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Kqe-1j-23英文

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2023-07-10更新

    

最新编辑:贺佰_百合真好啊

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更新日期:2023-07-10

  

最新编辑:贺佰_百合真好啊

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Kqe-1j-23.png

This dark place might be a factory.
A sharp mechanical noise zips through the air. Illuminating eyes are fixed on you.
A robot slowly approaches.
It appears to be incomplete as suggested by the bare wires protruding with each movement.
Is that leakage antifreeze or blood?
While you were wondering the terminal on its chest flashed to life.
Looks like you can write something.

Write [Hello].
Write [Goodbye].

The robot lifts both arms with some struggle.
The terminal prints out its words:
<Welcome Dear Guest. Have you enjoyed the town tour? We’d like you to have a souvenir. :-)>
A smile is displayed on the terminalbut in the robot’s gestures you feel a plea for help.
E.G.O Gift 电路板.png电路板
电路板.png电路板
我方使用嫉妒.png
嫉妒
嫉妒属性或拥有 烧伤.png烧伤
烧伤.png烧伤
每有 1 层效果,回合结束时受到 1 点固定伤害,计数
计数
位于状态效果右下方的数字,例:烧伤计数.png
可以笼统地理解为效果的“持续回合”数,例:一个目标存在 30 层 烧伤层数.png烧伤烧伤计数.png烧伤 计数 3,则该目标每回合结束时会受到 30 点固定伤害,并持续 3 回合
流血.png流血
流血.png流血
每有 1 层效果,抛掷攻击硬币(拼点时的每次拼点,直接攻击时的每次攻击)时受到 1 点固定伤害
触发伤害后,计数 -1
效果的计数减少是在每抛掷 1 枚攻击硬币后,同时某些技能效果会造成计数增加或减少,请以具体的效果描述为准
译者注:计数=Count,层数=Potency,但并非每一个效果都同时拥有这两种标识,对只拥有“count”的效果,比如 充能.png充能
充能.png充能
某些技能用于附加效果的资源
最高可累计 20 层,每回合结束时,层数 -1
,则统一遵循玩家惯用的“层数”表达
-1
效果技能时,造成(该技能的总硬币数/2)层 烧伤.png烧伤
烧伤.png烧伤
每有 1 层效果,回合结束时受到 1 点固定伤害,计数
计数
位于状态效果右下方的数字,例:烧伤计数.png
可以笼统地理解为效果的“持续回合”数,例:一个目标存在 30 层 烧伤层数.png烧伤烧伤计数.png烧伤 计数 3,则该目标每回合结束时会受到 30 点固定伤害,并持续 3 回合
流血.png流血
流血.png流血
每有 1 层效果,抛掷攻击硬币(拼点时的每次拼点,直接攻击时的每次攻击)时受到 1 点固定伤害
触发伤害后,计数 -1
效果的计数减少是在每抛掷 1 枚攻击硬币后,同时某些技能效果会造成计数增加或减少,请以具体的效果描述为准
译者注:计数=Count,层数=Potency,但并非每一个效果都同时拥有这两种标识,对只拥有“count”的效果,比如 充能.png充能
充能.png充能
某些技能用于附加效果的资源
最高可累计 20 层,每回合结束时,层数 -1
,则统一遵循玩家惯用的“层数”表达
-1
(取整)
Earned!
Ask for an explanation of the “town”.
Take the souvenir and leave.

<Failed to parse question.>
The robot tilted its head.
While unable to lift and tilt its head in the other directionit displays a question on the screen.
<Did you not take a tour of the town Dear Guest?>
It seems to want an answer.
Confess the truth.
Tell it that you took a tour.
Leave without answering.

<Then you may not have a souvenir!>
The terminal suddenly opened upwardand a mechanical arm popped out trying to snatch something from you.
<Please cooperate with confiscation! Lying is bad behavior.>
As you duck and twist out of the arm’s wayit gradually grew faster.
<Please cooperateor you may be punished according to Rule #A62GBFE1!>
You hurriedly made your escapefleeing the robot’s unending rampage.
Speed +2 for this battle.

<There must have been an issue with the tour program.>
After printing those wordsthe robot stood still for a while.
Just when you started to wonder if it was brokenthe terminal flashed.
<No response after multiple requests to the Administrator.>
<System Error. System Error.>
<Rebooting…>
After that it kept throwing up complicated wordson a blue screen.
Cost 40 gained

Nothing happened.

Nothing happened.

The terminal’s light goes red and warnings start to blare.
The robot shakes intensely as if in pain.
< Farewell. Farewell Farewell Farewell Farewell Farewell Farewell Farewell Farewell Farewell Farewell>
A single word filled the whole screen moments before the robot exploded into bits of metal and gore before your eyes.
Identities without Envy Affinity take 15 HP damage and 15 SP damage!