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2020-07-17更新

    

最新编辑:Liwers_Loor

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更新日期:2020-07-17

  

最新编辑:Liwers_Loor

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可爱的乖猫猫Liwers
Conveyor Belts
文件:Barrel belt.png
Used to move resources between buildings
Mark Items per minute Resource cost
Mk.1 60  Iron Plate
Mk.2 120  Reinforced Iron Plate
Mk.3 270  Steel Beam
Mk.4 480  Encased Industrial Beam
Mk.5 780  Alclad Aluminum Sheet
Mk.6 1200  Alclad Aluminum Sheet
 Heat Sink

Conveyor Belts are used to transport items, such as raw ores, refined materials, engineer (and Lizard Doggos)[1], between 2 locations or 2 buildings. They consist of a single track that can curve around bends, as well as slant up and down. Many structures have ports in order to allow belts to be connected to these buildings.

Their vertical counterpart is the Conveyor Lift, their fluid counterpart is the Pipeline.

Characteristics

Mark differences

There are multiple marks of conveyor belt available; each mark is faster than its predecessor. When items enter a belt at a rate higher than the belt's speed, items can be compressed together. For a visual comparison of the different belt speeds, see this YouTube video from Coffee Stain Studios.

Mark Items/min Speed difference Visual difference
Mk.1 60 N/A Slim and thin. Three small LEDs every 2 meters.
Mk.2 120 2x Slightly higher edge. Single but bigger LED.
Mk.3 270 2.25x Added metal guardrail, longer LED.
Mk.4 480 1.77778x Thicker appearance, higher edge. Guardrail removed.
Mk.5 780 1.625x Added metal guardrail.
Mk.6 1200 1.53846x Added second metal guardrail.

Note: all types of Conveyor Belts have a different belt texture with their respective speed. The decorative lights on the sides of each conveyor belt change with every mark.

Mk.6 belts are currently unavailable in Early Access.

Placement rules

The maximum length a belt can span between Conveyor Poles and/or buildings is 49 meters (equivalent to 6.125 foundation lengths). The cost is approximately 1 item every 2 meters.

The maximum allowed slope (gradient) is 35° or 1:1,428. As the turning part of a belt is always horizontal, only the straight part can be sloped, and thus counted towards the gradient.

The turning radius of the conveyor belt is 2 meters. As such, when building 90 degree turns, always count 2 meters or 2 'grids' from the desired turning point of the belt.

Cost per resource node


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Reason: "Verify, Update 3 changed many recipes"

This table shows how expensive each belt tier is based on how much of its materials can be made per minute (Miner Mk.1/Oil Extractor, Normal node purity).

Formula: 60/(most demanded item amount)

Tier Resource cost Raw resource cost Resources/min
1  Iron Plate 2  Iron Ore 30
2  Reinforced Iron Plate 12  Iron Ore 5
3  Steel Beam 4  Iron Ore
4  Coal
15
4  Encased Industrial Beam 16  Iron Ore
16  Coal
15  Limestone
3.75
5  Alclad Aluminum Sheet 3.5  Bauxite
0.5  Crude Oil
0.75  Copper Ore
1.5  Raw Quartz
17.1
6  Alclad Aluminum Sheet
 Heat Sink
17.5  Bauxite
10.5  Crude Oil
3.75  Copper Ore
7.5  Raw Quartz
3.43

Tiers

There are currently 5 tiers of Conveyor Belts available in the game:

{{#cargo_store: _table = buildings
Conveyor Belt Mk.1
Conveyor Belt Mk.1.png
Transports up to 60 resources per minute. Used to move resources between buildings.
解锁 Tier 0 - HUB Upgrade 4
分类 Logistics
二级分类 Conveyor Belts
规模
宽度 2 m
长度 (1-49) m
高度 1 m
name = Conveyor Belt Mk.1 researchTier = Tier 0 - HUB Upgrade 4 powerUsage = powerGenerated = fuel = overclockable = inputs = outputs = width = 2 length = (1-49) height = 1 sizeNote =

}}

制作
制作途径 Build Gun
所需零件
材料
Iron Plate.png
1
模板:ResourceBreakdown

{{#cargo_store:_table = crafting_recipes

product = Conveyor Belt Mk.1 recipeName = Conveyor Belt Mk.1 experimental = unreleased = alternateRecipe = 0 mainRecipe = 1 researchTier = Tier 0 - HUB Upgrade 4 craftedIn = Build Gun inCraftBench = inWorkShop = craftingTime = craftingClicks = productCount = productsPerMinute = 0 product2 = productCount2 = productsPerMinute2 = 60 product3 = productCount3 = productsPerMinute3 = 60 product4 = productCount4 = productsPerMinute4 = 60 quantity1 = 1 ingredient1 = Iron Plate quantity2 = ingredient2 = quantity3 = ingredient3 = quantity4 = ingredient4 = quantity5 = ingredient5 = quantity6 = ingredient6 = quantity7 = ingredient7 = quantity8 = ingredient8 = quantity9 = ingredient9 = quantity10 = ingredient10 =

