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精炼厂
阅读
2020-07-30更新
最新编辑:Liwers_Loor
阅读:
更新日期:2020-07-30
最新编辑:Liwers_Loor
Refinery | ||||||||||||||||||||||||||||||||||||||||||||
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Refines fluid and/or solid parts into other parts. Head Lift: 10 meters. (Allows fluids to be transported 10 meters upwards.) Contains both a Conveyor Belt and Pipe input and output, to allow for the automation of various recipes. | ||||||||||||||||||||||||||||||||||||||||||||
解锁 | Tier 5 - Oil Processing | |||||||||||||||||||||||||||||||||||||||||||
分类 | Production | |||||||||||||||||||||||||||||||||||||||||||
二级分类 | Fluid Production | |||||||||||||||||||||||||||||||||||||||||||
用电量 | 30 MW | |||||||||||||||||||||||||||||||||||||||||||
能否超频 | Yes | |||||||||||||||||||||||||||||||||||||||||||
输入 |
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输出 |
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规模 | ||||||||||||||||||||||||||||||||||||||||||||
宽度 | 12 m | |||||||||||||||||||||||||||||||||||||||||||
长度 | 20 m | |||||||||||||||||||||||||||||||||||||||||||
高度 | 30 m | |||||||||||||||||||||||||||||||||||||||||||
name = Refinery | researchTier = Tier 5 - Oil Processing | powerUsage = 30 | powerGenerated = | fuel = | overclockable = Yes | inputs = * 1 Pipeline
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outputs = * 1 Pipeline
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width = 12 | length = 20 | height = 30 | sizeNote =
}} | |||||||||||||||||||||||||||||||||
制作 | ||||||||||||||||||||||||||||||||||||||||||||
制作途径 | Build Gun | |||||||||||||||||||||||||||||||||||||||||||
所需零件 | ||||||||||||||||||||||||||||||||||||||||||||
材料 | ||||||||||||||||||||||||||||||||||||||||||||
模板:ResourceBreakdown
{{#cargo_store:_table = crafting_recipes |
product = Refinery | recipeName = Refinery | experimental = | unreleased = | alternateRecipe = 0 | mainRecipe = 1 | researchTier = Tier 5 - Oil Processing | craftedIn = Build Gun | inCraftBench = | inWorkShop = | craftingTime = | craftingClicks = | productCount = | productsPerMinute = 0 | product2 = | productCount2 = | productsPerMinute2 = 60 | product3 = | productCount3 = | productsPerMinute3 = 60 | product4 = | productCount4 = | productsPerMinute4 = 60 | quantity1 = 10 | ingredient1 = Motor | quantity2 = 10 | ingredient2 = Encased Industrial Beam | quantity3 = 30 | ingredient3 = Steel Pipe | quantity4 = 20 | ingredient4 = Copper Sheet | quantity5 = | ingredient5 = | quantity6 = | ingredient6 = | quantity7 = | ingredient7 = | quantity8 = | ingredient8 = | quantity9 = | ingredient9 = | quantity10 = | ingredient10 =
}} |
精炼厂 是配方中包含 液体 的 建筑物。需要注意的是,这不仅包括将 原油 转化为 橡胶, 塑料, 或 燃料,还包括高级材料的生产,比如将 铝土矿 精炼为 铝溶液 以及进一步精炼为 铝碎。 精炼厂在输入和输出端各有一个 管道 和一个 传送带 接口,用以供应配方所需的液体和固体材料,并将之生产为对应的液体和/或固体材料。
精炼厂生产过程中产出的副产物尤为需要额外注意。 比如说,在生产橡胶的时候会同时产生 残渣油,如果不进行处理,则主产物橡胶的生产会因此中止。
精炼厂同样可以用于借助 空罐来打包和解包液体,在此过程中空罐可以被循环使用。
Recipes
Lua错误 在模块:CreatedUsing的第45行:attempt to index upvalue 'cargo' (a nil value) A Refinery can be overclocked to increase both its production rate and ingredient consumption rate at the cost of greatly increased Power demand.
100 % | 150 % | 200 % | 250 % | |
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Energy (MW) | 30 | 57.4 | 90.9 | 130 |
副产物
只要配方中有副产物,那么无论是传送带还是管道堵了,都会导致精炼厂停止生产。 为了保证精炼厂的持续运转,两种产物都需要时刻从中输出。
- 固体材料处理方法: 使用 智能分离器 设置为“溢出”,将溢出口用传送带连接 AWESOME粉碎机。
- 液态副产物处理方法: 将多出来的液体用空罐打包,然后送进AWESOME粉碎机中。
历史
- Patch 0.3: Renamed to Refinery. Now is used to refine other fluids besides Crude Oil, package and unpackage liquids, and is capable of producing byproducts. Added a Pipeline in/output.
- Patch 0.1.5:
- Changed crafting cost from 2 Heavy Modular Frame, 5 Motor, and 20 Cable to 4 Heavy Modular Frame, 8 Motor, and 25 Cable
- Changed length and width from 22x13m to 20x12m
Gallery
- Vehicle loading Base E3.png
A screenshot from the E3 2018 presentation, where Refineries can be seen in the background.
- Petrochemical.png
A closed-loop of Satisfactory Petrochemical with Plastics, Rubber and Fuel as final products with no by-product.
- Collapsing crafting menu.png
Collapsing the crafting recipe menu at the Refinery's UI to minimize intensive scrolling when selecting a recipe.
- Refinery overview.png
Several blocks of Refineries crafting pure Ingots.
See also
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