}}
			break
		end
	end
end

return p