}}

{{#cargo_store: _table = buildings
Conveyor Belt Mk.2
Conveyor Belt Mk.2.png
Transports up to 120 resources per minute. Used to move resources between buildings
解锁 Tier 2 - Logistics Mk.2
分类 Logistics
二级分类 Conveyor Belts
规模
宽度 2 m
长度 (1-49) m
高度 1 m
name = Conveyor Belt Mk.2 researchTier = Tier 2 - Logistics Mk.2 powerUsage = powerGenerated = fuel = overclockable = inputs = outputs = width = 2 length = (1-49) height = 1 sizeNote =

}}

制作
制作途径 Build Gun
所需零件
材料
Reinforced Iron Plate.png
1
模板:ResourceBreakdown

{{#cargo_store:_table = crafting_recipes

product = Conveyor Belt Mk.2 recipeName = Conveyor Belt Mk.2 experimental = unreleased = alternateRecipe = 0 mainRecipe = 1 researchTier = Tier 2 - Logistics Mk.2 craftedIn = Build Gun inCraftBench = inWorkShop = craftingTime = craftingClicks = productCount = productsPerMinute = 0 product2 = productCount2 = productsPerMinute2 = 60 product3 = productCount3 = productsPerMinute3 = 60 product4 = productCount4 = productsPerMinute4 = 60 quantity1 = 1 ingredient1 = Reinforced Iron Plate quantity2 = ingredient2 = quantity3 = ingredient3 = quantity4 = ingredient4 = quantity5 = ingredient5 = quantity6 = ingredient6 = quantity7 = ingredient7 = quantity8 = ingredient8 = quantity9 = ingredient9 = quantity10 = ingredient10 =

}}

{{#cargo_store: _table = buildings
Conveyor Belt Mk.3
Conveyor Belt Mk.3.png
Transports up to 270 resources per minute. Used to move resources between buildings
解锁 Tier 4 - Logistics Mk.3
分类 Logistics
二级分类 Conveyor Belts
规模
宽度 2 m
长度 (1-49) m
高度 1 m
name = Conveyor Belt Mk.3 researchTier = Tier 4 - Logistics Mk.3 powerUsage = powerGenerated = fuel = overclockable = inputs = outputs = width = 2 length = (1-49) height = 1 sizeNote =

}}

制作
制作途径 Build Gun
所需零件
材料
Steel Beam.png
1
模板:ResourceBreakdown

{{#cargo_store:_table = crafting_recipes

product = Conveyor Belt Mk.3 recipeName = Conveyor Belt Mk.3 experimental = unreleased = alternateRecipe = 0 mainRecipe = 1 researchTier = Tier 4 - Logistics Mk.3 craftedIn = Build Gun inCraftBench = inWorkShop = craftingTime = craftingClicks = productCount = productsPerMinute = 0 product2 = productCount2 = productsPerMinute2 = 60 product3 = productCount3 = productsPerMinute3 = 60 product4 = productCount4 = productsPerMinute4 = 60 quantity1 = 1 ingredient1 = Steel Beam quantity2 = ingredient2 = quantity3 = ingredient3 = quantity4 = ingredient4 = quantity5 = ingredient5 = quantity6 = ingredient6 = quantity7 = ingredient7 = quantity8 = ingredient8 = quantity9 = ingredient9 = quantity10 = ingredient10 =

}}

{{#cargo_store: _table = buildings
Conveyor Belt Mk.4
Conveyor Belt Mk.4.png
Transports up to 480 resources per minute. Used to move resources between buildings
解锁 Tier 6 - Expanded power Infrastructure
分类 Logistics
二级分类 Conveyor Belts
规模
宽度 2 m
长度 (1-49) m
高度 1 m
name = Conveyor Belt Mk.4 researchTier = Tier 6 - Expanded power Infrastructure powerUsage = powerGenerated = fuel = overclockable = inputs = outputs = width = 2 length = (1-49) height = 1 sizeNote =

