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An Indicator Light, which is attached to all buildings that have a power connector.
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Indicator Lights are tube lights situated on all electricity-powered and generator buildings that reflect the building's operating state. There are five total operating states they can display. Indicator Lights have a hitbox and cannot be walked through, but structures such as walkways can be built through them if they aren't within the hitbox of a building.
The only exception are crashed FICSIT Freighters and the AWESOME Sink, which have a power connector but lack Indicator Lights.
States
Color |
Meaning |
Cause
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Red
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Not functioning
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- Power is not being supplied (production buildings)
- Power Line connection is missing (generators)
- The fuse has been triggered (production buildings are without power and all connected generators stop operating)
- The recipe is not configured (production buildings)
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Yellow |
Powered, not operating
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- Insufficient materials are present in the machine to operate
- The output slot is full
- The building is manually set to standby mode with the standby switch
- Miner is powered but has depleted a S.A.M. Ore resource node (until the game is reloaded)
- Hyper Tube Entrance is powered but not connected to a Hyper Tube
- Pipeline Pump is powered but fluid is not flowing through
- The Pump is not connected to a Pipeline on both ends
- There is no fluid to be moved or nowhere for it to be moved to
- Head lift is exceeded
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Green |
Operating |
- The building is working
- Generators idling due to not enough power being demanded will be in this state, despite not consuming any fuel
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White |
Overclocked |
- Same as green state, but the building is also overclocked (green is shown when underclocked)
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Blue
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Bugged
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- This state only appears on unfinished or improperly implemented buildings, it cannot occur during normal gameplay
- Presumably the default state when the light isn't set to react to the condition of the building
- This state could be seen in some old UI icons of buildings and in some official game trailers
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History
v · d · eGame mechanics |
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| Player abilities | | | Unlockable abilities | | | Progression | | | Miscellaneous | | | Guides and Tutorials | |
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