}}

制作
制作途径 Build Gun
所需零件
材料
Encased Industrial Beam.png
1
模板:ResourceBreakdown

{{#cargo_store:_table = crafting_recipes

product = Conveyor Belt Mk.4 recipeName = Conveyor Belt Mk.4 experimental = unreleased = alternateRecipe = 0 mainRecipe = 1 researchTier = Tier 6 - Expanded power Infrastructure craftedIn = Build Gun inCraftBench = inWorkShop = craftingTime = craftingClicks = productCount = productsPerMinute = 0 product2 = productCount2 = productsPerMinute2 = 60 product3 = productCount3 = productsPerMinute3 = 60 product4 = productCount4 = productsPerMinute4 = 60 quantity1 = 1 ingredient1 = Encased Industrial Beam quantity2 = ingredient2 = quantity3 = ingredient3 = quantity4 = ingredient4 = quantity5 = ingredient5 = quantity6 = ingredient6 = quantity7 = ingredient7 = quantity8 = ingredient8 = quantity9 = ingredient9 = quantity10 = ingredient10 =

}}

{{#cargo_store: _table = buildings
Conveyor Belt Mk.5
Conveyor Belt Mk.5.png
Transports up to 780 resources per minute. Used to move resources between buildings.
解锁 Tier 7 - Bauxite Refinement
分类 Logistics
二级分类 Conveyor Belts
规模
宽度 2 m
长度 (1-49) m
高度 1 m
name = Conveyor Belt Mk.5 researchTier = Tier 7 - Bauxite Refinement powerUsage = powerGenerated = fuel = overclockable = inputs = outputs = width = 2 length = (1-49) height = 1 sizeNote =

}}

制作
制作途径 Build Gun
所需零件
材料
Alclad Aluminum Sheet.png
1
模板:ResourceBreakdown

{{#cargo_store:_table = crafting_recipes

product = Conveyor Belt Mk.5 recipeName = Conveyor Belt Mk.5 experimental = unreleased = alternateRecipe = 0 mainRecipe = 1 researchTier = Tier 7 - Bauxite Refinement craftedIn = Build Gun inCraftBench = inWorkShop = craftingTime = craftingClicks = productCount = productsPerMinute = 0 product2 = productCount2 = productsPerMinute2 = 60 product3 = productCount3 = productsPerMinute3 = 60 product4 = productCount4 = productsPerMinute4 = 60 quantity1 = 1 ingredient1 = Alclad Aluminum Sheet quantity2 = ingredient2 = quantity3 = ingredient3 = quantity4 = ingredient4 = quantity5 = ingredient5 = quantity6 = ingredient6 = quantity7 = ingredient7 = quantity8 = ingredient8 = quantity9 = ingredient9 = quantity10 = ingredient10 =

}}

Unreleased

模板:Unreleased There is one unreleased Conveyor Belt tier planned for future updates.

Conveyor Belt Mk.6
Conveyor Belt Mk.6.png
Transports up to 1200 resources per minute. Used to move resources between buildings.
解锁 Tier 8
分类 Logistics
二级分类 Conveyor Belts
规模
宽度 2 m
长度 (1-49) m
高度 1 m
制作
制作途径 Build Gun
所需零件
材料
Alclad Aluminum Sheet.png
1
Heat Sink.png
1
模板:ResourceBreakdown

{{#cargo_store:_table = crafting_recipes

product = Conveyor Belt Mk.6 recipeName = Conveyor Belt Mk.6 experimental = unreleased = 1 alternateRecipe = 0 mainRecipe = 1 researchTier = Tier 8 craftedIn = Build Gun inCraftBench = inWorkShop = craftingTime = craftingClicks = productCount = productsPerMinute = 0 product2 = productCount2 = productsPerMinute2 = 60 product3 = productCount3 = productsPerMinute3 = 60 product4 = productCount4 = productsPerMinute4 = 60 quantity1 = 1 ingredient1 = Alclad Aluminum Sheet quantity2 = 1 ingredient2 = Heat Sink quantity3 = ingredient3 = quantity4 = ingredient4 = quantity5 = ingredient5 = quantity6 = ingredient6 = quantity7 = ingredient7 = quantity8 = ingredient8 = quantity9 = ingredient9 = quantity10 = ingredient10 =

}}

Note: Prior to being removed internally, Conveyor Belt Mk.6 could only transport 900 items per minute. That number has since increased to 1200[2], allowing for a Miner Mk.3 overclocked to 250% on a pure node to produce at maximum efficiency.

Tips


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"Encroaching others clearance"

  • This error means that the belt could not be built, because it's within another building's collision box. A belt can only collide with the building it's built out from. Splitters and Mergers, on the other hand, can collide with buildings. Take note when planning the location of Splitters and Mergers.
  • Belt will not encroach with a building if the belt is connected to that building's input or output connector.
  • Belt will neither encroach with Power Lines nor other belts. Conveyor belts have no problem clipping through foundations, walls and pipes.
  • There is currently a glitch that when a splitter or merger is snapped to one end of a Conveyor Lift, some of its port cannot be connected to belts as it will encroach with the lift.

Wrong way connection

The game prevents the engineer from connecting a conveyor belt the wrong way into a building. Should the engineer not be able to connect the belt between two buildings, check if the buildings are rotated properly.

Clicking an input port on a building will create a belt that moves items into the building. Otherwise, the belt will run from the starting point to the ending point. See the image on the right to learn how to distinguish between input port and output port.

文件:Conveyor connectors.png
Examples of conveyor connectors (ports) with direction labelled.

Simple stacking

You can place belts on a structure. By placing the starting point of the belt on terrain or foundation, you can end the belt on top of a building such as splitters or containers. You can even stack belts on belts directly, without Conveyor Pole Stackable.

Multiple conveyor belts can be stacked on top of each other neatly with Conveyor Pole Stackable, which is fixed at 2 meter vertical interval. By using Conveyor Wall Mount and some walls, it is possible to stack belts at 1 meters vertically apart.

Navigation

Conveyor Belts can be used to move players around. The player moves faster than the items on the belt, strangely. Belts can be built temporarily for exploration, such as acquiring Power Slugs.

The edges of the belt do not move the player, so they can be used to walk against the motion of the belt.

"The floor is too steep"

Trying to land a belt on the edge of the cliff or thin structures such as on power cables will result in this message. Moving the cursor around and find a flat point to build the end-pole of the conveyor belt. Else, consider building Splitter on the cliff as it is easier to snapped to odd-shaped terrain.

"The conveyor belt is too long"

The length limit for the conveyor belts is 49 meters and it is counted in 3-dimensional length. To fly over the belt across large gaps it is advised to build a bridge out of foundations or walkways first.

Belt crossing

It is possible to cross belts, as belts do not collide with each other. Belts can also pass through other objects such as terrain, trees, walls, foundation, etc. A belt cannot pass through splitters, mergers, factory buildings and power poles.

Player transportation speed


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Reason: "Verify, Update 3 slowed down engineer transport speed a bit to match the speed of parts"

Conveyor belts can be used as a means of transportation around the map. By using a conveyor ramp and the Jetpack, one can travel long distances with little to no setup efforts. Belts Mk.5 and above offer higher movement speed than that of the Explorer.

Approximate movement speeds for a player standing still on a conveyor belt are given in a table below. Regular running speed is 32 km/h and 48 km/h with Blade Runners.

Speed
(Standing)
Speed
(Running)
Speed
(Running with Blade Runners)
Mk.1 1.2 m/s
4.32 km/h?
TBA TBA
Mk.2 3.06 m/s
11 km/h?
Mk.3 8.89 m/s
32 km/h?
Mk.4 16.67 m/s
60 km/h?
Mk.5 26.67 m/s
96 km/h?
Mk.6 unknown

Trivia

  • The Conveyor Belt was first shown in the E3 trailer
  • On marks 1-3, the bottom texture of Conveyor Belts displays the reversed direction. Marks 4-6 have metal on the bottom, but still show the reversed direction texture when clipped through.
  • In the Conveyor Belt Speeds video, Conveyor Belts can be clearly heard from further away (especially higher marks), but they are very quiet in-game.
  • Higher tiers of belts generally have guards at the edges to protect items (and the Engineer) from slipping off the sides. Take note this does not totally prevent the Engineer though, one can be slingshot out from sharp turns.
  • Conveyor Belt Mk.6 is the only conveyor mark that is constructed using two different parts.
  • The conveyor poles attached to a placed belt can be deconstructed without affecting the now floating belt.

History

  • Patch 0.3.4.0: Renamed Conveyor Belt to Conveyor Belt Mk.1
  • Patch 0.3: Greatly nerfed the engineers' walking and running speed on belts, making belt-launched jetpack flight inefficient. (work around by using Hyper Tube Cannon)
  • Patch 0.1.15: Increased the capacity of Mk.4 and Mk.5 belts from 450 to 480 and 660 to 780 items per minute respectively.
  • Patch 0.1.14: Made Conveyor Belt Mk.5 available alongside Conveyor Lift Mk.5.

See also

References